raze/polymer/eduke32/source/jaudiolib/audiolib_fxstub.c

364 lines
7.5 KiB
C

//-------------------------------------------------------------------------
/*
Duke Nukem Copyright (C) 1996, 2003 3D Realms Entertainment
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Dummy AudioLib stub implementation by Jonathon Fowler (jonof@edgenetwk.com)
*/
//-------------------------------------------------------------------------
#include "fx_man.h"
#define TRUE ( 1 == 1 )
#define FALSE ( !TRUE )
int FX_ErrorCode = FX_Ok;
#define FX_SetErrorCode( status ) \
FX_ErrorCode = ( status );
/*---------------------------------------------------------------------
Function: FX_ErrorString
Returns a pointer to the error message associated with an error
number. A -1 returns a pointer the current error.
---------------------------------------------------------------------*/
char *FX_ErrorString
(
int ErrorNumber
)
{
char *ErrorString;
switch (ErrorNumber)
{
case FX_Warning :
case FX_Error :
ErrorString = FX_ErrorString(FX_ErrorCode);
break;
case FX_Ok :
ErrorString = "Fx ok.";
break;
case FX_ASSVersion :
ErrorString = "Apogee Sound System Version 0 "
"Programmed by Jim Dose\n"
"(c) Copyright 1995 James R. Dose. All Rights Reserved.\n";
break;
default :
ErrorString = "Unknown Fx error code.";
break;
}
return(ErrorString);
}
/*---------------------------------------------------------------------
Function: FX_Init
Selects which sound device to use.
---------------------------------------------------------------------*/
int FX_Init
(
int SoundCard,
int numvoices,
int numchannels,
int samplebits,
unsigned mixrate
)
{
return(FX_Ok);
}
/*---------------------------------------------------------------------
Function: FX_Shutdown
Terminates use of sound device.
---------------------------------------------------------------------*/
int FX_Shutdown
(
void
)
{
return(FX_Ok);
}
/*---------------------------------------------------------------------
Function: FX_SetCallback
Sets the function to call when a voice is done.
---------------------------------------------------------------------*/
int FX_SetCallBack
(
void(*function)(unsigned long)
)
{
return(FX_Ok);
}
/*---------------------------------------------------------------------
Function: FX_SetVolume
Sets the volume of the current sound device.
---------------------------------------------------------------------*/
void FX_SetVolume
(
int volume
)
{}
/*---------------------------------------------------------------------
Function: FX_SetReverseStereo
Set the orientation of the left and right channels.
---------------------------------------------------------------------*/
void FX_SetReverseStereo
(
int setting
)
{}
/*---------------------------------------------------------------------
Function: FX_GetReverseStereo
Returns the orientation of the left and right channels.
---------------------------------------------------------------------*/
int FX_GetReverseStereo
(
void
)
{
return 0;
}
/*---------------------------------------------------------------------
Function: FX_SetReverb
Sets the reverb level.
---------------------------------------------------------------------*/
void FX_SetReverb
(
int reverb
)
{}
/*---------------------------------------------------------------------
Function: FX_SetReverbDelay
Sets the delay level of reverb to add to mix.
---------------------------------------------------------------------*/
void FX_SetReverbDelay
(
int delay
)
{}
/*---------------------------------------------------------------------
Function: FX_VoiceAvailable
Checks if a voice can be play at the specified priority.
---------------------------------------------------------------------*/
int FX_VoiceAvailable
(
int priority
)
{
return 0;
}
/*---------------------------------------------------------------------
Function: FX_PlayLoopedVOC
Begin playback of sound data with the given volume and priority.
---------------------------------------------------------------------*/
int FX_PlayLoopedVOC
(
char *ptr,
long loopstart,
long loopend,
int pitchoffset,
int vol,
int left,
int right,
int priority,
unsigned long callbackval
)
{
return(0);
}
/*---------------------------------------------------------------------
Function: FX_PlayWAV
Begin playback of sound data with the given volume and priority.
---------------------------------------------------------------------*/
int FX_PlayLoopedWAV
(
char *ptr,
long loopstart,
long loopend,
int pitchoffset,
int vol,
int left,
int right,
int priority,
unsigned long callbackval
)
{
return(0);
}
/*---------------------------------------------------------------------
Function: FX_PlayVOC3D
Begin playback of sound data at specified angle and distance
from listener.
---------------------------------------------------------------------*/
int FX_PlayVOC3D
(
char *ptr,
int pitchoffset,
int angle,
int distance,
int priority,
unsigned long callbackval
)
{
return(0);
}
/*---------------------------------------------------------------------
Function: FX_PlayWAV3D
Begin playback of sound data at specified angle and distance
from listener.
---------------------------------------------------------------------*/
int FX_PlayWAV3D
(
char *ptr,
int pitchoffset,
int angle,
int distance,
int priority,
unsigned long callbackval
)
{
return(0);
}
/*---------------------------------------------------------------------
Function: FX_Pan3D
Set the angle and distance from the listener of the voice associated
with the specified handle.
---------------------------------------------------------------------*/
int FX_Pan3D
(
int handle,
int angle,
int distance
)
{
return(0);
}
/*---------------------------------------------------------------------
Function: FX_StopSound
Halts playback of a specific voice
---------------------------------------------------------------------*/
int FX_StopSound
(
int handle
)
{
return(FX_Ok);
}
/*---------------------------------------------------------------------
Function: FX_StopAllSounds
Halts playback of all sounds.
---------------------------------------------------------------------*/
int FX_StopAllSounds
(
void
)
{
return(FX_Ok);
}
void AudioUpdate(void) { }