raze/source/build/include/glsurface.h
pogokeen 1df7127609 Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling).
When glsurface is available, use GL to upscale the render buffer.
Additionally, fix build issues with sdlayer12 introduced by GLAD changes (r6656).

git-svn-id: https://svn.eduke32.com/eduke32@6939 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-14 21:36:44 +00:00

39 lines
1.4 KiB
C

/*
* glsurface.h
* A 32-bit rendering surface that can quickly blit 8-bit paletted buffers implemented in OpenGL.
*
* Copyright © 2018, Alex Dawson. All rights reserved.
*/
#ifndef GLSURFACE_H_
#define GLSURFACE_H_
#include "compat.h"
// Initialize the glsurface with the Software renderer's buffer resolution.
// If the Software renderer's resolution and the actual resolution don't match,
// glsurface will still render at the full size of the screen.
// If a surface already exists, glsurface_destroy() will be automatically called before re-initializing.
// Returns whether or not the glsurface could be successfully initialized.
bool glsurface_initialize(vec2_t bufferResolution);
// Destroy an existing surface.
void glsurface_destroy();
// Sets the palette to contain the RGBA byte buffer pointed to by pPalette.
// If the surface is not initialized, the function returns immediately.
void glsurface_setPalette(void* pPalette);
// Returns a pointer to the start of the surface's pixel buffer
// Returns NULL if the surface is not initialized.
void* glsurface_getBuffer();
// Returns the resolution of the surface's buffer
vec2_t glsurface_getBufferResolution();
// Blit the surface's pixel buffer to the screen using the palette set with glsurface_setPalette().
// Renders as soon as the data has been uploaded.
// If the surface is not initialized, the function returns immediately.
void glsurface_blitBuffer();
#endif /* GLSURFACE_H_ */