raze/source/common/models
Christoph Oelckers 46d2c52b19 - use correct math to access a texel's center for rendering voxels.
No idea if this was causing problem, but it surely wasn't 100% correct.
2021-10-13 00:12:58 +02:00
..
model.cpp - backend update from GZDoom 2021-08-14 10:04:45 +02:00
model.h - backend update from GZDoom. 2021-03-07 13:21:15 +01:00
model_kvx.h Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
model_md2.h
model_md3.h
model_obj.h
model_ue1.h - UE1 model code update. 2020-09-27 16:12:51 +02:00
modelrenderer.h - another backend update, pulling in the sky renderer. 2020-05-31 10:32:10 +02:00
models_md2.cpp
models_md3.cpp - backend update from GZDoom. 2021-03-07 13:21:15 +01:00
models_obj.cpp - backend update from GZDoom 2021-08-14 10:04:45 +02:00
models_ue1.cpp - backend update from GZDoom. 2021-03-07 13:21:15 +01:00
models_voxel.cpp - use correct math to access a texel's center for rendering voxels. 2021-10-13 00:12:58 +02:00
tab_anorms.h
voxels.cpp - call ColorMatcher.Pick instead of BestColor when remapping a voxel. 2021-08-14 09:49:03 +02:00
voxels.h