mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-16 01:11:28 +00:00
1538f39289
fix FastLZ mipmap corruption issue fix Polymer MSVC warnings rewrote qsprintf to take up to 32 parameters, either quotes or gamevars added qstrncat to concatenate n characters of one quote to another exposed internal sectorofwall() function to CON changed CON parser to count ( ) ; and , as whitespace so people can make their code more readable added ACTIVATOR and ACTIVATORLOCKED support to SE49 and SE50 added SPRITE_USEACTIVATOR flag to allow actor execution based on whether a sector is "locked" or not rearranged a few structures for faster array lookups fixed EVENT_HOLSTER git-svn-id: https://svn.eduke32.com/eduke32@1457 1a8010ca-5511-0410-912e-c29ae57300e0
25 lines
641 B
C
25 lines
641 B
C
// resource ids
|
|
#define WIN_STARTWIN 1000
|
|
#define WIN_STARTWINPAGE_CONFIG 2000
|
|
#define WIN_STARTWIN_BITMAP 100 // banner bitmap
|
|
#define WIN_STARTWIN_TABCTL 101
|
|
#define WIN_STARTWIN_CANCEL IDCANCEL
|
|
#define WIN_STARTWIN_START IDOK
|
|
|
|
#define WIN_STARTWIN_MESSAGES 104 // output list box
|
|
|
|
#define RSRC_ICON 100
|
|
#define RSRC_BMP 200
|
|
|
|
// config page
|
|
#define IDCFULLSCREEN 100
|
|
#define IDCVMODE 101
|
|
#define IDCSOUNDDRV 102
|
|
#define IDCMIDIDEV 103
|
|
#define IDCCDADEV 104
|
|
#define IDCALWAYSSHOW 105
|
|
#define IDCDATA 106
|
|
#define IDCGAMEDIR 107
|
|
#define IDCPOLYMER 108
|
|
#define IDCAUTOLOAD 109
|
|
#define IDCINPUT 110
|