mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-15 17:01:51 +00:00
530a9944f7
Models are currently non-functional and need to reroute their texture handling to the global texture manager instead of handling everything themselves. Voxels also need a bit of work to make their texture management more automated.
176 lines
5 KiB
C++
176 lines
5 KiB
C++
#ifndef polymost_h_
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# define polymost_h_
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#include "baselayer.h" // glinfo
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#include "hightile.h"
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#include "mdsprite.h"
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void Polymost_CacheHitList(uint8_t* hash);
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class FHardwareTexture;
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typedef struct { uint8_t r, g, b, a; } coltype;
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typedef struct { float r, g, b, a; } coltypef;
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extern bool playing_rr;
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extern int32_t rendmode;
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extern float gtang;
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extern float glox1, gloy1;
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extern double gxyaspect;
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extern float grhalfxdown10x;
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extern float gcosang, gsinang, gcosang2, gsinang2;
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extern float gchang, gshang, gctang, gstang, gvisibility;
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extern float gvrcorrection;
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struct glfiltermodes {
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const char *name;
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};
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#define NUMGLFILTERMODES 6
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extern struct glfiltermodes glfiltermodes[NUMGLFILTERMODES];
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extern void Polymost_prepare_loadboard(void);
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void polymost_outputGLDebugMessage(uint8_t severity, const char* format, ...);
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//void phex(char v, char *s);
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void uploadtexture(FHardwareTexture *tex, int32_t doalloc, vec2_t siz, int32_t texfmt, coltype *pic, vec2_t tsiz, int32_t dameth);
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void uploadbasepalette(int32_t basepalnum, bool transient = false);
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void uploadpalswaps(int count, int32_t *palookupnum);
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void polymost_drawsprite(int32_t snum);
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void polymost_drawmaskwall(int32_t damaskwallcnt);
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void polymost_dorotatesprite(int32_t sx, int32_t sy, int32_t z, int16_t a, int16_t picnum,
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int8_t dashade, uint8_t dapalnum, int32_t dastat, uint8_t daalpha, uint8_t dablend, int32_t cx1, int32_t cy1, int32_t cx2, int32_t cy2, int32_t uniqid);
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void polymost_fillpolygon(int32_t npoints);
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void polymost_initosdfuncs(void);
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void polymost_drawrooms(void);
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void polymost_prepareMirror(int32_t dax, int32_t day, int32_t daz, fix16_t daang, fix16_t dahoriz, int16_t mirrorWall);
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void polymost_completeMirror();
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int32_t polymost_maskWallHasTranslucency(uwalltype const * const wall);
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int32_t polymost_spriteHasTranslucency(uspritetype const * const tspr);
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float* multiplyMatrix4f(float m0[4*4], const float m1[4*4]);
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void polymost_glinit(void);
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void polymost_glreset(void);
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enum {
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INVALIDATE_ALL,
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INVALIDATE_ART,
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INVALIDATE_ALL_NON_INDEXED,
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INVALIDATE_ART_NON_INDEXED
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};
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int32_t polymost_printext256(int32_t xpos, int32_t ypos, int16_t col, int16_t backcol, const char *name, char fontsize);
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extern float curpolygonoffset;
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extern float shadescale;
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extern int32_t shadescale_unbounded;
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extern uint8_t alphahackarray[MAXTILES];
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extern int32_t r_scenebrightness;
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extern int32_t polymostcenterhoriz;
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extern int16_t globalpicnum;
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#define POLYMOST_CHOOSE_FOG_PAL(fogpal, pal) \
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((fogpal) ? (fogpal) : (pal))
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static FORCE_INLINE int32_t get_floor_fogpal(usectorptr_t const sec)
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{
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return POLYMOST_CHOOSE_FOG_PAL(sec->fogpal, sec->floorpal);
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}
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static FORCE_INLINE int32_t get_ceiling_fogpal(usectorptr_t const sec)
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{
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return POLYMOST_CHOOSE_FOG_PAL(sec->fogpal, sec->ceilingpal);
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}
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static FORCE_INLINE int32_t fogshade(int32_t const shade, int32_t const pal)
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{
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return (globalflags & GLOBAL_NO_GL_FOGSHADE) ? 0 : shade;
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}
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static FORCE_INLINE int check_nonpow2(int32_t const x)
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{
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return (x > 1 && (x&(x-1)));
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}
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static inline float polymost_invsqrt_approximation(float x)
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{
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#ifdef B_LITTLE_ENDIAN
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float const haf = x * .5f;
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union { float f; uint32_t i; } n = { x };
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n.i = 0x5f375a86 - (n.i >> 1);
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return n.f * (1.5f - haf * (n.f * n.f));
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#else
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// this is the comment
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return 1.f / Bsqrtf(x);
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#endif
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}
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// Flags of the <dameth> argument of various functions
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enum {
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DAMETH_NOMASK = 0,
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DAMETH_MASK = 1,
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DAMETH_TRANS1 = 2,
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DAMETH_TRANS2 = 3,
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DAMETH_MASKPROPS = 3,
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DAMETH_CLAMPED = 4,
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DAMETH_WALL = 32, // signals a texture for a wall (for r_npotwallmode)
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// used internally by polymost_domost
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DAMETH_BACKFACECULL = -1,
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};
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#define DAMETH_NARROW_MASKPROPS(dameth) (((dameth)&(~DAMETH_TRANS1))|(((dameth)&DAMETH_TRANS1)>>1))
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EDUKE32_STATIC_ASSERT(DAMETH_NARROW_MASKPROPS(DAMETH_MASKPROPS) == DAMETH_MASK);
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// pthtyp pth->flags bits
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enum pthtyp_flags {
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PTH_HIGHTILE = 2,
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PTH_SKYBOX = 4,
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PTH_HASALPHA = 8,
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PTH_HASFULLBRIGHT = 16,
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PTH_NPOTWALL = DAMETH_WALL, // r_npotwallmode=1 generated texture
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PTH_FORCEFILTER = 64,
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PTH_INVALIDATED = 128,
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PTH_INDEXED = 512,
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PTH_ONEBITALPHA = 1024,
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};
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typedef struct pthtyp_t
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{
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struct pthtyp_t *next;
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struct pthtyp_t *ofb; // fullbright pixels
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// *hicr;
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FHardwareTexture * glpic;
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vec2f_t scale;
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vec2_t siz;
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int16_t picnum;
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uint16_t flags; // see pthtyp_flags
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polytintflags_t effects;
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char palnum;
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char shade;
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char skyface;
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} pthtyp;
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void gloadtile_art(int32_t dapic, int32_t dameth, pthtyp* pth, int32_t doalloc);
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extern int32_t gloadtile_hi(int32_t,int32_t,int32_t, int32_t,pthtyp *,int32_t, polytintflags_t);
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extern int32_t globalnoeffect;
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extern int32_t drawingskybox;
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extern int32_t hicprecaching;
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extern float fcosglobalang, fsinglobalang;
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extern float fxdim, fydim, fydimen, fviewingrange;
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extern char ptempbuf[MAXWALLSB<<1];
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extern hitdata_t polymost_hitdata;
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#endif
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