raze/source/rr/src
Mitchell Richters 5299a0625d RR: Process q16rotscrnang and q16look_ang at frame-rate.
Had to move lastInputTicks to the DukePlayer_t struct. When first running P_GetInput(), the initial value of elapsedInputTicks is the actual value of timerGetHiTicks(), which is into the thousands. This high initial value was affecting how scaleAdjustmentToInterval() scales as it was taking an initial q16look_ang value of 512 and overflowing the fix16_t type, making it -32,768.
2020-05-13 15:12:44 +02:00
..
actors.cpp Fix stupid typo that broke the camera aiming at the enemy that killed you in Duke3D 2020-05-11 21:26:34 +02:00
actors.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
anim.cpp - draw the movie franes outside of the tile system to reduce the palette maintenance. 2020-04-13 23:58:45 +02:00
anim.h - copied anim fix to RR. 2020-01-03 11:47:10 +01:00
cheats.cpp - made Blood's FullMap flag global and removed the hacks to show the full automap. 2020-03-07 19:30:18 +01:00
cheats.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
cmdline.cpp - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
cmdline.h - startup cleanup. 2019-11-01 00:32:56 +01:00
common.cpp - renamed global palookup variable. 2020-04-13 23:58:46 +02:00
common_game.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
config.cpp Repair HUD scaling returning to 100% when relaunching Duke or RR games. 2020-03-22 10:37:43 +01:00
config.h Merge branch 'master' into powerslave 2019-12-26 00:21:04 +01:00
d_menu.cpp - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
demo.cpp - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
demo.h - same change for RedNukem front end. 2019-11-08 01:04:27 +01:00
duke3d.h - console code matching with GZDoom 2020-04-12 08:30:41 +02:00
events_defs.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
game.cpp RR: Process q16rotscrnang and q16look_ang at frame-rate. 2020-05-13 15:12:44 +02:00
game.h - match cmdlib.cpp/.h with GZDoom. 2020-04-12 08:30:36 +02:00
gamedef.cpp - file system update and adjustment. 2020-04-12 08:30:40 +02:00
gamedef.h - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
gamedefs.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
gameexec.cpp RR: Promote look_ang to Q16.16. 2020-05-13 15:12:44 +02:00
gameexec.h - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
gamevars.cpp - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
gamevars.h - make things compile again. 2020-02-12 20:27:43 +01:00
global.cpp - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
global.h - render camera textures with the hardware renderer. 2020-03-29 14:01:46 +02:00
inv.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
keys.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
macros.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
menus.h - added an engine credits menu page. 2020-01-15 20:39:41 +01:00
namesdyn.cpp - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
namesdyn.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
net.cpp - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
net.h - netcode cleanup. 2020-02-03 21:06:03 +01:00
osdcmds.cpp - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
osdcmds.h - a few more CVARs 2019-10-23 01:30:43 +02:00
player.cpp RR: Process q16rotscrnang and q16look_ang at frame-rate. 2020-05-13 15:12:44 +02:00
player.h RR: Process q16rotscrnang and q16look_ang at frame-rate. 2020-05-13 15:12:44 +02:00
premap.cpp RR: Process q16rotscrnang and q16look_ang at frame-rate. 2020-05-13 15:12:44 +02:00
premap.h - consolidation of music lookup code for user maps. 2020-01-27 20:53:41 +01:00
quotes.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
rrdh.cpp - use a global constant for the transparent palette index instead of hardcoding it to the 255 literal everywhere. 2020-04-12 08:30:43 +02:00
rrdh.h Rednukem: dh wip 2020-02-27 19:44:24 +01:00
savegame.cpp - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
savegame.h - consolidation of engine save code. 2020-01-21 21:51:05 +01:00
sbar.cpp - cleaning out a few more parts of the software renderer. 2020-03-29 15:54:02 +02:00
sbar.h - ported most of the remaining HUD CVars 2019-10-24 01:30:33 +02:00
screens.cpp RR: Promote look_ang to Q16.16. 2020-05-13 15:12:44 +02:00
screens.h - use the currentLevel record for the status screens. What was there could be broken by scripts thanks to the non-existent access control to critical variables. 2019-12-10 23:04:06 +01:00
sector.cpp - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
sector.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
soundefs.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
sounds.cpp - fixed per-level music in RR. 2020-03-14 18:14:50 +01:00
sounds.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
sounds_common.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
soundsdyn.cpp - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
soundsdyn.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
text.cpp - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
text.h - consolidation of screentext code 2020-03-05 00:58:38 +01:00