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synthesis.sh, osxbuild.sh, and wiibuild.bat updated. git-svn-id: https://svn.eduke32.com/eduke32@3235 1a8010ca-5511-0410-912e-c29ae57300e0
69 lines
1.9 KiB
Text
69 lines
1.9 KiB
Text
// Duke Nukem 3D Sample Defs file
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//
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// For an explanation of the contents of this file, read
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// http://wiki.eduke32.com/wiki/DEF_Language
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include DEFS.CON
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// These entries define Hightile tints
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// definetint <pal> <r> <g> <b> <effects>
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definetint 1 110 110 255 1
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definetint 2 255 110 80 1
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definetint 4 0 0 0 0
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definetint 6 192 255 138 3
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definetint 7 228 200 172 0
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definetint 8 180 255 200 0
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// This entry defines a texture replacement
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// definetexture <tilenum> <pal> 0 0 -1 -1 <filename>
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//definetexture FEMPIC7 0 0 0 -1 -1 "textures/rikaa.png"
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// These entries demonstrate replacing the Pig Cop character with a model
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// Editart tile indices:
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// walk 2000-2019
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// pump 2025-2027
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// stand 2030-2034
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// shoot 2035-2037
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// dive 2040-2044
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// dived 2045-2049
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// dshoot 2050-2052
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// hit 2055
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// die 2056-2059
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// dead 2060
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// definemodel <filename> <scale> <shadeoffs>
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// defineskin <palette> <filename>
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// definemodelanim <startframe> <endframe> <fps> <flags>
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// definemodelframe <framename> <starttile> <endtile>
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definemodel "models/pigcop.md2" 1.30 0
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definemodelskin 0 "models/pigcop.jpg"
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definemodelanim "walk0" "walk13" 20 0
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definemodelframe "walk0" 2000 2019
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definemodelanim "pump0" "pump2" 10 1
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definemodelframe "pump0" 2025 2027
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definemodelframe "stand" 2030 2034
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definemodelanim "shoot0" "shoot2" 10 1
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definemodelframe "shoot0" 2035 2037
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definemodelanim "dive0" "dive3" 8 1
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definemodelframe "dive0" 2040 2044
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definemodelframe "dive3" 2045 2049
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definemodelanim "dshoot0" "dshoot2" 10 1
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definemodelframe "dshoot0" 2050 2052
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definemodelframe "die0" 2055 2055
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definemodelanim "die1" "dead" 13 1
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definemodelframe "die1" 2056 2059
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definemodelframe "dead" 2060 2060
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// These entries demonstrate voxel replacements
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// definevoxel <filename>
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// definevoxeltiles <starttile> <endtile>
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//definevoxel "voxels/barstool.kvx"
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//definevoxeltiles 1006 1006
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