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Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
50375fcff2
The apparent horizon (in units proportional to pixels by a constant factor) was being calculated without normalizing to viewingrange, resulting a discrepancy between the drawn and actual up/down angle with non-default viewingranges (e.g. with r_usenewaspect=1, or when setting it from setaspect). This also means that the center-of-aim will now be the same regardless of the aspect. This fixes many derived bugs: * inconsistency w/ crosshair when shooting a gun and aiming up/down (obviously) * bugs resulting from being able to look up/down too far (garbage non-slope texture-mapping and viewing BIGORBIT skies above the borders in classic). Note: mods that had workaround logic for this bug will have to remove it... git-svn-id: https://svn.eduke32.com/eduke32@2414 1a8010ca-5511-0410-912e-c29ae57300e0 |
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