..
actor.cpp
- Custom Dude updates and refactor
2019-11-24 22:38:21 +01:00
actor.h
- Added event initiator for sectors and walls
2019-11-11 22:59:05 +01:00
ai.cpp
- Custom Dude updates and refactor
2019-11-24 22:38:21 +01:00
ai.h
- Custom Dude updates and refactor
2019-11-24 22:38:21 +01:00
aibat.cpp
Refactor:
2019-10-22 17:49:59 +02:00
aibat.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aibeast.cpp
Refactor:
2019-10-22 17:49:59 +02:00
aibeast.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aiboneel.cpp
Refactor:
2019-10-22 17:49:59 +02:00
aiboneel.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aiburn.cpp
- Custom Dude updates and refactor
2019-11-24 22:38:21 +01:00
aiburn.h
- Custom Dude updates and refactor
2019-11-24 22:38:21 +01:00
aicaleb.cpp
- Refactor: added names for powerups and updated some old.
2019-10-20 12:30:16 +02:00
aicaleb.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aicerber.cpp
Refactor:
2019-10-22 17:49:59 +02:00
aicerber.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aicult.cpp
- Added event initiator for sectors and walls
2019-11-11 22:59:05 +01:00
aicult.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aigarg.cpp
Refactor:
2019-10-22 17:49:59 +02:00
aigarg.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aighost.cpp
Refactor:
2019-10-22 17:49:59 +02:00
aighost.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aigilbst.cpp
- Refactor: added names for powerups and updated some old.
2019-10-20 12:30:16 +02:00
aigilbst.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aihand.cpp
Refactor:
2019-10-22 17:49:59 +02:00
aihand.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aihound.cpp
- Refactor: added names for powerups and updated some old.
2019-10-20 12:30:16 +02:00
aihound.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aiinnoc.cpp
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aiinnoc.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aipod.cpp
- Added event initiator for sectors and walls
2019-11-11 22:59:05 +01:00
aipod.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
airat.cpp
- Refactor: added names for powerups and updated some old.
2019-10-20 12:30:16 +02:00
airat.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aispid.cpp
Refactor:
2019-10-22 17:49:59 +02:00
aispid.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aitchern.cpp
Refactor:
2019-10-22 17:49:59 +02:00
aitchern.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aiunicult.cpp
- Custom Dude updates and refactor
2019-11-24 22:38:21 +01:00
aiunicult.h
- Custom Dude updates and refactor
2019-11-24 22:38:21 +01:00
aizomba.cpp
Refactor:
2019-10-22 17:49:59 +02:00
aizomba.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
aizombf.cpp
- Refactor: added names for powerups and updated some old.
2019-10-20 12:30:16 +02:00
aizombf.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
asound.cpp
- added access wrappers to the two fields of DICTNODE that are accessed from the outside.
2019-10-31 00:50:45 +01:00
asound.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
barf.cpp
- rewrote the screenshot code to use m_png as its backend.
2019-11-02 12:59:59 +01:00
barf.h
RFS parser wip
2019-09-23 01:30:05 +02:00
blood.cpp
- Custom Dude updates and refactor
2019-11-24 22:38:21 +01:00
blood.h
- reworked the FPS display to use ZDoom's fstat class to get rid of the microscopic font it used.
2019-11-10 11:42:25 +01:00
callback.cpp
- Custom Dude updates and refactor
2019-11-24 22:38:21 +01:00
callback.h
- Custom Dude updates and refactor
2019-11-24 22:38:21 +01:00
choke.cpp
Refactor:
2019-10-22 17:49:59 +02:00
choke.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
common.cpp
- gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places.
2019-11-01 22:17:15 +01:00
common_game.h
- Custom Dude updates and refactor
2019-11-24 22:38:21 +01:00
config.cpp
- various initialization related changes
2019-11-01 09:30:28 +01:00
config.h
- various initialization related changes
2019-11-01 09:30:28 +01:00
controls.cpp
- the keybinding menu is finally working.
2019-11-09 22:22:51 +01:00
controls.h
- a few more CVARs
2019-10-23 01:30:43 +02:00
credits.cpp
- moved all keyboard related code into the InputState class, so that looking for this stuff is easier.
2019-11-04 00:53:55 +01:00
credits.h
- fixed compilation.
2019-10-21 19:36:54 +02:00
db.cpp
- Added event initiator for sectors and walls
2019-11-11 22:59:05 +01:00
db.h
- Custom Dude updates and refactor
2019-11-24 22:38:21 +01:00
demo.cpp
- moved all keyboard related code into the InputState class, so that looking for this stuff is easier.
2019-11-04 00:53:55 +01:00
demo.h
- refactored most of the remaining calls to kopen4load
2019-10-21 17:16:08 +02:00
dude.cpp
- Custom Dude updates and refactor
2019-11-24 22:38:21 +01:00
dude.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
endgame.cpp
- Custom Dude updates and refactor
2019-11-24 22:38:21 +01:00
endgame.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
eventq.cpp
- Custom Dude updates and refactor
2019-11-24 22:38:21 +01:00
eventq.h
- Custom Dude updates and refactor
2019-11-24 22:38:21 +01:00
fire.cpp
- first batch of adjustments to the new tile management.
2019-10-15 00:54:14 +02:00
fire.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
fx.cpp
randomize ejecting brass and shell angle on the ground ( #230 )
2019-10-26 10:35:15 +02:00
fx.h
randomize ejecting brass and shell angle on the ground ( #230 )
2019-10-26 10:35:15 +02:00
gamemenu.cpp
- added blend table translucency estimation instead of using a lame default.
2019-11-10 15:15:14 +01:00
gamemenu.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
gameutil.cpp
feature: show player names ( #234 )
2019-10-27 22:24:30 +01:00
gameutil.h
- Added event initiator for sectors and walls
2019-11-11 22:59:05 +01:00
getopt.cpp
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
getopt.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
gib.cpp
- Added names for callbacks
2019-10-14 22:42:42 +02:00
gib.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
globals.cpp
- rewrote the screenshot code to use m_png as its backend.
2019-11-02 12:59:59 +01:00
globals.h
- rewrote the screenshot code to use m_png as its backend.
2019-11-02 12:59:59 +01:00
inifile.cpp
- refactored most of the remaining calls to kopen4load
2019-10-21 17:16:08 +02:00
inifile.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
iob.cpp
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
iob.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
levels.cpp
- Custom Dude updates and refactor
2019-11-24 22:38:21 +01:00
levels.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
loadsave.cpp
- fixed savegame loading in Blood.
2019-11-14 21:22:42 +01:00
loadsave.h
- add savegame support for the statistics and secret hint feature.
2019-11-13 18:23:45 +01:00
macros.h
- moved all keyboard related code into the InputState class, so that looking for this stuff is easier.
2019-11-04 00:53:55 +01:00
map2d.cpp
Refactor:
2019-10-22 17:49:59 +02:00
map2d.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
menu.cpp
- fixed savegame loading in Blood.
2019-11-14 21:22:42 +01:00
menu.h
Fix F8 ( #207 )
2019-10-07 00:10:03 +02:00
menus.h
- removed the remaining parts of cache1d. The only thing left is the dummy cacheAllocateBlock function that needs to stick around until a working cache is present.
2019-11-02 01:30:21 +01:00
messages.cpp
- fixed the Shadow Warrior menu, but it doesn't do much good. The game appears to be thoroughly broken.
2019-11-06 19:22:14 +01:00
messages.h
- Added names for statnums
2019-10-08 22:27:45 +02:00
mirrors.cpp
- Added names for callbacks
2019-10-14 22:42:42 +02:00
mirrors.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
misc.cpp
- removed the unused File* functions which were the last remaining places to use stdio FILE for reading.
2019-11-13 18:34:05 +01:00
misc.h
- removed the unused File* functions which were the last remaining places to use stdio FILE for reading.
2019-11-13 18:34:05 +01:00
network.cpp
- deleted a batch of code from engine.cpp which is only needed for the assembly drawers.
2019-11-20 19:33:36 +01:00
network.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
osdcmd.cpp
- reworked music interface a bit.
2019-11-12 00:43:07 +01:00
osdcmds.h
- some reshuffling on OSD code.
2019-11-02 14:25:35 +01:00
player.cpp
- Custom Dude updates and refactor
2019-11-24 22:38:21 +01:00
player.h
- Custom Dude updates and refactor
2019-11-24 22:38:21 +01:00
pqueue.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
qav.cpp
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
qav.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
qheap.cpp
- include namespace file in all sources as the very first include.
2019-09-21 20:59:54 +02:00
qheap.h
Use C++ heap for resource manager
2019-09-21 11:41:25 +02:00
replace.cpp
- got rid of some editor-only code and the entire buildvfs header
2019-11-08 02:02:54 +01:00
replace.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
resource.cpp
- no need to have 2 CRC32 implementations.
2019-11-02 22:10:53 +01:00
resource.h
- hooked up the file system with Blood's resource access.
2019-10-31 20:17:49 +01:00
screen.cpp
- use the precalculated or script-specified fade colors, if present.
2019-11-10 21:11:17 +01:00
screen.h
- Config work almost done.
2019-10-27 13:40:24 +01:00
screentext.cpp
- Changed EDuke menu to receive all settings storage locations as CVARs.
2019-11-09 19:15:03 +01:00
screentext.h
- fixed compilation for NBlood update.
2019-10-19 20:48:59 +02:00
sectorfx.cpp
Refactor: xsector, xwall and xsprite structs
2019-10-26 10:35:13 +02:00
sectorfx.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
seq.cpp
- Added event initiator for sectors and walls
2019-11-11 22:59:05 +01:00
seq.h
- Custom Dude updates and refactor
2019-11-24 22:38:21 +01:00
sfx.cpp
- Custom Dude updates and refactor
2019-11-24 22:38:21 +01:00
sfx.h
- Custom Dude updates and refactor
2019-11-24 22:38:21 +01:00
sound.cpp
- reworked music interface a bit.
2019-11-12 00:43:07 +01:00
sound.h
- reworked music interface a bit.
2019-11-12 00:43:07 +01:00
tile.cpp
- merged most of Blood's resource manager into the file system
2019-10-31 17:13:48 +01:00
tile.h
- first batch of adjustments to the new tile management.
2019-10-15 00:54:14 +02:00
trig.cpp
- added access wrappers to the two fields of DICTNODE that are accessed from the outside.
2019-10-31 00:50:45 +01:00
trig.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
triggers.cpp
- Custom Dude updates and refactor
2019-11-24 22:38:21 +01:00
triggers.h
- Added event initiator for sectors and walls
2019-11-11 22:59:05 +01:00
view.cpp
- Added event initiator for sectors and walls
2019-11-11 22:59:05 +01:00
view.h
- reworked the FPS display to use ZDoom's fstat class to get rid of the microscopic font it used.
2019-11-10 11:42:25 +01:00
warp.cpp
- Added event initiator for sectors and walls
2019-11-11 22:59:05 +01:00
warp.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
weapon.cpp
- Added event initiator for sectors and walls
2019-11-11 22:59:05 +01:00
weapon.h
Refactor: xsector, xwall and xsprite structs
2019-10-26 10:35:13 +02:00