raze/source
Mitchell Richters 5145bf907a - SW: Hook up all vehicle turn code in processMovement() except for DoPlayerTurnTankRect(), which still needs considerations.
* Issue in `DoPlayerTurnTurret()` with `PlaySOsound()` calls occurring too frequently, still requires investigation on how to best handle this.
2020-09-08 06:22:47 +10:00
..
blood Merge branch 'back_to_basics2' into InputStuffs 2020-09-07 07:51:37 +10:00
build - first stage of generic automap code. 2020-09-06 20:49:43 +02:00
common - implemented the automap serializer. 2020-09-06 13:39:57 +02:00
core - SW: Remove camq16* variables from game and backend code that supported them. 2020-09-07 08:40:14 +10:00
exhumed Merge branch 'back_to_basics2' into InputStuffs 2020-09-07 07:51:37 +10:00
games/duke Merge branch 'back_to_basics2' into InputStuffs 2020-09-07 07:51:37 +10:00
glbackend - fixed fog on RRRA E2L1 2020-09-05 23:20:48 +02:00
libsmackerdec
platform
sw - SW: Hook up all vehicle turn code in processMovement() except for DoPlayerTurnTankRect(), which still needs considerations. 2020-09-08 06:22:47 +10:00
thirdparty - implemented the automap serializer. 2020-09-06 13:39:57 +02:00
__autostart.cpp
CMakeLists.txt - hooked up the new automap framework. 2020-09-06 12:44:58 +02:00
g_pch.h
gitinfo.cpp
zzautozend.cpp