raze/source
Christoph Oelckers 4cecb6f955 - removed the old actor savegame code and instead implemented a virtual Serialize function.
This isn't hooked up yet, currently savegames are non-functional. They will come back once the global actor arrays are no longer relevant for maintenance.
2021-12-26 23:09:55 +01:00
..
build - actor lists refactored. 2021-12-26 23:09:54 +01:00
common - adapted Blood's sound engine to using actors. 2021-12-26 23:09:45 +01:00
core - removed the old actor savegame code and instead implemented a virtual Serialize function. 2021-12-26 23:09:55 +01:00
games - removed the old actor savegame code and instead implemented a virtual Serialize function. 2021-12-26 23:09:55 +01:00
glbackend Revert "- disabled palette emulation for the GLES backend." 2021-12-11 13:23:39 +01:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - added all #includes needed to compile on Windows without using precompiled headers. 2021-12-14 12:24:09 +01:00
CMakeLists.txt - actor lists refactored. 2021-12-26 23:09:54 +01:00
g_pch.h - removed compat.h entirely, all that was left was redundant #includes. 2021-12-14 12:27:41 +01:00
gitinfo.cpp