raze/source/core/textures/buildtiles.h
Christoph Oelckers 58db09969c - moved tileForName out of BuildTiles.
Just pulling one change out of the big upcoming refactor commit.
2022-12-11 19:45:18 +01:00

437 lines
9.4 KiB
C++

#pragma once
#include <limits.h>
#include "textures.h"
#include "image.h"
#include "i_time.h"
#include "intvec.h"
#include "name.h"
enum AnimFlags
{
PICANM_ANIMTYPE_NONE = 0,
PICANM_ANIMTYPE_OSC = (1 << 6),
PICANM_ANIMTYPE_FWD = (2 << 6),
PICANM_ANIMTYPE_BACK = (3 << 6),
PICANM_ANIMTYPE_SHIFT = 6,
PICANM_ANIMTYPE_MASK = (3 << 6), // must be 192
PICANM_MISC_MASK = (3 << 4),
PICANM_TEXHITSCAN_BIT = (2 << 4),
PICANM_NOFULLBRIGHT_BIT = (1 << 4),
PICANM_ANIMSPEED_MASK = 15, // must be 15
};
enum
{
MAXTILES = 30720,
MAXUSERTILES = (MAXTILES-16) // reserve 16 tiles at the end
};
enum ETexType
{
TT_INDEXED,
TT_TRUECOLOR,
};
enum class ReplacementType : int
{
Art,
Writable,
Restorable,
Canvas
};
// NOTE: If the layout of this struct is changed, loadpics() must be modified
// accordingly.
struct picanm_t
{
uint16_t num; // animate number
uint8_t sf; // anim. speed and flags
uint8_t extra;
void Clear()
{
extra = sf = 0;
num = 0;
}
int speed()
{
return sf & PICANM_ANIMSPEED_MASK;
}
int type()
{
return sf & PICANM_ANIMTYPE_MASK;
}
};
picanm_t tileConvertAnimFormat(int32_t const picanmdisk, int* lo, int* to);
class FTileTexture : public FImageSource
{
public:
FTileTexture()
{
bUseGamePalette = true;
bTranslucent = false;
}
virtual uint8_t* GetRawData() = 0;
virtual TArray<uint8_t> CreatePalettedPixels(int conversion);
virtual int CopyPixels(FBitmap* bmp, int conversion); // This will always ignore 'luminance'.
};
//==========================================================================
//
// A tile coming from an ART file.
//
//==========================================================================
class FArtTile : public FTileTexture
{
const TArray<uint8_t>& RawPixels;
const uint32_t Offset;
public:
FArtTile(const TArray<uint8_t>& backingstore, uint32_t offset, int width, int height)
: RawPixels(backingstore), Offset(offset)
{
Width = width;
Height = height;
}
uint8_t* GetRawData() override final
{
return &RawPixels[Offset];
}
};
//==========================================================================
//
// A tile with its own pixel buffer
//
//==========================================================================
class FLooseTile : public FTileTexture
{
TArray<uint8_t> RawPixels;
public:
FLooseTile(TArray<uint8_t>& store, int width, int height)
{
RawPixels = std::move(store);
Width = width;
Height = height;
}
uint8_t* GetRawData() override
{
return RawPixels.Data();
}
};
//==========================================================================
//
// A non-existent tile
//
//==========================================================================
class FDummyTile : public FTileTexture
{
public:
FDummyTile(int width, int height)
{
Width = width;
Height = height;
}
uint8_t* GetRawData() override
{
return nullptr;
}
};
//==========================================================================
//
// A tile with a writable surface
//
//==========================================================================
class FWritableTile : public FTileTexture
{
protected:
TArray<uint8_t> buffer;
public:
FWritableTile()
{
//useType = Writable;
}
uint8_t* GetRawData() override
{
return buffer.Data();
}
bool ResizeImage(int w, int h)
{
if (w <= 0 || h <= 0)
{
buffer.Reset();
return false;
}
else
{
Width = w;
Height = h;
buffer.Resize(w * h);
return true;
}
}
};
//==========================================================================
//
// A tile with a writable surface
//
//==========================================================================
class FRestorableTile : public FWritableTile
{
FImageSource* Base;
public:
FRestorableTile(FImageSource* base)
{
Base = base;
CopySize(*base);
ResizeImage(Width, Height);
Reload();
}
void Reload()
{
buffer = Base->GetPalettedPixels(0);
}
};
//==========================================================================
//
// One ART file.
//
//==========================================================================
struct BuildArtFile
{
FString filename;
TArray<uint8_t> RawData;
BuildArtFile() = default;
BuildArtFile(const BuildArtFile&) = delete;
BuildArtFile& operator=(const BuildArtFile&) = delete;
BuildArtFile(const BuildArtFile&& other)
{
filename = std::move(other.filename);
RawData = std::move(other.RawData);
}
BuildArtFile& operator=(const BuildArtFile&& other)
{
filename = std::move(other.filename);
RawData = std::move(other.RawData);
return *this;
}
};
//==========================================================================
//
// THe tile container
//
//==========================================================================
struct TileOffs
{
int xsize, ysize, xoffs, yoffs;
};
struct TileDesc
{
FGameTexture* texture; // the currently active tile
picanm_t picanm; // animation descriptor
ReplacementType replacement;
float alphaThreshold;
int tileflags;
// Sprite offset hackery for hires replacements. This only gets used for sprites in the 3D view, nothing else.
TileOffs hiofs;
};
struct TexturePick
{
FGameTexture* texture; // which texture to use
int translation; // which translation table to use
int tintFlags; // which shader tinting options to use
PalEntry tintColor; // Tint color
PalEntry basepalTint; // can the base palette be done with a global tint effect?
};
struct BuildTiles
{
FGameTexture* Placeholder;
TDeletingArray<BuildArtFile*> ArtFiles;
TArray<TileDesc> tiledata;
TArray<FString> addedArt;
TMap<FName, int> nametoindex;
TMap<int, int> textotile;
bool locked; // if this is true, no more tile modifications are allowed.
void addName(const char* name, int index)
{
nametoindex.Insert(name, index);
}
void lock()
{
locked = true;
// Now we can set up the reverse map.
for (unsigned i = 0; i < MAXTILES; i++)
{
if (tiledata[i].texture != Placeholder)
{
textotile.Insert(tiledata[i].texture->GetID().GetIndex(), i);
}
}
}
void SetAliases();
void Init(); // This cannot be a constructor because it needs the texture manager running.
~BuildTiles()
{
CloseAll();
}
void CloseAll();
void AddTile(int tilenum, FGameTexture* tex);
void AddTiles(int firsttile, TArray<uint8_t>& store, const char* mapname);
void AddFile(BuildArtFile* bfd)
{
ArtFiles.Push(bfd);
}
int FindFile(const FString& filename)
{
return ArtFiles.FindEx([filename](const BuildArtFile* element) { return filename.CompareNoCase(element->filename) == 0; });
}
int LoadArtFile(const char* file, const char* mapname = nullptr, int firsttile = -1);
void LoadArtSet(const char* filename);
void AddArt(TArray<FString>& art)
{
addedArt = std::move(art);
}
void setAnim(int tile, int type, int speed, int frames)
{
auto& anm = tiledata[tile].picanm;
anm.sf &= ~(PICANM_ANIMTYPE_MASK | PICANM_ANIMSPEED_MASK);
anm.sf |= clamp(speed, 0, 15) | (type << PICANM_ANIMTYPE_SHIFT);
anm.num = frames;
}
FGameTexture* ValidateCustomTile(int tilenum, ReplacementType type);
uint8_t* tileMakeWritable(int num);
uint8_t* tileCreate(int tilenum, int width, int height);
void MakeCanvas(int tilenum, int width, int height);
};
int tileGetCRC32(int tileNum);
int tileImportFromTexture(const char* fn, int tilenum, int alphacut, int istexture);
void tileCopy(int tile, int tempsource, int temppal, int xoffset, int yoffset, int flags);
void tileSetDummy(int tile, int width, int height);
void tileDelete(int tile);
extern BuildTiles TileFiles;
inline int tileForName(const char* name)
{
FName nm(name, true);
if (nm == NAME_None) return -1;
auto nmm = TileFiles.nametoindex.CheckKey(nm);
if (!nmm) return -1;
return *nmm;
}
// Some hacks to allow accessing the no longer existing arrays as if they still were arrays to avoid changing hundreds of lines of code.
struct PicAnm
{
picanm_t& operator[](size_t index)
{
assert(index < MAXTILES);
return TileFiles.tiledata[index].picanm;
}
};
extern PicAnm picanm;
inline int tileWidth(int num)
{
assert((unsigned)num < MAXTILES);
if ((unsigned)num >= MAXTILES) return 1;
return (int)TileFiles.tiledata[num].texture->GetDisplayWidth();
}
inline int tileHeight(int num)
{
assert((unsigned)num < MAXTILES);
if ((unsigned)num >= MAXTILES) return 1;
return (int)TileFiles.tiledata[num].texture->GetDisplayHeight();
}
int tileAnimateOfs(int tilenum, int randomize = -1);
inline void tileUpdatePicnum(int* const tileptr, bool mayrotate = false, int randomize = -1)
{
auto& tile = *tileptr;
if (picanm[tile].type())
tile += tileAnimateOfs(tile, randomize);
}
inline FGameTexture* tileGetTexture(int tile, bool animate = false)
{
assert((unsigned)tile < MAXTILES && tile != -1); // -1 is valid for overpicnum as 'no texture'.
if (tile < 0 || tile >= MAXTILES) return nullptr;
if (animate) tileUpdatePicnum(&tile);
return TileFiles.tiledata[tile].texture;
}
inline FTextureID tileGetTextureID(int tile)
{
if (tile < 0 || tile >= MAXTILES) return FNullTextureID();
return TileFiles.tiledata[tile].texture->GetID();
}
inline int legacyTileNum(FTextureID tex)
{
auto p = TileFiles.textotile.CheckKey(tex.GetIndex());
return p ? *p : -1;
}
void tileUpdateAnimations();
const uint8_t* GetRawPixels(FTextureID texid);
uint8_t* GetWritablePixels(FTextureID texid);
void InvalidateTexture(FTextureID num);
TileOffs* GetHiresOffset(FTextureID num);
class FGameTexture;
bool PickTexture(FGameTexture* tex, int paletteid, TexturePick& pick, bool wantindexed = false);
FCanvasTexture* tileGetCanvas(int tilenum);