raze/source/games/exhumed/src
Christoph Oelckers 54fc724b25 - fixed bad initialization of local variable.
Probably went unnoticed because it is in an unlikely code path.
2021-10-24 08:24:02 +02:00
..
2d.cpp - fixed warnings in Exhumed. 2021-10-08 19:24:45 +02:00
aistuff.h - refactor the rat to use actors. 2021-10-23 21:57:13 +02:00
anims.cpp - extended the run list to handle actor targets. 2021-10-17 16:22:25 +02:00
anubis.cpp - refactored Anubis. 2021-10-22 22:09:02 +02:00
bubbles.cpp - extended the run list to handle actor targets. 2021-10-17 16:22:25 +02:00
bullet.cpp - extended the run list to handle actor targets. 2021-10-17 16:22:25 +02:00
cd.cpp - removed the non-functional and long abandoned level music alias feature. 2021-05-12 21:48:40 +02:00
cheats.cpp - ported Exhumed's status bar. 2021-05-15 10:25:38 +02:00
d_menu.cpp - make all games return to the main menu when the game is ended with F10. 2021-05-04 11:32:09 +02:00
engine.h - refactor the mummy to use actors. 2021-10-23 20:49:03 +02:00
enginesubs.cpp Replaced sprite[] in some smaller functions 2021-10-19 21:49:02 +02:00
exhumed.cpp - refactor the lion to use actors. 2021-10-23 19:37:04 +02:00
exhumed.h - DeleteActor implementation. 2021-10-22 22:04:44 +02:00
exhumedactor.h - refactor the lion to use actors. 2021-10-23 19:37:04 +02:00
fish.cpp - refactor the fish to use actors. 2021-10-23 13:02:43 +02:00
freelistarray.h - project cleanup 2021-01-10 20:31:32 +01:00
gameloop.cpp - Exhumed: fixed crash when ending the game. 2021-08-14 10:40:14 +02:00
grenade.cpp - extended the run list to handle actor targets. 2021-10-17 16:22:25 +02:00
gun.cpp - Exhumed: replaced a large amount of sprite array accesses with pointers. 2021-10-10 11:47:18 +02:00
init.cpp - refactor the rat to use actors. 2021-10-23 21:57:13 +02:00
input.cpp - Exhumed: changed lung display as well. 2021-05-15 10:25:37 +02:00
input.h - project cleanup 2021-01-10 20:31:32 +01:00
items.cpp - Exhumed: replaced a large amount of sprite array accesses with pointers. 2021-10-10 11:47:18 +02:00
lavadude.cpp - refactor the lava dude to use actors. 2021-10-23 18:51:52 +02:00
light.cpp - moved backend independent HUD code out of glbackend.cpp. 2021-04-11 08:40:18 +02:00
lighting.cpp - fixed bad interpolation setup in AddFlow, plus some variable renaming. 2021-10-22 21:55:51 +02:00
lion.cpp - refactor the lion to use actors. 2021-10-23 19:37:04 +02:00
map.cpp Replaced sprite[] in some smaller functions 2021-10-19 21:49:02 +02:00
menu.cpp - scriptified Exhumed's 2D content (minus the programmatic textures.) 2021-04-30 20:08:36 +02:00
move.cpp - fixed bad initialization of local variable. 2021-10-24 08:24:02 +02:00
movie.cpp - fixed warnings in Exhumed. 2021-10-08 19:24:45 +02:00
mummy.cpp - fixed bad pointer comparison. 2021-10-24 08:21:54 +02:00
namelist.h - ported Exhumed's status bar. 2021-05-15 10:25:38 +02:00
names.h - ported Exhumed's status bar. 2021-05-15 10:25:38 +02:00
object.cpp - Exhumed: fixed return value of BuildTrap 2021-10-22 08:06:24 +02:00
osdcmds.cpp - refactor the rat to use actors. 2021-10-23 21:57:13 +02:00
player.cpp - extended the run list to handle actor targets. 2021-10-17 16:22:25 +02:00
player.h - Exhumed: some inlines for upcoming actor refactoring. 2021-10-17 15:21:29 +02:00
queen.cpp - refactor the lava dude to use actors. 2021-10-23 18:51:52 +02:00
ra.cpp - extended the run list to handle actor targets. 2021-10-17 16:22:25 +02:00
ramses.cpp - quick replacement of some sprite[] accesses. 2021-10-22 22:05:02 +02:00
random.cpp - project cleanup 2021-01-10 20:31:32 +01:00
rat.cpp - refactor the rat to use actors. 2021-10-23 21:57:13 +02:00
rex.cpp - extended the run list to handle actor targets. 2021-10-17 16:22:25 +02:00
roach.cpp - extended the run list to handle actor targets. 2021-10-17 16:22:25 +02:00
runlist.cpp - fixed radial damage for actors. 2021-10-22 23:57:46 +02:00
save.cpp - refactor the mummy to use actors. 2021-10-23 20:49:03 +02:00
scorp.cpp - extended the run list to handle actor targets. 2021-10-17 16:22:25 +02:00
sequence.cpp - fixed warnings in Exhumed. 2021-10-08 19:24:45 +02:00
sequence.h - Exhumed: some inlines for upcoming actor refactoring. 2021-10-17 15:21:29 +02:00
set.cpp - quick replacement of some sprite[] accesses. 2021-10-22 22:05:02 +02:00
snake.cpp - quick replacement of some sprite[] accesses. 2021-10-22 22:05:02 +02:00
sound.cpp - Exhumed: Avoid masking bits into the sector index as well. 2021-09-12 18:28:47 +02:00
sound.h - Exhumed: some inlines for upcoming actor refactoring. 2021-10-17 15:21:29 +02:00
spider.cpp - extended the run list to handle actor targets. 2021-10-17 16:22:25 +02:00
status.cpp - removed the native implementation od Exhumed's status bar. 2021-05-15 10:25:39 +02:00
status.h - Exhumed: made the status bar independent of static global state. 2021-05-15 10:25:38 +02:00
switch.cpp - extended the run list to handle actor targets. 2021-10-17 16:22:25 +02:00
trigdat.cpp - project cleanup 2021-01-10 20:31:32 +01:00
view.cpp - Exhumed: replaced a large amount of sprite array accesses with pointers. 2021-10-10 11:47:18 +02:00
view.h - Consolidate all game interpolation code into inline functions. 2021-04-11 16:45:35 +10:00
wasp.cpp - extended the run list to handle actor targets. 2021-10-17 16:22:25 +02:00