.. |
jaudiolib
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MAXSPRITESONSCREEN = 4096 and a few other things
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2007-01-15 05:46:49 +00:00 |
jmact
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EDuke32 now compiles okay with the Microsoft compiler using NMake.
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2006-12-21 12:53:11 +00:00 |
misc
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NAM support
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2006-07-22 00:53:20 +00:00 |
_functio.h
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Formatting fixes for build.c, config.c, engine.c and polymost.c plus some warning fixes from JonoF and some cfg file reading changes for the game
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2006-07-24 02:47:47 +00:00 |
_rts.h
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Importing source for great justice
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2006-04-13 20:47:06 +00:00 |
actors.c
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git-svn-id: https://svn.eduke32.com/eduke32@448 1a8010ca-5511-0410-912e-c29ae57300e0
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2007-01-06 06:02:45 +00:00 |
anim.c
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git-svn-id: https://svn.eduke32.com/eduke32@437 1a8010ca-5511-0410-912e-c29ae57300e0
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2006-12-23 02:38:47 +00:00 |
astub.c
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This changes the map scaling feature to operate on sectors selected in the editor rather than the whole map
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2007-01-15 00:59:49 +00:00 |
config.c
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Second draft of depth peeling code. It should be in a usable state, although still slow as hell.
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2007-01-06 01:29:45 +00:00 |
config.h
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Update checking for win32...
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2006-12-14 03:34:55 +00:00 |
develop.h
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Importing source for great justice
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2006-04-13 20:47:06 +00:00 |
duke3d.h
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It looks like handleevents() returns true when the window loses focus, so the processor was maxing out again if Mapster was running but wasn't the active window. This fixes that.
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2007-01-12 05:49:09 +00:00 |
funct.h
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git-svn-id: https://svn.eduke32.com/eduke32@438 1a8010ca-5511-0410-912e-c29ae57300e0
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2006-12-28 20:36:38 +00:00 |
function.h
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Formatting fixes for build.c, config.c, engine.c and polymost.c plus some warning fixes from JonoF and some cfg file reading changes for the game
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2006-07-24 02:47:47 +00:00 |
game.c
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JFAud
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2007-01-12 22:42:19 +00:00 |
gamedef.c
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CON command for earthquakes
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2007-01-05 22:30:35 +00:00 |
gamedef.h
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CON command for earthquakes
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2007-01-05 22:30:35 +00:00 |
gamedefs.h
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Fix squishing a shrunken enemy while changing weapon bug
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2006-07-09 19:51:09 +00:00 |
gameexec.c
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CON command for earthquakes
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2007-01-05 22:30:35 +00:00 |
gamevars.c
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git-svn-id: https://svn.eduke32.com/eduke32@437 1a8010ca-5511-0410-912e-c29ae57300e0
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2006-12-23 02:38:47 +00:00 |
global.c
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Prefer passing things between functions as int rather than short or char to avoid the overhead of converting back and forth between formats
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2006-12-20 03:27:25 +00:00 |
GNU.TXT
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Importing source for great justice
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2006-04-13 20:47:06 +00:00 |
grpscan.c
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Fix some gcc4 warnings
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2006-11-18 08:13:33 +00:00 |
grpscan.h
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WW2GI "support"
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2006-11-16 23:06:16 +00:00 |
jfaud_sounds.cpp
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Restored fullbrights, improved depth peeling, tweaked MSVC support for JFAud.
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2007-01-14 07:00:29 +00:00 |
keys.h
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Importing source for great justice
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2006-04-13 20:47:06 +00:00 |
mapster32.h
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Give most of the gamevar stuff its own object
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2006-12-10 06:49:01 +00:00 |
menus.c
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git-svn-id: https://svn.eduke32.com/eduke32@448 1a8010ca-5511-0410-912e-c29ae57300e0
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2007-01-06 06:02:45 +00:00 |
names.h
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Importing source for great justice
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2006-04-13 20:47:06 +00:00 |
namesdyn.c
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git-svn-id: https://svn.eduke32.com/eduke32@437 1a8010ca-5511-0410-912e-c29ae57300e0
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2006-12-23 02:38:47 +00:00 |
namesdyn.h
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Importing source for great justice
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2006-04-13 20:47:06 +00:00 |
osdcmds.c
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EDuke32 now compiles okay with the Microsoft compiler using NMake.
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2006-12-21 12:53:11 +00:00 |
osdcmds.h
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Importing source for great justice
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2006-04-13 20:47:06 +00:00 |
osdfuncs.c
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An additional crapload of formatting changes
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2006-11-15 01:16:55 +00:00 |
osdfuncs.h
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Support for a version string to stick in the lower right hand corner of the OSD
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2006-12-11 04:38:10 +00:00 |
player.c
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More tiny optimizations I guess
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2006-12-21 09:33:26 +00:00 |
premap.c
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git-svn-id: https://svn.eduke32.com/eduke32@437 1a8010ca-5511-0410-912e-c29ae57300e0
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2006-12-23 02:38:47 +00:00 |
rts.c
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MAXSPRITESONSCREEN = 4096 and a few other things
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2007-01-15 05:46:49 +00:00 |
rts.h
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git-svn-id: https://svn.eduke32.com/eduke32@437 1a8010ca-5511-0410-912e-c29ae57300e0
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2006-12-23 02:38:47 +00:00 |
savegame.c
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Give most of the gamevar stuff its own object
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2006-12-10 06:49:01 +00:00 |
sector.c
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git-svn-id: https://svn.eduke32.com/eduke32@437 1a8010ca-5511-0410-912e-c29ae57300e0
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2006-12-23 02:38:47 +00:00 |
soundefs.h
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Importing source for great justice
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2006-04-13 20:47:06 +00:00 |
sounds.c
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Fix/add some of the stuff in http://forums.3drealms.com/vb/showpost.php?p=468104
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2007-01-04 07:15:17 +00:00 |
sounds.h
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git-svn-id: https://svn.eduke32.com/eduke32@219 1a8010ca-5511-0410-912e-c29ae57300e0
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2006-07-13 23:13:06 +00:00 |
startgtk.game.c
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Hopefully the last of the formatting changes + sound support for Linux. Previous commit also fixes the mouse cursor grab issue.
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2006-11-16 03:02:42 +00:00 |
startwin.game.c
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Hopefully the last of the formatting changes + sound support for Linux. Previous commit also fixes the mouse cursor grab issue.
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2006-11-16 03:02:42 +00:00 |
startwin.game.h
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GRP selection from JonoF
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2006-07-07 18:41:05 +00:00 |
testcd.c
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An additional crapload of formatting changes
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2006-11-15 01:16:55 +00:00 |
winbits.c
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EDuke32 now compiles okay with the Microsoft compiler using NMake.
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2006-12-21 12:53:11 +00:00 |
wrapper.c
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An additional crapload of formatting changes
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2006-11-15 01:16:55 +00:00 |