raze/polymer/eduke32/source
2016-08-27 01:39:53 +00:00
..
android Remove trailing whitespace from anything we don't need to rebase from an upstream. 2016-06-05 04:46:28 +00:00
enet Address some const-disregarding casts missed in r5540 due to conditional compilation settings and platforms. 2016-01-12 10:30:48 +00:00
jaudiolib Windows MIDI cleanup. Removal of some remaining unused functionality lingering from the DOS days and some formatting changes that happened along the way. If anything breaks with music on Windows, this is probably the commit to look at. 2016-08-27 01:39:50 +00:00
jmact "return" is not a function. 2016-06-21 00:34:41 +00:00
lunatic Lunatic: fix map-text loading. 2016-07-04 14:09:07 +00:00
misc Windows: Eliminate the need for separate manifests for 32-bit and 64-bit builds by specifying a wildcard for processorArchitecture attributes. 2016-02-29 06:34:29 +00:00
sw Remove trailing whitespace from anything we don't need to rebase from an upstream. 2016-06-05 04:46:28 +00:00
testgame KenBuild: Address "warning: shifting a negative signed value is undefined [-Wshift-negative-value]". 2016-05-23 04:46:41 +00:00
util
_functio.h
_midi.h Windows MIDI cleanup. Removal of some remaining unused functionality lingering from the DOS days and some formatting changes that happened along the way. If anything breaks with music on Windows, this is probably the commit to look at. 2016-08-27 01:39:50 +00:00
_rts.h
actors.c Miscellaneous tomfoolery of little consequence. 2016-06-21 00:34:07 +00:00
actors.h Vectorize a few more things. 2016-06-21 00:34:18 +00:00
android.h More Android changes. DONT_BUILD. 2015-02-11 05:22:19 +00:00
anim.c Remove trailing whitespace from anything we don't need to rebase from an upstream. 2016-06-05 04:46:28 +00:00
anim.h Better names for anim playback functions 2016-02-07 02:38:28 +00:00
animsounds.c Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change: 2015-02-11 05:22:07 +00:00
animsounds.h Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change: 2015-02-11 05:22:07 +00:00
animvpx.c Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it! 2016-01-11 05:05:38 +00:00
animvpx.h Add SW to our build system and make relevant changes to avoid fatal build errors. 2015-05-19 21:56:03 +00:00
astub.c "return" is not a function. 2016-06-21 00:34:41 +00:00
cheats.c Break cheat code stuff out of game.c and into cheats.c/h. Remove unnecessary header includes from several modules (all relevant headers are already pulled in by duke3d.h). 2016-02-07 02:38:03 +00:00
cheats.h Break cheat code stuff out of game.c and into cheats.c/h. Remove unnecessary header includes from several modules (all relevant headers are already pulled in by duke3d.h). 2016-02-07 02:38:03 +00:00
cmdline.c Add support for changing the refresh rate in SDL builds. Should also fix non-SDL builds. 2016-02-13 21:06:12 +00:00
cmdline.h Break out screen drawing stuff from game.c into screens.c and command line processing stuff into cmdline.c 2016-02-13 21:05:57 +00:00
common.c Move palette related functionality from engine.c to palette.c/h. 2016-06-21 00:33:06 +00:00
common_game.h Add some UNREFERENCED_PARAMETER for when Vorbis or FLAC are disabled. 2016-01-12 10:31:05 +00:00
config.c Add support for changing the refresh rate in SDL builds. Should also fix non-SDL builds. 2016-02-13 21:06:12 +00:00
config.h Name map best time entries in the cfg by MD4 checksum instead of filename. 2015-12-20 05:18:59 +00:00
demo.c Internally, work with 24-bit palettes instead of 18-bit. 2015-09-23 17:55:11 +00:00
demo.h
duke3d.h Move inventory enums into a separate inv.h. DONT_BUILD. 2016-03-14 00:07:08 +00:00
events_defs.h EVENT_MOVEEFFECTORS. Allows disabling, overriding, or just plain tampering with built-in SECTOREFFECTOR effects. 2016-01-21 19:35:25 +00:00
function.h
game.c Fix EVENT_DISPLAYROOMS and EVENT_DISPLAYROOMSCAMERA RETURN values 2016-08-27 01:39:53 +00:00
game.h tsectortype -> usectortype 2016-06-21 00:33:58 +00:00
gamedef.c Remove trailing whitespace from anything we don't need to rebase from an upstream. 2016-06-05 04:46:28 +00:00
gamedef.h Remove trailing whitespace from anything we don't need to rebase from an upstream. 2016-06-05 04:46:28 +00:00
gamedefs.h
gameexec.c "return" is not a function. 2016-06-21 00:34:41 +00:00
gameexec.h tsectortype -> usectortype 2016-06-21 00:33:58 +00:00
GameListSource.game.h
GameListSource.game.m Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode, 2015-03-27 12:30:35 +00:00
gamestructures.c tsectortype -> usectortype 2016-06-21 00:33:58 +00:00
gamevars.c "return" is not a function. 2016-06-21 00:34:41 +00:00
gamevars.h Minor CON optimization bs. 2016-06-21 00:32:44 +00:00
global.c CON: Add "definevolumeflags", currently equipped to hide an episode from the single player and/or multiplayer screens. 2015-02-22 22:15:20 +00:00
global.h Replace msx/msy global arrays with vec2_t g_origins. Bump BYTEVERSION. 2016-01-21 19:35:30 +00:00
gpl-2.0.txt
GrpFile.game.h Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode, 2015-03-27 12:30:35 +00:00
GrpFile.game.m Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode, 2015-03-27 12:30:35 +00:00
grpscan.c Enable -Wwrite-strings and fix all instances where string constants were passed to functions accepting a char ptr. 2016-01-11 05:06:10 +00:00
grpscan.h Enable -Wwrite-strings and fix all instances where string constants were passed to functions accepting a char ptr. 2016-01-11 05:06:10 +00:00
input.c Set up input so that the menus are navigable under iOS. This also enables the SELECTDIR back button unconditionally instead of restricting it to non-touch devices. DONT_BUILD. 2015-04-28 21:30:42 +00:00
input.h
inv.h Lookup tables for mapping inventory item indexes to icons (and vice versa). DONT_BUILD. 2016-04-13 04:03:55 +00:00
keys.h Remove trailing whitespace from anything we don't need to rebase from an upstream. 2016-06-05 04:46:28 +00:00
m32common.c Remove trailing whitespace from anything we don't need to rebase from an upstream. 2016-06-05 04:46:28 +00:00
m32def.c Remove trailing whitespace from anything we don't need to rebase from an upstream. 2016-06-05 04:46:28 +00:00
m32def.h tsectortype -> usectortype 2016-06-21 00:33:58 +00:00
m32exec.c "return" is not a function. 2016-06-21 00:34:41 +00:00
m32structures.c tsectortype -> usectortype 2016-06-21 00:33:58 +00:00
m32vars.c Vectorize a few more things. 2016-06-21 00:34:18 +00:00
macros.h Remove trailing whitespace from anything we don't need to rebase from an upstream. 2016-06-05 04:46:28 +00:00
mapster32.h Mapster: Don't restrict setgamepalette to the range [0, 3]. 2015-12-26 15:42:13 +00:00
mdump.cpp Remove trailing whitespace from anything we don't need to rebase from an upstream. 2016-06-05 04:46:28 +00:00
mdump.h
menus.c Remove trailing whitespace from anything we don't need to rebase from an upstream. 2016-06-05 04:46:28 +00:00
menus.h Menus: Adjust the way bottom edges are clipped in rotatesprite to better handle tall text, or text with long Q tails. 2016-04-06 03:07:47 +00:00
midi.c Windows MIDI cleanup. Removal of some remaining unused functionality lingering from the DOS days and some formatting changes that happened along the way. If anything breaks with music on Windows, this is probably the commit to look at. 2016-08-27 01:39:50 +00:00
midi.h Windows MIDI cleanup. Removal of some remaining unused functionality lingering from the DOS days and some formatting changes that happened along the way. If anything breaks with music on Windows, this is probably the commit to look at. 2016-08-27 01:39:50 +00:00
mpu401.c "return" is not a function. 2016-06-21 00:34:41 +00:00
mpu401.h Revert r5601 in its entirety. This fixes MIDI playback on Windows. 2016-03-07 11:22:07 +00:00
music.c Windows MIDI cleanup. Removal of some remaining unused functionality lingering from the DOS days and some formatting changes that happened along the way. If anything breaks with music on Windows, this is probably the commit to look at. 2016-08-27 01:39:50 +00:00
names.h
namesdyn.c Android crap. DONT_BUILD. 2016-02-13 21:06:28 +00:00
namesdyn.h Prune the dynamic tile name system in the same manner as sounds were pruned in the previous commit and r4748. 2015-12-20 05:19:11 +00:00
net.c Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it! 2016-01-11 05:05:38 +00:00
net.h
osdcmds.c Use "Backslash" instead of "\" for keybinds because its nature as an escape character causes issues. Fixes ticket #16. 2016-05-23 04:46:11 +00:00
osdcmds.h Menus: Add a Cheats menu to options. 2015-03-24 10:49:03 +00:00
osdfuncs.c Remove trailing whitespace from anything we don't need to rebase from an upstream. 2016-06-05 04:46:28 +00:00
osdfuncs.h
player.c Vectorize a few more things. 2016-06-21 00:34:18 +00:00
player.h Lunatic: Fix build. BUILD_LUNATIC. 2016-05-23 04:47:22 +00:00
premap.c tsectortype -> usectortype 2016-06-21 00:33:58 +00:00
premap.h Provide a RETURN value of -2 to EVENT_DISPLAYLOADINGSCREEN after G_CacheMapData(). 2015-02-09 05:50:47 +00:00
quotes.h Get rid of the "press space to restart" message on mobile. DONT_BUILD. 2015-02-11 05:22:41 +00:00
rev.c
rts.c Remove trailing whitespace from anything we don't need to rebase from an upstream. 2016-06-05 04:46:28 +00:00
rts.h
savegame.c Android work. DONT_BUILD. 2016-03-14 00:06:54 +00:00
savegame.h Android work. DONT_BUILD. 2016-03-14 00:06:54 +00:00
sbar.c Build fix 2016-06-21 04:29:06 +00:00
sbar.h Build fix 2016-06-21 04:29:06 +00:00
screens.c Vectorize a few more things. 2016-06-21 00:34:18 +00:00
screens.h Add support for changing the refresh rate in SDL builds. Should also fix non-SDL builds. 2016-02-13 21:06:12 +00:00
screentext.c Break all of the text printing stuff out of game.c and into a separate screentext.c/h 2016-02-07 02:38:23 +00:00
screentext.h Break all of the text printing stuff out of game.c and into a separate screentext.c/h 2016-02-07 02:38:23 +00:00
sdlmusic.c Sound cleanup: remove some unused functions 2016-08-27 01:39:24 +00:00
sector.c "return" is not a function. 2016-06-21 00:34:41 +00:00
sector.h tsectortype -> usectortype 2016-06-21 00:33:58 +00:00
soundefs.h
sounds.c audiolib: 2016-08-27 01:39:38 +00:00
sounds.h Pause and resume sounds instead of just stopping them when opening menus or pausing the game. 2016-02-02 06:39:22 +00:00
sounds_common.h
sounds_mapster32.c audiolib: 2016-08-27 01:39:38 +00:00
sounds_mapster32.h Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it! 2016-01-11 05:05:38 +00:00
soundsdyn.c Play DUKE_GETWEAPON6 in cheat menu 2016-03-14 00:07:48 +00:00
soundsdyn.h Play DUKE_GETWEAPON6 in cheat menu 2016-03-14 00:07:48 +00:00
standard.h
startgtk.game.c Remove trailing whitespace from anything we don't need to rebase from an upstream. 2016-06-05 04:46:28 +00:00
startosx.game.m OS X: Fix -Wdeprecated-declarations compiler warnings in the startup windows. 2015-10-10 06:57:46 +00:00
startwin.game.c "return" is not a function. 2016-06-21 00:34:41 +00:00
startwin.game.h
winbits.c "return" is not a function. 2016-06-21 00:34:41 +00:00