raze/polymer/eduke32/source/lunatic
helixhorned 52fc0bdfc5 TROR no-SE7 water: handle projectiles.
Actually, the tweaked code in VM_Move() is not specific to projectiles, so
other sprites now may pass no-SE7 water boundaries too, but it's most noticeable
with projectiles.

git-svn-id: https://svn.eduke32.com/eduke32@3678 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-15 10:48:05 +00:00
..
m32 Lunatic: a couple of small changes. 2013-01-06 18:56:45 +00:00
test Lunatic: move utility scripts to util/, bittest.lua -> test/test_bitar.lua. 2013-04-09 17:35:03 +00:00
util build.lua: add .sectsperbunch to map table, useful for TROR stats w/ findmaps.sh 2013-04-12 11:59:32 +00:00
bcarray.lua Lunatic: make palette_t a bcarray-generated type, various tweaks. 2013-04-05 17:53:03 +00:00
bcheck.lua Lunatic: make some variables local, fix some bugs found using listglobals.sh. 2013-03-24 18:53:14 +00:00
bitar.lua Lunatic: access to show2dsector[], fix some permit-negative bound checks. 2013-04-07 15:20:28 +00:00
con_lang.lua TROR no-SE7 water: handle projectiles. 2013-04-15 10:48:05 +00:00
control.lua Lunatic: fix stuff after last commits; translator: clean up -f parsing code. 2013-04-09 17:34:53 +00:00
defs.ilua Lunatic: fix stuff after last commits; translator: clean up -f parsing code. 2013-04-09 17:34:53 +00:00
defs_common.lua build.lua: add .sectsperbunch to map table, useful for TROR stats w/ findmaps.sh 2013-04-12 11:59:32 +00:00
defs_m32.ilua Lunatic: provide access to actor-tsprite. 2013-02-01 13:05:20 +00:00
dis_x64.lua Lunatic: add LuaJIT's 'dump' module, printing traced bytecode, IR and mcode. 2013-03-24 18:54:14 +00:00
dis_x86.lua Lunatic: add LuaJIT's 'dump' module, printing traced bytecode, IR and mcode. 2013-03-24 18:54:14 +00:00
dump.lua Lunatic: add LuaJIT's 'dump' module, printing traced bytecode, IR and mcode. 2013-03-24 18:54:14 +00:00
dynsymlist Lunatic: fix stuff after last commits; translator: clean up -f parsing code. 2013-04-09 17:34:53 +00:00
dynsymlist_m32 Lunatic: access to show2dsector[], fix some permit-negative bound checks. 2013-04-07 15:20:28 +00:00
geom.lua Lunatic: make ivec3 and dvec3 types share same metatable, orthogonalize API. 2013-03-21 10:20:27 +00:00
listglobals.sh LunaCON: gen. cleaner code, make actor[].movflag internal, update listglobals.sh 2013-04-05 17:53:21 +00:00
lunacon.lua Lunatic: fix stuff after last commits; translator: clean up -f parsing code. 2013-04-09 17:34:53 +00:00
lunatic_game.c LunaCON: gen. cleaner code, make actor[].movflag internal, update listglobals.sh 2013-04-05 17:53:21 +00:00
lunatic_game.h Lunatic: cancel logo on EVENT_LOGO error, fix CON mulscale and writable gv. 2013-03-24 18:52:41 +00:00
lunatic_m32.c Lunatic: fix stack discipline. 2013-01-01 15:24:11 +00:00
lunatic_m32.h Lunatic reorganization part 2: split into engine and editor/game parts. 2012-11-10 20:59:00 +00:00
profdemo.lua Lunatic: a couple of small changes. 2013-01-06 18:56:45 +00:00
randgen.lua Lunatic: better protection of array members inside structs. 2012-11-25 13:18:52 +00:00
stat.lua Lunatic: a couple of small changes. 2013-01-06 18:56:45 +00:00
strict.lua Lunatic t.: handle prefix-problematic commands for real, definelevelname, ... 2012-06-17 19:45:37 +00:00
test.elua Lunatic: fix test.elua after map-int VX and one rename, add one microbenchmark. 2013-04-12 11:59:29 +00:00
v.lua Lunatic: fixups and debugging helpers. 2013-02-28 17:30:04 +00:00
xmath.lua Lunatic translator: fix some codegen and some commands. 2013-03-03 16:06:22 +00:00