raze/source/glbackend
Christoph Oelckers 7131fe6c6e - use separate textures for the palswap shade tables.
This creates a lot less mess than one big texture and also allows easier use of texelFetch in the server which is preferable for data textures.
2019-10-08 01:08:08 +02:00
..
gl_hwtexture.cpp - finished the palswap handling in the palette manager. 2019-10-07 22:11:09 +02:00
gl_hwtexture.h - finished the palswap handling in the palette manager. 2019-10-07 22:11:09 +02:00
gl_palmanager.cpp - use separate textures for the palswap shade tables. 2019-10-08 01:08:08 +02:00
gl_renderstate.h - use separate textures for the palswap shade tables. 2019-10-08 01:08:08 +02:00
gl_samplers.cpp - initialize the GL backend in the proper place. 2019-09-23 23:33:59 +02:00
gl_samplers.h - initialize the GL backend in the proper place. 2019-09-23 23:33:59 +02:00
gl_shader.cpp - use separate textures for the palswap shade tables. 2019-10-08 01:08:08 +02:00
gl_shader.h - use separate textures for the palswap shade tables. 2019-10-08 01:08:08 +02:00
gl_uniform.h - moved the main shader and its entire uniform maintenance into the backend. 2019-10-05 12:28:08 +02:00
glbackend.cpp - use separate textures for the palswap shade tables. 2019-10-08 01:08:08 +02:00
glbackend.h - use separate textures for the palswap shade tables. 2019-10-08 01:08:08 +02:00