raze/source/common/textures
Christoph Oelckers d22bdf9dc7 - use an alias for the menu bar texture in Blood.
Direct tile access has been disabled for now, hopefully this can be buried deep in the engine for all eternity.
2020-10-06 20:05:51 +02:00
..
formats - texture manager fixes from GZDoom 2020-09-27 16:12:50 +02:00
hires
animlib.cpp
animlib.h
animtexture.cpp - re-implemented VP8 support. 2020-09-05 11:58:19 +02:00
animtexture.h
bitmap.cpp
bitmap.h
gametexture.cpp
gametexture.h - another backend update from merging several GZDoom PRs. 2020-09-27 16:16:53 +02:00
hw_ihwtexture.cpp
hw_ihwtexture.h
hw_material.cpp - indexed rendering fixes 2020-09-28 21:26:21 +02:00
hw_material.h
hw_texcontainer.h - indexed rendering fixes 2020-09-28 21:26:21 +02:00
image.cpp
image.h
imagehelpers.h
imagetexture.cpp
m_png.cpp
m_png.h
multipatchtexturebuilder.cpp
skyboxtexture.cpp
skyboxtexture.h
texmanip.h
texture.cpp - texture manager fixes from GZDoom 2020-09-27 16:12:50 +02:00
textureid.h
texturemanager.cpp - use an alias for the menu bar texture in Blood. 2020-10-06 20:05:51 +02:00
texturemanager.h - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
textures.h
v_collection.cpp
v_collection.h