mirror of
https://github.com/DrBeef/Raze.git
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1539 lines
33 KiB
C++
1539 lines
33 KiB
C++
/*
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** c_console.cpp
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** Implements the console itself
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2006 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include <string>
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#include "templates.h"
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#include "version.h"
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#include "c_bind.h"
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#include "c_console.h"
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#include "c_cvars.h"
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#include "c_dispatch.h"
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#include "gamestate.h"
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#include "v_text.h"
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#include "filesystem.h"
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#include "d_gui.h"
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#include "cmdlib.h"
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#include "d_event.h"
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#include "c_consolebuffer.h"
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#include "utf8.h"
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#include "v_2ddrawer.h"
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#include "v_draw.h"
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#include "v_font.h"
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#include "printf.h"
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#include "inputstate.h"
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#include "i_time.h"
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#include "gamecvars.h"
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#include "i_system.h"
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#include "s_soundinternal.h"
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#include "engineerrors.h"
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#include "gamecontrol.h"
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#include "v_video.h"
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#include "v_draw.h"
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#include "g_input.h"
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#include "razemenu.h"
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#include "raze_music.h"
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#include "gstrings.h"
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#include "menustate.h"
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#include "i_interface.h"
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#include "vm.h"
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#include "gi.h"
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#include "texturemanager.h"
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#include "c_commandbuffer.h"
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#define LEFTMARGIN 8
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#define RIGHTMARGIN 8
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#define BOTTOMARGIN 12
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extern bool hud_toggled;
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void D_ToggleHud();
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CUSTOM_CVAR(Int, con_buffersize, -1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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{
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// ensure a minimum size
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if (self >= 0 && self < 128) self = 128;
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}
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FConsoleBuffer *conbuffer;
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static FTextureID conback;
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static uint32_t conshade;
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static bool conline;
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extern bool advancedemo;
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extern FBaseCVar *CVars;
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extern FConsoleCommand *Commands[FConsoleCommand::HASH_SIZE];
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int ConWidth;
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bool vidactive = false;
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bool cursoron = false;
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int ConBottom, ConScroll, RowAdjust;
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uint64_t CursorTicker;
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constate_e ConsoleState = c_up;
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double NotifyFontScale = 1;
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DEFINE_GLOBAL(NotifyFontScale)
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void C_SetNotifyFontScale(double scale)
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{
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NotifyFontScale = scale;
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}
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static int TopLine, InsertLine;
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static void ClearConsole ();
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struct GameAtExit
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{
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GameAtExit(FString str) : Command(str) {}
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GameAtExit *Next;
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FString Command;
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};
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static GameAtExit *ExitCmdList;
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#define SCROLLUP 1
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#define SCROLLDN 2
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#define SCROLLNO 0
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// Buffer for AddToConsole()
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static char *work = NULL;
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static int worklen = 0;
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CVAR(Float, con_notifytime, 3.f, CVAR_ARCHIVE)
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CUSTOM_CVAR(Float, con_notifyscale, 1, CVAR_ARCHIVE)
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{
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if (self < 0.36f) self = 0.36f;
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if (self > 1) self = 1;
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}
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CVAR(Bool, con_centernotify, false, CVAR_ARCHIVE)
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CVAR(Bool, con_notify_advanced, false, CVAR_ARCHIVE)
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CVAR(Bool, con_pulsetext, false, CVAR_ARCHIVE)
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CUSTOM_CVAR(Int, con_scale, 0, CVAR_ARCHIVE)
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{
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if (self < 0) self = 0;
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}
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CUSTOM_CVAR(Float, con_alpha, 0.75f, CVAR_ARCHIVE)
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{
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if (self < 0.f) self = 0.f;
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if (self > 1.f) self = 1.f;
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}
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// Command to run when Ctrl-D is pressed at start of line
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CVAR(String, con_ctrl_d, "", CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Int, developer, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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EXTERN_CVAR(Int, uiscale);
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struct History
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{
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struct History *Older;
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struct History *Newer;
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FString String;
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};
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#define MAXHISTSIZE 50
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static struct History *HistHead = NULL, *HistTail = NULL, *HistPos = NULL;
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static int HistSize;
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#define NUMNOTIFIES 4
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#define NOTIFYFADETIME 6
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struct FNotifyText
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{
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int TimeOut;
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int Ticker;
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int PrintLevel;
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FString Text;
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};
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struct FNotifyBuffer
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{
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public:
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FNotifyBuffer();
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void AddString(int printlevel, FString source);
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void Shift(int maxlines);
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void Clear() { Text.Clear(); }
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void Tick();
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void Draw();
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void DrawNative();
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private:
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TArray<FNotifyText> Text;
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int Top;
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int TopGoal;
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enum { NEWLINE, APPENDLINE, REPLACELINE } AddType;
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};
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static FNotifyBuffer NotifyStrings;
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CUSTOM_CVAR(Int, con_notifylines, NUMNOTIFIES, CVAR_GLOBALCONFIG | CVAR_ARCHIVE)
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{
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NotifyStrings.Shift(self);
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}
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int PrintColors[PRINTLEVELS+2] = { CR_UNTRANSLATED, CR_GOLD, CR_GRAY, CR_GREEN, CR_GREEN, CR_UNTRANSLATED };
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static void setmsgcolor (int index, int color);
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FILE *Logfile = NULL;
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FIntCVar msglevel ("msg", 0, CVAR_ARCHIVE);
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CUSTOM_CVAR (Int, msg0color, CR_UNTRANSLATED, CVAR_ARCHIVE)
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{
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setmsgcolor (0, self);
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}
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CUSTOM_CVAR (Int, msg1color, CR_GOLD, CVAR_ARCHIVE)
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{
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setmsgcolor (1, self);
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}
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CUSTOM_CVAR (Int, msg2color, CR_GRAY, CVAR_ARCHIVE)
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{
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setmsgcolor (2, self);
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}
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CUSTOM_CVAR (Int, msg3color, CR_GREEN, CVAR_ARCHIVE)
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{
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setmsgcolor (3, self);
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}
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CUSTOM_CVAR (Int, msg4color, CR_GREEN, CVAR_ARCHIVE)
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{
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setmsgcolor (4, self);
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}
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CUSTOM_CVAR (Int, msgmidcolor, CR_UNTRANSLATED, CVAR_ARCHIVE)
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{
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setmsgcolor (PRINTLEVELS, self);
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}
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CUSTOM_CVAR (Int, msgmidcolor2, CR_BROWN, CVAR_ARCHIVE)
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{
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setmsgcolor (PRINTLEVELS+1, self);
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}
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void C_InitConback()
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{
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conback = TexMan.CheckForTexture ("CONBACK", ETextureType::MiscPatch);
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if (!conback.isValid())
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{
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conback = TexMan.GetTextureID (gameinfo.TitlePage, ETextureType::MiscPatch);
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conshade = MAKEARGB(175,0,0,0);
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conline = true;
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}
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else
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{
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conshade = 0;
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conline = false;
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}
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}
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void C_InitConsole (int width, int height, bool ingame)
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{
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int cwidth, cheight;
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vidactive = ingame;
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if (CurrentConsoleFont != NULL)
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{
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cwidth = CurrentConsoleFont->GetCharWidth ('M');
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cheight = CurrentConsoleFont->GetHeight();
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}
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else
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{
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cwidth = cheight = 8;
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}
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ConWidth = (width - LEFTMARGIN - RIGHTMARGIN);
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CmdLine.ConCols = ConWidth / cwidth;
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if (conbuffer == NULL) conbuffer = new FConsoleBuffer;
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}
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//==========================================================================
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//
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// CCMD atexit
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//
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//==========================================================================
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UNSAFE_CCMD (atexit)
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{
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if (argv.argc() == 1)
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{
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Printf ("Registered atexit commands:\n");
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GameAtExit *record = ExitCmdList;
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while (record != NULL)
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{
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Printf ("%s\n", record->Command.GetChars());
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record = record->Next;
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}
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return;
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}
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for (int i = 1; i < argv.argc(); ++i)
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{
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GameAtExit *record = new GameAtExit(argv[i]);
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record->Next = ExitCmdList;
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ExitCmdList = record;
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}
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}
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//==========================================================================
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//
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// C_DeinitConsole
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//
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// Executes the contents of the atexit cvar, if any, at quit time.
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// Then releases all of the console's memory.
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//
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//==========================================================================
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void C_DeinitConsole ()
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{
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GameAtExit *cmd = ExitCmdList;
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while (cmd != NULL)
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{
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GameAtExit *next = cmd->Next;
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AddCommandString (cmd->Command);
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delete cmd;
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cmd = next;
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}
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// Free command history
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History *hist = HistTail;
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while (hist != NULL)
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{
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History *next = hist->Newer;
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delete hist;
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hist = next;
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}
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HistTail = HistHead = HistPos = NULL;
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// Free cvars allocated at runtime
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FBaseCVar *var, *next, **nextp;
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for (var = CVars, nextp = &CVars; var != NULL; var = next)
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{
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next = var->m_Next;
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if (var->GetFlags() & CVAR_UNSETTABLE)
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{
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delete var;
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*nextp = next;
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}
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else
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{
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nextp = &var->m_Next;
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}
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}
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// Free alias commands. (i.e. The "commands" that can be allocated
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// at runtime.)
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for (size_t i = 0; i < countof(Commands); ++i)
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{
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FConsoleCommand *cmd = Commands[i];
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while (cmd != NULL)
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{
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FConsoleCommand *next = cmd->m_Next;
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if (cmd->IsAlias())
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{
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delete cmd;
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}
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cmd = next;
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}
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}
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// Make sure all tab commands are cleared before the memory for
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// their names is deallocated.
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C_ClearTabCommands ();
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C_ClearDynCCmds();
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// Free AddToConsole()'s work buffer
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if (work != NULL)
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{
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free (work);
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work = NULL;
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worklen = 0;
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}
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if (conbuffer != NULL)
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{
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delete conbuffer;
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conbuffer = NULL;
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}
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}
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static void ClearConsole ()
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{
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if (conbuffer != NULL)
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{
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conbuffer->Clear();
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}
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TopLine = InsertLine = 0;
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}
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static void setmsgcolor (int index, int color)
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{
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if ((unsigned)color >= (unsigned)NUM_TEXT_COLORS)
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color = 0;
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PrintColors[index] = color;
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}
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FNotifyBuffer::FNotifyBuffer()
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{
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Top = TopGoal = 0;
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AddType = NEWLINE;
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}
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void FNotifyBuffer::Shift(int maxlines)
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{
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if (maxlines >= 0 && Text.Size() > (unsigned)maxlines)
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{
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Text.Delete(0, Text.Size() - maxlines);
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}
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}
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void FNotifyBuffer::AddString(int printlevel, FString source)
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{
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TArray<FBrokenLines> lines;
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int width;
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if (hud_messages == 0 ||
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screen == nullptr ||
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source.IsEmpty() ||
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gamestate == GS_FULLCONSOLE ||
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gamestate == GS_MENUSCREEN ||
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con_notifylines == 0)
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return;
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auto screenratio = ActiveRatio(screen->GetWidth(), screen->GetHeight());
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FFont* font = generic_ui ? NewSmallFont : SmallFont ? SmallFont : AlternativeSmallFont;
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if (font == nullptr) return; // Without an initialized font we cannot handle the message (this is for those which come here before the font system is ready.)
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double fontscale = (generic_ui? 0.7 : NotifyFontScale) * con_notifyscale;
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width = int(320 * (screenratio / 1.333) / fontscale);
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if (AddType == APPENDLINE && Text.Size() > 0 && Text[Text.Size() - 1].PrintLevel == printlevel)
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{
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FString str = Text[Text.Size() - 1].Text + source;
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lines = V_BreakLines (font, width, str);
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}
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else
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{
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lines = V_BreakLines (font, width, source);
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if (AddType == APPENDLINE)
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{
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AddType = NEWLINE;
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}
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}
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if (lines.Size() == 0)
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return;
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for (auto &line : lines)
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{
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FNotifyText newline;
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newline.Text = line.Text;
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newline.TimeOut = int(con_notifytime * GameTicRate);
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newline.Ticker = 0;
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newline.PrintLevel = printlevel;
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if (AddType == NEWLINE || Text.Size() == 0)
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{
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if (con_notifylines > 0)
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{
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Shift(con_notifylines - 1);
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}
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Text.Push(newline);
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}
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else
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{
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Text[Text.Size() - 1] = newline;
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}
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AddType = NEWLINE;
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}
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switch (source[source.Len()-1])
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{
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case '\r': AddType = REPLACELINE; break;
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case '\n': AddType = NEWLINE; break;
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default: AddType = APPENDLINE; break;
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}
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TopGoal = 0;
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}
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void AddToConsole (int printlevel, const char *text)
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{
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conbuffer->AddText(printlevel, MakeUTF8(text));
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void WriteLineToLog(FILE *LogFile, const char *outline)
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{
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// Strip out any color escape sequences before writing to the log file
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TArray<char> copy(strlen(outline) + 1);
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const char * srcp = outline;
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char * dstp = copy.Data();
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while (*srcp != 0)
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{
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if (*srcp != TEXTCOLOR_ESCAPE)
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{
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*dstp++ = *srcp++;
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}
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else if (srcp[1] == '[')
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{
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srcp += 2;
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while (*srcp != ']' && *srcp != 0) srcp++;
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if (*srcp == ']') srcp++;
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}
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else
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{
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if (srcp[1] != 0) srcp += 2;
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else break;
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}
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}
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*dstp = 0;
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fputs(copy.Data(), LogFile);
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fflush(LogFile);
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}
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extern bool gameisdead;
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int PrintString (int iprintlevel, const char *outline)
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{
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if (gameisdead)
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return 0;
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if (!conbuffer) return 0; // when called too early
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int printlevel = iprintlevel & PRINT_TYPES;
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if (printlevel < msglevel || *outline == '\0')
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{
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return 0;
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}
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if (printlevel != PRINT_LOG || Logfile != nullptr)
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{
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// Convert everything coming through here to UTF-8 so that all console text is in a consistent format
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int count;
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outline = MakeUTF8(outline, &count);
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if (printlevel != PRINT_LOG)
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{
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I_PrintStr(outline);
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conbuffer->AddText(printlevel, outline);
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if (!(iprintlevel & PRINT_NONOTIFY))
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{
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if (screen && vidactive && ((iprintlevel & PRINT_NOTIFY) || con_notify_advanced))
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{
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NotifyStrings.AddString(printlevel, outline);
|
|
}
|
|
}
|
|
}
|
|
if (Logfile != nullptr && !(iprintlevel & PRINT_NOLOG))
|
|
{
|
|
WriteLineToLog(Logfile, outline);
|
|
}
|
|
return count;
|
|
}
|
|
return 0; // Don't waste time on calculating this if nothing at all was printed...
|
|
}
|
|
|
|
void C_ClearMessages()
|
|
{
|
|
NotifyStrings.Clear();
|
|
}
|
|
|
|
int VPrintf (int printlevel, const char *format, va_list parms)
|
|
{
|
|
FString outline;
|
|
outline.VFormat (format, parms);
|
|
return PrintString (printlevel, outline.GetChars());
|
|
}
|
|
|
|
int Printf (int printlevel, const char *format, ...)
|
|
{
|
|
va_list argptr;
|
|
int count;
|
|
|
|
va_start (argptr, format);
|
|
count = VPrintf (printlevel, format, argptr);
|
|
va_end (argptr);
|
|
|
|
return count;
|
|
}
|
|
|
|
int Printf (const char *format, ...)
|
|
{
|
|
va_list argptr;
|
|
int count;
|
|
|
|
va_start (argptr, format);
|
|
count = VPrintf (PRINT_HIGH, format, argptr);
|
|
va_end (argptr);
|
|
|
|
return count;
|
|
}
|
|
|
|
int DPrintf (int level, const char *format, ...)
|
|
{
|
|
va_list argptr;
|
|
int count;
|
|
|
|
if (developer >= level)
|
|
{
|
|
va_start (argptr, format);
|
|
count = VPrintf (PRINT_HIGH, format, argptr);
|
|
va_end (argptr);
|
|
return count;
|
|
}
|
|
else
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
void C_FlushDisplay ()
|
|
{
|
|
NotifyStrings.Clear();
|
|
}
|
|
|
|
void C_AdjustBottom ()
|
|
{
|
|
if (gamestate == GS_FULLCONSOLE || gamestate == GS_STARTUP)
|
|
ConBottom = twod->GetHeight();
|
|
else if (ConBottom > twod->GetHeight() / 2 || ConsoleState == c_down)
|
|
ConBottom = twod->GetHeight() / 2;
|
|
}
|
|
|
|
void C_NewModeAdjust ()
|
|
{
|
|
C_InitConsole (screen->GetWidth(), screen->GetHeight(), true);
|
|
C_FlushDisplay ();
|
|
C_AdjustBottom ();
|
|
}
|
|
|
|
int consoletic = 0;
|
|
void C_Ticker()
|
|
{
|
|
static int lasttic = 0;
|
|
consoletic++;
|
|
|
|
if (lasttic == 0)
|
|
lasttic = consoletic - 1;
|
|
|
|
if (con_buffersize > 0)
|
|
{
|
|
conbuffer->ResizeBuffer(con_buffersize);
|
|
}
|
|
|
|
if (ConsoleState != c_up)
|
|
{
|
|
if (ConsoleState == c_falling)
|
|
{
|
|
ConBottom += (consoletic - lasttic) * (twod->GetHeight() * 2 / 25);
|
|
if (ConBottom >= twod->GetHeight() / 2)
|
|
{
|
|
ConBottom = twod->GetHeight() / 2;
|
|
ConsoleState = c_down;
|
|
}
|
|
}
|
|
else if (ConsoleState == c_rising)
|
|
{
|
|
ConBottom -= (consoletic - lasttic) * (twod->GetHeight() * 2 / 25);
|
|
if (ConBottom <= 0)
|
|
{
|
|
ConsoleState = c_up;
|
|
ConBottom = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
lasttic = consoletic;
|
|
NotifyStrings.Tick();
|
|
}
|
|
|
|
void FNotifyBuffer::Tick()
|
|
{
|
|
if (TopGoal > Top)
|
|
{
|
|
Top++;
|
|
}
|
|
else if (TopGoal < Top)
|
|
{
|
|
Top--;
|
|
}
|
|
|
|
// Remove lines from the beginning that have expired.
|
|
unsigned i;
|
|
for (i = 0; i < Text.Size(); ++i)
|
|
{
|
|
Text[i].Ticker++;
|
|
}
|
|
|
|
for (i = 0; i < Text.Size(); ++i)
|
|
{
|
|
if (Text[i].TimeOut != 0 && Text[i].TimeOut > Text[i].Ticker)
|
|
break;
|
|
}
|
|
if (i > 0)
|
|
{
|
|
Text.Delete(0, i);
|
|
FFont* font = generic_ui ? NewSmallFont : SmallFont ? SmallFont : AlternativeSmallFont;
|
|
Top += font->GetHeight() / NotifyFontScale;
|
|
}
|
|
}
|
|
|
|
void FNotifyBuffer::DrawNative()
|
|
{
|
|
// Native display is:
|
|
// * centered at the top and pulsing for Duke
|
|
// * centered shifted down and not pulsing for Shadow Warrior
|
|
// * top left for Exhumed
|
|
// * 4 lines with the tiny font for Blood. (same mechanic as the regular one, just a different font and scale.)
|
|
|
|
bool center = g_gameType & (GAMEFLAG_DUKE | GAMEFLAG_NAM | GAMEFLAG_WW2GI | GAMEFLAG_RR | GAMEFLAG_SW);
|
|
bool pulse = g_gameType & (GAMEFLAG_DUKE | GAMEFLAG_NAM | GAMEFLAG_WW2GI | GAMEFLAG_RR);
|
|
unsigned topline = g_gameType & GAMEFLAG_BLOOD ? 0 : Text.Size() - 1;
|
|
|
|
FFont* font = g_gameType & GAMEFLAG_BLOOD ? SmallFont2 : SmallFont;
|
|
|
|
int line = (g_gameType & GAMEFLAG_BLOOD)? Top : (g_gameType & GAMEFLAG_SW) ? 40 : font->GetDisplacement();
|
|
bool canskip = (g_gameType & GAMEFLAG_BLOOD);
|
|
double scale = 1 / (NotifyFontScale * con_notifyscale);
|
|
int lineadv = font->GetHeight() / NotifyFontScale;
|
|
|
|
for (unsigned i = topline; i < Text.Size(); ++i)
|
|
{
|
|
FNotifyText& notify = Text[i];
|
|
|
|
if (notify.TimeOut == 0)
|
|
continue;
|
|
|
|
int j = notify.TimeOut - notify.Ticker;
|
|
if (j > 0)
|
|
{
|
|
double alpha = g_gameType & GAMEFLAG_BLOOD? ((j < NOTIFYFADETIME) ? 1. * j / NOTIFYFADETIME : 1) : 1;
|
|
if (pulse)
|
|
{
|
|
alpha *= 0.7 + 0.3 * sin(I_msTime() / 100.);
|
|
}
|
|
|
|
if (!center)
|
|
{
|
|
DrawText(twod, font, CR_UNTRANSLATED, 0, line, notify.Text,
|
|
DTA_FullscreenScale, FSMode_ScaleToHeight,
|
|
DTA_VirtualWidthF, 320 * scale, DTA_VirtualHeightF, 200 * scale, DTA_KeepRatio, true,
|
|
DTA_Alpha, alpha, TAG_DONE);
|
|
}
|
|
else
|
|
{
|
|
DrawText(twod, font, CR_UNTRANSLATED, 160 * scale - font->StringWidth(notify.Text) / 2, line, notify.Text,
|
|
DTA_FullscreenScale, FSMode_ScaleToHeight,
|
|
DTA_VirtualWidthF, 320 * scale, DTA_VirtualHeightF, 200 * scale,
|
|
DTA_Alpha, alpha, TAG_DONE);
|
|
}
|
|
line += lineadv;
|
|
canskip = false;
|
|
}
|
|
else
|
|
{
|
|
notify.TimeOut = 0;
|
|
}
|
|
}
|
|
if (canskip)
|
|
{
|
|
Top = TopGoal;
|
|
}
|
|
}
|
|
|
|
static bool printNative()
|
|
{
|
|
// Blood originally uses its tiny font for the notify display which does not play along well with localization because it is too small
|
|
if (con_notify_advanced) return false;
|
|
if (!(g_gameType & GAMEFLAG_BLOOD)) return true;
|
|
auto p = GStrings["REQUIRED_CHARACTERS"];
|
|
if (p && *p) return false;
|
|
return true;
|
|
}
|
|
|
|
void FNotifyBuffer::Draw()
|
|
{
|
|
if (gamestate == GS_FULLCONSOLE || gamestate == GS_MENUSCREEN)
|
|
return;
|
|
|
|
if (printNative())
|
|
{
|
|
DrawNative();
|
|
return;
|
|
}
|
|
|
|
bool center = (con_centernotify != 0.f);
|
|
int color;
|
|
bool canskip = true;
|
|
|
|
|
|
FFont* font = generic_ui ? NewSmallFont : SmallFont? SmallFont : AlternativeSmallFont;
|
|
double nfscale = (generic_ui? 0.7 : NotifyFontScale);
|
|
double scale = 1 / ( * con_notifyscale);
|
|
|
|
int line = Top + font->GetDisplacement() / nfscale;
|
|
int lineadv = font->GetHeight () / nfscale;
|
|
|
|
for (unsigned i = 0; i < Text.Size(); ++ i)
|
|
{
|
|
FNotifyText ¬ify = Text[i];
|
|
|
|
if (notify.TimeOut == 0)
|
|
continue;
|
|
|
|
int j = notify.TimeOut - notify.Ticker;
|
|
if (j > 0)
|
|
{
|
|
double alpha = (j < NOTIFYFADETIME) ? 1. * j / NOTIFYFADETIME : 1;
|
|
if (con_pulsetext)
|
|
{
|
|
alpha *= 0.7 + 0.3 * sin(I_msTime() / 100.);
|
|
}
|
|
|
|
if (notify.PrintLevel >= PRINTLEVELS)
|
|
color = CR_UNTRANSLATED;
|
|
else
|
|
color = PrintColors[notify.PrintLevel];
|
|
|
|
if (!center)
|
|
DrawText(twod, font, color, 0, line * NotifyFontScale, notify.Text,
|
|
DTA_FullscreenScale, FSMode_ScaleToHeight,
|
|
DTA_VirtualWidthF, 320. * scale,
|
|
DTA_VirtualHeightF, 200. * scale,
|
|
DTA_KeepRatio, true,
|
|
DTA_Alpha, alpha, TAG_DONE);
|
|
else
|
|
DrawText(twod, font, color, 160 * scale - font->StringWidth (notify.Text) / 2.,
|
|
line, notify.Text,
|
|
DTA_FullscreenScale, FSMode_ScaleToHeight,
|
|
DTA_VirtualWidthF, 320. * scale,
|
|
DTA_VirtualHeightF, 200. * scale,
|
|
DTA_Alpha, alpha, TAG_DONE);
|
|
line += lineadv;
|
|
canskip = false;
|
|
}
|
|
else
|
|
{
|
|
notify.TimeOut = 0;
|
|
}
|
|
}
|
|
if (canskip)
|
|
{
|
|
Top = TopGoal;
|
|
}
|
|
}
|
|
|
|
void C_DrawConsole ()
|
|
{
|
|
static int oldbottom = 0;
|
|
int lines, left, offset;
|
|
|
|
int textScale = active_con_scale(twod);
|
|
|
|
left = LEFTMARGIN;
|
|
lines = (ConBottom/textScale-CurrentConsoleFont->GetHeight()*2)/CurrentConsoleFont->GetHeight();
|
|
if (-CurrentConsoleFont->GetHeight() + lines*CurrentConsoleFont->GetHeight() > ConBottom/textScale - CurrentConsoleFont->GetHeight()*7/2)
|
|
{
|
|
offset = -CurrentConsoleFont->GetHeight()/2;
|
|
lines--;
|
|
}
|
|
else
|
|
{
|
|
offset = -CurrentConsoleFont->GetHeight();
|
|
}
|
|
|
|
oldbottom = ConBottom;
|
|
|
|
if (ConsoleState == c_up && gamestate != GS_INTRO && gamestate != GS_INTERMISSION)
|
|
{
|
|
NotifyStrings.Draw();
|
|
return;
|
|
}
|
|
else if (ConBottom)
|
|
{
|
|
int visheight;
|
|
|
|
visheight = ConBottom;
|
|
|
|
if (conback.isValid())
|
|
{
|
|
DrawTexture (twod, TexMan.GetGameTexture(conback), 0, visheight - screen->GetHeight(),
|
|
DTA_DestWidth, twod->GetWidth(),
|
|
DTA_DestHeight, twod->GetHeight(),
|
|
DTA_ColorOverlay, conshade,
|
|
DTA_Alpha, (gamestate != GS_FULLCONSOLE) ? (double)con_alpha : 1.,
|
|
DTA_Masked, false,
|
|
TAG_DONE);
|
|
}
|
|
else
|
|
{
|
|
PalEntry pe((uint8_t)(con_alpha * 255), 0, 0, 0);
|
|
twod->AddColorOnlyQuad(0, 0, screen->GetWidth(), visheight, pe);
|
|
}
|
|
if (conline && visheight < screen->GetHeight())
|
|
{
|
|
twod->AddColorOnlyQuad(0, visheight, screen->GetWidth(), 1, 0xff000000);
|
|
}
|
|
|
|
if (ConBottom >= 12)
|
|
{
|
|
if (textScale == 1)
|
|
DrawText(twod, CurrentConsoleFont, CR_ORANGE, twod->GetWidth() - 8 -
|
|
CurrentConsoleFont->StringWidth (GetVersionString()),
|
|
ConBottom / textScale - CurrentConsoleFont->GetHeight() - 4,
|
|
GetVersionString(), TAG_DONE);
|
|
else
|
|
DrawText(twod, CurrentConsoleFont, CR_ORANGE, twod->GetWidth() / textScale - 8 -
|
|
CurrentConsoleFont->StringWidth(GetVersionString()),
|
|
ConBottom / textScale - CurrentConsoleFont->GetHeight() - 4,
|
|
GetVersionString(),
|
|
DTA_VirtualWidth, twod->GetWidth() / textScale,
|
|
DTA_VirtualHeight, twod->GetHeight() / textScale,
|
|
DTA_KeepRatio, true, TAG_DONE);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (menuactive != MENU_Off)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (lines > 0)
|
|
{
|
|
// No more enqueuing because adding new text to the console won't touch the actual print data.
|
|
conbuffer->FormatText(CurrentConsoleFont, ConWidth / textScale);
|
|
unsigned int consolelines = conbuffer->GetFormattedLineCount();
|
|
FBrokenLines *blines = conbuffer->GetLines();
|
|
FBrokenLines *printline = blines + consolelines - 1 - RowAdjust;
|
|
|
|
int bottomline = ConBottom / textScale - CurrentConsoleFont->GetHeight()*2 - 4;
|
|
|
|
for(FBrokenLines *p = printline; p >= blines && lines > 0; p--, lines--)
|
|
{
|
|
if (textScale == 1)
|
|
{
|
|
DrawText(twod, CurrentConsoleFont, CR_TAN, LEFTMARGIN, offset + lines * CurrentConsoleFont->GetHeight(), p->Text, TAG_DONE);
|
|
}
|
|
else
|
|
{
|
|
DrawText(twod, CurrentConsoleFont, CR_TAN, LEFTMARGIN, offset + lines * CurrentConsoleFont->GetHeight(), p->Text,
|
|
DTA_VirtualWidth, twod->GetWidth() / textScale,
|
|
DTA_VirtualHeight, twod->GetHeight() / textScale,
|
|
DTA_KeepRatio, true, TAG_DONE);
|
|
}
|
|
}
|
|
|
|
if (ConBottom >= 20)
|
|
{
|
|
if (gamestate != GS_STARTUP)
|
|
{
|
|
auto now = I_msTime();
|
|
if (now > CursorTicker)
|
|
{
|
|
CursorTicker = now + 500;
|
|
cursoron = !cursoron;
|
|
}
|
|
CmdLine.Draw(left, bottomline, textScale, cursoron);
|
|
}
|
|
if (RowAdjust && ConBottom >= CurrentConsoleFont->GetHeight()*7/2)
|
|
{
|
|
// Indicate that the view has been scrolled up (10)
|
|
// and if we can scroll no further (12)
|
|
if (textScale == 1)
|
|
DrawChar(twod, CurrentConsoleFont, CR_GREEN, 0, bottomline, RowAdjust == conbuffer->GetFormattedLineCount() ? 12 : 10, TAG_DONE);
|
|
else
|
|
DrawChar(twod, CurrentConsoleFont, CR_GREEN, 0, bottomline, RowAdjust == conbuffer->GetFormattedLineCount() ? 12 : 10,
|
|
DTA_VirtualWidth, twod->GetWidth() / textScale,
|
|
DTA_VirtualHeight, twod->GetHeight() / textScale,
|
|
DTA_KeepRatio, true, TAG_DONE);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void C_FullConsole ()
|
|
{
|
|
/*
|
|
if (hud_toggled)
|
|
D_ToggleHud();
|
|
if (demoplayback)
|
|
G_CheckDemoStatus ();
|
|
D_QuitNetGame ();
|
|
advancedemo = false;
|
|
*/
|
|
ConsoleState = c_down;
|
|
HistPos = NULL;
|
|
TabbedLast = false;
|
|
TabbedList = false;
|
|
if (gamestate != GS_STARTUP)
|
|
{
|
|
gamestate = GS_FULLCONSOLE;
|
|
Mus_Stop();
|
|
}
|
|
C_AdjustBottom ();
|
|
}
|
|
|
|
|
|
void C_ToggleConsole ()
|
|
{
|
|
if (gamestate == GS_INTRO) // blocked
|
|
{
|
|
return;
|
|
}
|
|
if (gamestate == GS_MENUSCREEN)
|
|
{
|
|
gamestate = GS_FULLCONSOLE;
|
|
C_FullConsole();
|
|
}
|
|
else if (!chatmodeon && (ConsoleState == c_up || ConsoleState == c_rising) && menuactive == MENU_Off)
|
|
{
|
|
ConsoleState = c_falling;
|
|
HistPos = NULL;
|
|
TabbedLast = false;
|
|
TabbedList = false;
|
|
|
|
}
|
|
else if (gamestate != GS_FULLCONSOLE && gamestate != GS_STARTUP)
|
|
{
|
|
ConsoleState = c_rising;
|
|
C_FlushDisplay ();
|
|
}
|
|
}
|
|
|
|
void C_HideConsole ()
|
|
{
|
|
if (gamestate != GS_FULLCONSOLE)
|
|
{
|
|
ConsoleState = c_up;
|
|
ConBottom = 0;
|
|
HistPos = NULL;
|
|
}
|
|
}
|
|
|
|
static bool C_HandleKey (event_t *ev, FCommandBuffer &buffer)
|
|
{
|
|
int data1 = ev->data1;
|
|
bool keepappending = false;
|
|
|
|
switch (ev->subtype)
|
|
{
|
|
default:
|
|
return false;
|
|
|
|
case EV_GUI_Char:
|
|
if (ev->data2)
|
|
{
|
|
// Bash-style shortcuts
|
|
if (data1 == 'b')
|
|
{
|
|
buffer.CursorWordLeft();
|
|
break;
|
|
}
|
|
else if (data1 == 'f')
|
|
{
|
|
buffer.CursorWordRight();
|
|
break;
|
|
}
|
|
}
|
|
// Add keypress to command line
|
|
buffer.AddChar(data1);
|
|
HistPos = NULL;
|
|
TabbedLast = false;
|
|
TabbedList = false;
|
|
break;
|
|
|
|
case EV_GUI_WheelUp:
|
|
case EV_GUI_WheelDown:
|
|
if (!(ev->data3 & GKM_SHIFT))
|
|
{
|
|
data1 = GK_PGDN + EV_GUI_WheelDown - ev->subtype;
|
|
}
|
|
else
|
|
{
|
|
data1 = GK_DOWN + EV_GUI_WheelDown - ev->subtype;
|
|
}
|
|
// Intentional fallthrough
|
|
|
|
case EV_GUI_KeyDown:
|
|
case EV_GUI_KeyRepeat:
|
|
switch (data1)
|
|
{
|
|
case '\t':
|
|
// Try to do tab-completion
|
|
C_TabComplete ((ev->data3 & GKM_SHIFT) ? false : true);
|
|
break;
|
|
|
|
case GK_PGUP:
|
|
if (ev->data3 & (GKM_SHIFT|GKM_CTRL))
|
|
{ // Scroll console buffer up one page
|
|
RowAdjust += (twod->GetHeight()-4)/active_con_scale(twod) /
|
|
((gamestate == GS_FULLCONSOLE || gamestate == GS_STARTUP) ? CurrentConsoleFont->GetHeight() : CurrentConsoleFont->GetHeight()*2) - 3;
|
|
}
|
|
else if (RowAdjust < conbuffer->GetFormattedLineCount())
|
|
{ // Scroll console buffer up
|
|
if (ev->subtype == EV_GUI_WheelUp)
|
|
{
|
|
RowAdjust += 3;
|
|
}
|
|
else
|
|
{
|
|
RowAdjust++;
|
|
}
|
|
if (RowAdjust > conbuffer->GetFormattedLineCount())
|
|
{
|
|
RowAdjust = conbuffer->GetFormattedLineCount();
|
|
}
|
|
}
|
|
break;
|
|
|
|
case GK_PGDN:
|
|
if (ev->data3 & (GKM_SHIFT|GKM_CTRL))
|
|
{ // Scroll console buffer down one page
|
|
const int scrollamt = (twod->GetHeight()-4)/active_con_scale(twod) /
|
|
((gamestate == GS_FULLCONSOLE || gamestate == GS_STARTUP) ? CurrentConsoleFont->GetHeight() : CurrentConsoleFont->GetHeight()*2) - 3;
|
|
if (RowAdjust < scrollamt)
|
|
{
|
|
RowAdjust = 0;
|
|
}
|
|
else
|
|
{
|
|
RowAdjust -= scrollamt;
|
|
}
|
|
}
|
|
else if (RowAdjust > 0)
|
|
{ // Scroll console buffer down
|
|
if (ev->subtype == EV_GUI_WheelDown)
|
|
{
|
|
RowAdjust = std::max (0, RowAdjust - 3);
|
|
}
|
|
else
|
|
{
|
|
RowAdjust--;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case GK_HOME:
|
|
if (ev->data3 & GKM_CTRL)
|
|
{ // Move to top of console buffer
|
|
RowAdjust = conbuffer->GetFormattedLineCount();
|
|
}
|
|
else
|
|
{ // Move cursor to start of line
|
|
buffer.CursorStart();
|
|
}
|
|
break;
|
|
|
|
case GK_END:
|
|
if (ev->data3 & GKM_CTRL)
|
|
{ // Move to bottom of console buffer
|
|
RowAdjust = 0;
|
|
}
|
|
else
|
|
{ // Move cursor to end of line
|
|
buffer.CursorEnd();
|
|
}
|
|
break;
|
|
|
|
case GK_LEFT:
|
|
// Move cursor left one character
|
|
buffer.CursorLeft();
|
|
break;
|
|
|
|
case GK_RIGHT:
|
|
// Move cursor right one character
|
|
buffer.CursorRight();
|
|
break;
|
|
|
|
case '\b':
|
|
// Erase character to left of cursor
|
|
buffer.DeleteLeft();
|
|
TabbedLast = false;
|
|
TabbedList = false;
|
|
break;
|
|
|
|
case GK_DEL:
|
|
// Erase character under cursor
|
|
buffer.DeleteRight();
|
|
TabbedLast = false;
|
|
TabbedList = false;
|
|
break;
|
|
|
|
case GK_UP:
|
|
// Move to previous entry in the command history
|
|
if (HistPos == NULL)
|
|
{
|
|
HistPos = HistHead;
|
|
}
|
|
else if (HistPos->Older)
|
|
{
|
|
HistPos = HistPos->Older;
|
|
}
|
|
|
|
if (HistPos)
|
|
{
|
|
buffer.SetString(HistPos->String);
|
|
}
|
|
|
|
TabbedLast = false;
|
|
TabbedList = false;
|
|
break;
|
|
|
|
case GK_DOWN:
|
|
// Move to next entry in the command history
|
|
if (HistPos && HistPos->Newer)
|
|
{
|
|
HistPos = HistPos->Newer;
|
|
buffer.SetString(HistPos->String);
|
|
}
|
|
else
|
|
{
|
|
HistPos = NULL;
|
|
buffer.SetString("");
|
|
}
|
|
TabbedLast = false;
|
|
TabbedList = false;
|
|
break;
|
|
|
|
case 'X':
|
|
if (ev->data3 & GKM_CTRL)
|
|
{
|
|
buffer.SetString("");
|
|
TabbedLast = TabbedList = false;
|
|
}
|
|
break;
|
|
|
|
case 'D':
|
|
if (ev->data3 & GKM_CTRL && buffer.TextLength() == 0)
|
|
{ // Control-D pressed on an empty line
|
|
if (strlen(con_ctrl_d) == 0)
|
|
{
|
|
break; // Replacement is empty, so do nothing
|
|
}
|
|
buffer.SetString(*con_ctrl_d);
|
|
}
|
|
else
|
|
{
|
|
break;
|
|
}
|
|
// Intentional fall-through for command(s) added with Ctrl-D
|
|
|
|
case '\r':
|
|
{
|
|
// Execute command line (ENTER)
|
|
FString bufferText = buffer.GetText();
|
|
|
|
bufferText.StripLeftRight();
|
|
Printf(127, TEXTCOLOR_WHITE "]%s\n", bufferText.GetChars());
|
|
|
|
if (bufferText.Len() == 0)
|
|
{
|
|
// Command line is empty, so do nothing to the history
|
|
}
|
|
else if (HistHead && HistHead->String.CompareNoCase(bufferText) == 0)
|
|
{
|
|
// Command line was the same as the previous one,
|
|
// so leave the history list alone
|
|
}
|
|
else
|
|
{
|
|
// Command line is different from last command line,
|
|
// or there is nothing in the history list,
|
|
// so add it to the history list.
|
|
|
|
History *temp = new History;
|
|
temp->String = bufferText;
|
|
temp->Older = HistHead;
|
|
if (HistHead)
|
|
{
|
|
HistHead->Newer = temp;
|
|
}
|
|
temp->Newer = NULL;
|
|
HistHead = temp;
|
|
|
|
if (!HistTail)
|
|
{
|
|
HistTail = temp;
|
|
}
|
|
|
|
if (HistSize == MAXHISTSIZE)
|
|
{
|
|
HistTail = HistTail->Newer;
|
|
delete HistTail->Older;
|
|
HistTail->Older = NULL;
|
|
}
|
|
else
|
|
{
|
|
HistSize++;
|
|
}
|
|
}
|
|
HistPos = NULL;
|
|
buffer.SetString("");
|
|
AddCommandString(bufferText);
|
|
TabbedLast = false;
|
|
TabbedList = false;
|
|
break;
|
|
}
|
|
|
|
case '`':
|
|
// Check to see if we have ` bound to the console before accepting
|
|
// it as a way to close the console.
|
|
if (Bindings.GetBinding(KEY_GRAVE).CompareNoCase("toggleconsole"))
|
|
{
|
|
break;
|
|
}
|
|
case GK_ESCAPE:
|
|
// Close console and clear command line. But if we're in the
|
|
// fullscreen console mode, there's nothing to fall back on
|
|
// if it's closed, so open the main menu instead.
|
|
if (gamestate == GS_STARTUP)
|
|
{
|
|
return false;
|
|
}
|
|
else if (gamestate == GS_FULLCONSOLE)
|
|
{
|
|
C_DoCommand ("menu_main");
|
|
}
|
|
else
|
|
{
|
|
buffer.SetString("");
|
|
HistPos = NULL;
|
|
C_ToggleConsole ();
|
|
}
|
|
break;
|
|
|
|
case 'C':
|
|
case 'V':
|
|
TabbedLast = false;
|
|
TabbedList = false;
|
|
#ifdef __APPLE__
|
|
if (ev->data3 & GKM_META)
|
|
#else // !__APPLE__
|
|
if (ev->data3 & GKM_CTRL)
|
|
#endif // __APPLE__
|
|
{
|
|
if (data1 == 'C')
|
|
{ // copy to clipboard
|
|
if (buffer.TextLength() > 0)
|
|
{
|
|
I_PutInClipboard(buffer.GetText());
|
|
}
|
|
}
|
|
else
|
|
{ // paste from clipboard
|
|
buffer.AddString(I_GetFromClipboard(false));
|
|
HistPos = NULL;
|
|
}
|
|
break;
|
|
}
|
|
break;
|
|
|
|
// Bash-style shortcuts
|
|
case 'A':
|
|
if (ev->data3 & GKM_CTRL)
|
|
{
|
|
buffer.CursorStart();
|
|
}
|
|
break;
|
|
case 'E':
|
|
if (ev->data3 & GKM_CTRL)
|
|
{
|
|
buffer.CursorEnd();
|
|
}
|
|
break;
|
|
case 'W':
|
|
if (ev->data3 & GKM_CTRL)
|
|
{
|
|
buffer.DeleteWordLeft();
|
|
keepappending = true;
|
|
TabbedLast = false;
|
|
TabbedList = false;
|
|
}
|
|
break;
|
|
case 'U':
|
|
if (ev->data3 & GKM_CTRL)
|
|
{
|
|
buffer.DeleteLineLeft();
|
|
keepappending = true;
|
|
TabbedLast = false;
|
|
TabbedList = false;
|
|
}
|
|
break;
|
|
case 'K':
|
|
if (ev->data3 & GKM_CTRL)
|
|
{
|
|
buffer.DeleteLineRight();
|
|
keepappending = true;
|
|
TabbedLast = false;
|
|
TabbedList = false;
|
|
}
|
|
break;
|
|
case 'Y':
|
|
if (ev->data3 & GKM_CTRL)
|
|
{
|
|
buffer.AddYankBuffer();
|
|
TabbedLast = false;
|
|
TabbedList = false;
|
|
HistPos = NULL;
|
|
}
|
|
break;
|
|
}
|
|
break;
|
|
|
|
#ifdef __unix__
|
|
case EV_GUI_MButtonDown:
|
|
buffer.AddString(I_GetFromClipboard(true));
|
|
HistPos = NULL;
|
|
break;
|
|
#endif
|
|
}
|
|
|
|
buffer.AppendToYankBuffer = keepappending;
|
|
|
|
// Ensure that the cursor is always visible while typing
|
|
CursorTicker = I_msTime() + 500;
|
|
cursoron = 1;
|
|
return true;
|
|
}
|
|
|
|
bool C_Responder (event_t *ev)
|
|
{
|
|
if (ev->type != EV_GUI_Event ||
|
|
ConsoleState == c_up ||
|
|
ConsoleState == c_rising ||
|
|
menuactive != MENU_Off)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return C_HandleKey(ev, CmdLine);
|
|
}
|
|
|
|
CCMD (history)
|
|
{
|
|
struct History *hist = HistTail;
|
|
|
|
while (hist)
|
|
{
|
|
Printf (" %s\n", hist->String.GetChars());
|
|
hist = hist->Newer;
|
|
}
|
|
}
|
|
|
|
CCMD (clear)
|
|
{
|
|
C_FlushDisplay ();
|
|
ClearConsole ();
|
|
}
|
|
|
|
CCMD (echo)
|
|
{
|
|
int last = argv.argc()-1;
|
|
for (int i = 1; i <= last; ++i)
|
|
{
|
|
FString formatted = strbin1 (argv[i]);
|
|
Printf ("%s%s", formatted.GetChars(), i!=last ? " " : "\n");
|
|
}
|
|
}
|
|
|
|
CCMD(toggleconsole)
|
|
{
|
|
C_ToggleConsole();
|
|
}
|
|
|
|
/* Printing in the middle of the screen */
|
|
|
|
CVAR(Float, con_midtime, 3.f, CVAR_ARCHIVE)
|
|
|
|
const char *console_bar = "----------------------------------------";
|
|
|
|
void C_MidPrint (FFont *font, const char *msg, bool bold)
|
|
{
|
|
#if 0 // The Build engine cannot do this at the moment. Q: Implement and redirect some messages here?
|
|
if (StatusBar == nullptr || screen == nullptr)
|
|
return;
|
|
|
|
// [MK] allow the status bar to take over MidPrint
|
|
IFVIRTUALPTR(StatusBar, DBaseStatusBar, ProcessMidPrint)
|
|
{
|
|
FString msgstr = msg;
|
|
VMValue params[] = { (DObject*)StatusBar, font, &msgstr, bold };
|
|
int rv;
|
|
VMReturn ret(&rv);
|
|
VMCall(func, params, countof(params), &ret, 1);
|
|
if (!!rv) return;
|
|
}
|
|
|
|
if (msg != nullptr)
|
|
{
|
|
auto color = (EColorRange)PrintColors[bold? PRINTLEVELS+1 : PRINTLEVELS];
|
|
Printf(PRINT_HIGH|PRINT_NONOTIFY, TEXTCOLOR_ESCAPESTR "%c%s\n%s\n%s\n", color, console_bar, msg, console_bar);
|
|
|
|
StatusBar->AttachMessage (Create<DHUDMessage>(font, msg, 1.5f, 0.375f, 0, 0, color, con_midtime), MAKE_ID('C','N','T','R'));
|
|
}
|
|
else
|
|
{
|
|
StatusBar->DetachMessage (MAKE_ID('C','N','T','R'));
|
|
}
|
|
#endif
|
|
}
|
|
|