raze/source/core/rendering/hw_voxels.h
Christoph Oelckers a4dd5bb4ce - rewrote the model storage code.
Using proper C++ containers now.
2022-10-27 16:55:54 +02:00

31 lines
598 B
C++

#pragma once
#include <stdint.h>
#include "model.h"
#include "model_kvx.h"
#include "intvec.h"
constexpr int MAXVOXELS = 1024;
struct voxmodel_t // : public mdmodel_t
{
FVoxelModel* model = nullptr;
float scale, bscale, zadd, yoffset;
vec3_t siz;
FVector3 piv;
int32_t is8bit;
};
extern int16_t tiletovox[];
extern float voxscale[];
extern voxmodel_t* voxmodels[MAXVOXELS];
extern FixedBitArray<MAXVOXELS> voxrotate;
inline int32_t nextvoxid;
inline FixedBitArray<MAXVOXELS>voxreserve;
void voxInit();
void voxClear();
int voxDefine(int voxindex, const char* filename);