Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
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helixhorned 53bbb48675 Three Mapster32 changes (2 wall-drawing related, 1 crash fix)
- Don't crash when sector joining fails under certain circumstances.
- Increase the point lock (Manhattan) distance from 1/16th to 1/8th
  of the grid square length, making it easier to snap to vertices not
  lying at the grid points with grid lock on
- When drawing walls, don't snap to any of them except the first drawn

git-svn-id: https://svn.eduke32.com/eduke32@2126 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-25 09:52:08 +00:00
polymer Three Mapster32 changes (2 wall-drawing related, 1 crash fix) 2011-11-25 09:52:08 +00:00
polymer-perf svn merge -r 1800:1841 ../polymer 2011-03-13 02:23:18 +00:00