mirror of
https://github.com/DrBeef/Raze.git
synced 2024-12-15 15:11:01 +00:00
4911b9a949
git-svn-id: https://svn.eduke32.com/eduke32@4898 1a8010ca-5511-0410-912e-c29ae57300e0
429 lines
14 KiB
C
429 lines
14 KiB
C
// "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman
|
|
// Ken Silverman's official web site: "http://www.advsys.net/ken"
|
|
// See the included license file "BUILDLIC.TXT" for license info.
|
|
|
|
#ifndef editor_h_
|
|
#define editor_h_
|
|
|
|
#include <math.h>
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
#define VERSION "2.0.0devel"
|
|
|
|
extern const char *defaultsetupfilename;
|
|
extern char setupfilename[BMAX_PATH];
|
|
|
|
extern char levelname[BMAX_PATH];
|
|
|
|
// Build keys
|
|
#define BK_MOVEFORWARD 0
|
|
#define BK_MOVEBACKWARD 1
|
|
#define BK_TURNLEFT 2
|
|
#define BK_TURNRIGHT 3
|
|
#define BK_RUN 4
|
|
#define BK_STRAFE 5
|
|
#define BK_SHOOT 6
|
|
#define BK_OPEN 7
|
|
#define BK_MOVEUP 8
|
|
#define BK_MOVEDOWN 9
|
|
#define BK_LOOKUP 10
|
|
#define BK_LOOKDOWN 11
|
|
#define BK_STRAFELEFT 12
|
|
#define BK_STRAFERIGHT 13
|
|
#define BK_MODE2D_3D 14
|
|
#define BK_PLAYERVIEW 15
|
|
#define BK_ZOOMIN 16
|
|
#define BK_ZOOMOUT 17
|
|
#define BK_MESSAGE 18
|
|
#define BK_CONSOLE 19
|
|
#define NUMBUILDKEYS 20
|
|
|
|
extern int32_t horiz;
|
|
extern vec3_t pos;
|
|
extern int16_t ang, cursectnum;
|
|
extern int32_t g_doHardcodedMovement;
|
|
|
|
extern int8_t m32_clipping; // 0: none, 1: only white walls, 2: like game
|
|
|
|
extern int16_t editstatus, searchit;
|
|
extern int32_t searchx, searchy, osearchx, osearchy; //search input
|
|
|
|
extern int16_t searchsector, searchwall, searchstat; //search output
|
|
extern int16_t searchbottomwall, searchisbottom;
|
|
extern int32_t zmode, kensplayerheight, zlock;
|
|
|
|
extern int16_t highlightsector[MAXSECTORS], highlightsectorcnt;
|
|
extern int16_t highlight[MAXWALLS+MAXSPRITES];
|
|
extern int16_t asksave;
|
|
|
|
extern int16_t pointhighlight, linehighlight, highlightcnt;
|
|
|
|
#define DEFAULT_SPRITE_CSTAT 0
|
|
//extern int16_t defaultspritecstat;
|
|
|
|
extern int32_t tempsectornum;
|
|
extern int32_t temppicnum, tempcstat, templotag, temphitag, tempextra;
|
|
extern uint32_t temppal, tempvis, tempxrepeat, tempyrepeat, tempxpanning, tempypanning;
|
|
extern int32_t tempshade, tempxvel, tempyvel, tempzvel;
|
|
extern char somethingintab;
|
|
|
|
extern char names[MAXTILES][25];
|
|
extern uint8_t buildkeys[NUMBUILDKEYS];
|
|
|
|
extern float vid_gamma_3d, vid_contrast_3d, vid_brightness_3d;
|
|
extern double msens;
|
|
|
|
extern vec3_t startpos;
|
|
extern int16_t startang, startsectnum;
|
|
|
|
extern int32_t lastpm16time, synctics;
|
|
extern int32_t halfxdim16, midydim16, zoom;
|
|
extern int32_t ydim16, xdimgame, ydimgame, bppgame, xdim2d, ydim2d, forcesetup;
|
|
extern int32_t unrealedlook, quickmapcycling;
|
|
extern int32_t pk_turnaccel,pk_turndecel,pk_uedaccel;
|
|
extern int32_t revertCTRL,scrollamount;
|
|
extern int32_t autosave;
|
|
extern int32_t mlook;
|
|
extern int16_t prefixtiles[10];
|
|
|
|
extern int32_t showfirstwall;
|
|
|
|
extern int32_t graphicsmode;
|
|
|
|
extern int32_t grid, autogrid;
|
|
extern int32_t editorgridextent; // in engine.c
|
|
|
|
extern char game_executable[BMAX_PATH];
|
|
extern const char* DefaultGameExec;
|
|
extern const char* DefaultGameLocalExec;
|
|
|
|
extern char program_origcwd[BMAX_PATH];
|
|
extern const char *mapster32_fullpath;
|
|
extern char *testplay_addparam;
|
|
extern const char *g_namesFileName;
|
|
|
|
extern int32_t g_maxCacheSize;
|
|
|
|
extern int32_t g_lazy_tileselector;
|
|
extern int32_t m32_osd_tryscript;
|
|
extern int32_t showheightindicators;
|
|
extern int32_t showambiencesounds;
|
|
|
|
extern int32_t numgraysects;
|
|
extern uint8_t graysectbitmap[MAXSECTORS>>3];
|
|
extern uint8_t graywallbitmap[MAXWALLS>>3];
|
|
extern int32_t autogray, showinnergray;
|
|
|
|
extern void drawgradient(void);
|
|
|
|
#ifdef YAX_ENABLE
|
|
int32_t yax_is121(int16_t bunchnum, int16_t getfloor);
|
|
#endif
|
|
|
|
extern void M32_DrawRoomsAndMasks(void);
|
|
|
|
extern void yax_tweakpicnums(int32_t bunchnum, int32_t cf, int32_t restore); // editor-only
|
|
extern void M32_ResetFakeRORTiles(void);
|
|
|
|
// set to 1 to enable:
|
|
#define M32_UNDO 1
|
|
extern int32_t map_revision;
|
|
extern int32_t map_undoredo(int32_t dir);
|
|
extern void map_undoredo_free(void);
|
|
extern void create_map_snapshot(void);
|
|
|
|
typedef struct mapundo_
|
|
{
|
|
int32_t revision;
|
|
int32_t num[3]; // numsectors, numwalls, numsprites
|
|
|
|
// These exist temporarily as sector/wall/sprite data, but are compressed
|
|
// most of the time. +4 bytes refcount at the beginning.
|
|
char *sws[3]; // sector, wall, sprite
|
|
|
|
uint32_t crc[3];
|
|
|
|
struct mapundo_ *next; // 'redo' loads this
|
|
struct mapundo_ *prev; // 'undo' loads this
|
|
} mapundo_t;
|
|
extern mapundo_t *mapstate;
|
|
|
|
extern void FuncMenu(void);
|
|
#ifdef LUNATIC
|
|
extern void LuaFuncMenu(void);
|
|
#endif
|
|
|
|
// editor side view
|
|
extern int32_t m32_sideview;
|
|
extern int32_t m32_sideelev;
|
|
extern int16_t m32_sideang;
|
|
extern int32_t m32_sidecos, m32_sidesin;
|
|
extern int32_t m32_swcnt;
|
|
extern int32_t m32_wallscreenxy[MAXWALLS][2];
|
|
extern int16_t m32_wallsprite[MAXWALLS+MAXSPRITES];
|
|
extern int8_t sideview_reversehrot;
|
|
extern int32_t scalescreeny(int32_t sy);
|
|
extern void screencoords(int32_t *xres, int32_t *yres, int32_t x, int32_t y, int32_t zoome) ATTRIBUTE((nonnull));
|
|
//extern void invscreencoords(int32_t *dx, int32_t *dy, int32_t sx, int32_t sy, int32_t zoome);
|
|
extern int32_t getinvdisplacement(int32_t *dx, int32_t *dy, int32_t dz) ATTRIBUTE((nonnull));
|
|
extern int32_t getscreenvdisp(int32_t bz, int32_t zoome);
|
|
extern void setup_sideview_sincos(void);
|
|
|
|
extern int8_t keeptexturestretch;
|
|
|
|
extern int32_t wallength(int16_t i);
|
|
extern void fixrepeats(int16_t i);
|
|
extern uint32_t getlenbyrep(int32_t len, int32_t repeat);
|
|
extern void fixxrepeat(int16_t wallnum, uint32_t lenrepquot);
|
|
extern void AlignWallPoint2(int32_t w0);
|
|
extern int32_t AutoAlignWalls(int32_t w0, uint32_t flags, int32_t nrecurs);
|
|
|
|
extern void SetFirstWall(int32_t sectnum, int32_t wallnum, int32_t alsoynw);
|
|
extern int32_t fixspritesectors(void);
|
|
extern void clearkeys(void);
|
|
|
|
extern const char *ExtGetVer(void);
|
|
extern int32_t ExtInit(void);
|
|
extern int32_t ExtPreInit(int32_t argc,const char **argv);
|
|
extern int32_t ExtPostStartupWindow(void);
|
|
extern void ExtUnInit(void);
|
|
extern void ExtPreCheckKeys(void);
|
|
extern void ExtAnalyzeSprites(int32_t, int32_t, int32_t, int32_t);
|
|
extern void ExtCheckKeys(void);
|
|
extern void ExtPreLoadMap(void);
|
|
extern void ExtSetupMapFilename(const char *mapname);
|
|
extern void ExtLoadMap(const char *mapname);
|
|
extern int32_t ExtPreSaveMap(void);
|
|
extern void ExtSaveMap(const char *mapname);
|
|
extern const char *ExtGetSectorCaption(int16_t sectnum);
|
|
extern const char *ExtGetWallCaption(int16_t wallnum);
|
|
extern const char *ExtGetSpriteCaption(int16_t spritenum);
|
|
extern void ExtShowSectorData(int16_t sectnum);
|
|
extern void ExtShowWallData(int16_t wallnum);
|
|
extern void ExtShowSpriteData(int16_t spritenum);
|
|
extern void ExtEditSectorData(int16_t sectnum);
|
|
extern void ExtEditWallData(int16_t wallnum);
|
|
extern void ExtEditSpriteData(int16_t spritenum);
|
|
extern const char *ExtGetSectorType(int32_t lotag);
|
|
|
|
extern void B_SetBoardFileName(const char *fn);
|
|
extern int32_t LoadBoard(const char *filename, uint32_t flags);
|
|
extern const char *SaveBoard(const char *fn, uint32_t flags);
|
|
extern const char *GetSaveBoardFilename(const char *fn);
|
|
|
|
extern int32_t clockdir(int32_t wallstart);
|
|
extern int32_t loopinside(int32_t x, int32_t y, int16_t startwall);
|
|
|
|
enum {
|
|
// NOTE: These must not be changed, see e.g. loopinside().
|
|
CLOCKDIR_CW = 0, // outer loop
|
|
CLOCKDIR_CCW = 1, // inner loop
|
|
};
|
|
|
|
// <loopstart> has to be the starting (i.e. least index) wall of a loop!
|
|
//
|
|
// The returned value will be either
|
|
// - the starting wall of the next loop of this sector,
|
|
// - the first wall of the next sector, or
|
|
// - out of bounds (== MAXWALLS).
|
|
// Thus, it MUST be checked for a proper bound!
|
|
static inline int32_t get_nextloopstart(int32_t loopstart)
|
|
{
|
|
int32_t i = loopstart;
|
|
|
|
while (++i) // sic
|
|
if (wall[i].point2 == loopstart)
|
|
return i + 1;
|
|
|
|
return MAXWALLS;
|
|
}
|
|
|
|
#define CORRUPT_SECTOR (1<<17)
|
|
#define CORRUPT_WALL (1<<18)
|
|
#define CORRUPT_SPRITE (1<<19)
|
|
#define CORRUPT_MASK (CORRUPT_SECTOR|CORRUPT_WALL|CORRUPT_SPRITE)
|
|
#define MAXCORRUPTTHINGS 64
|
|
extern int32_t corruptlevel, numcorruptthings, corruptthings[MAXCORRUPTTHINGS];
|
|
extern int32_t autocorruptcheck;
|
|
extern int32_t corruptcheck_noalreadyrefd;
|
|
extern int32_t corrupt_tryfix_alt;
|
|
extern int32_t CheckMapCorruption(int32_t printfromlev, uint64_t tryfixing);
|
|
|
|
extern int32_t fixmaponsave_sprites;
|
|
extern int32_t m32_script_expertmode; // if true, make read-only vars writable
|
|
|
|
extern void showsectordata(int16_t sectnum, int16_t small);
|
|
extern void showwalldata(int16_t wallnum, int16_t small);
|
|
extern void showspritedata(int16_t spritenum, int16_t small);
|
|
|
|
extern void drawsmallabel(const char *text, char col, char backcol, int32_t dax, int32_t day, int32_t daz);
|
|
|
|
extern int32_t whitecol;
|
|
extern int32_t circlewall;
|
|
|
|
int32_t loadsetup(const char *fn); // from config.c
|
|
int32_t writesetup(const char *fn); // from config.c
|
|
|
|
void editinput(void);
|
|
void clearmidstatbar16(void);
|
|
void fade_editor_screen(int32_t keepcol);
|
|
|
|
// internal getnumber* helpers:
|
|
extern int32_t getnumber_internal1(char ch, int32_t *danumptr, int32_t maxnumber, char sign);
|
|
extern int32_t getnumber_autocomplete(const char *namestart, char ch, int32_t *danum, int32_t flags);
|
|
|
|
// always CRLF for us
|
|
#ifdef _WIN32
|
|
# define OURNEWL "\n"
|
|
#else
|
|
# define OURNEWL "\r\n"
|
|
#endif
|
|
|
|
#ifdef YAX_ENABLE
|
|
extern const char *yupdownwall[2];
|
|
extern const char *YUPDOWNWALL[2];
|
|
#endif
|
|
|
|
int32_t _getnumber256(const char *namestart, int32_t num, int32_t maxnumber, char sign, const char *(func)(int32_t));
|
|
#define getnumber256(namestart, num, maxnumber, sign) _getnumber256(namestart, num, maxnumber, sign, NULL)
|
|
int32_t _getnumber16(const char *namestart, int32_t num, int32_t maxnumber, char sign, const char *(func)(int32_t));
|
|
#define getnumber16(namestart, num, maxnumber, sign) _getnumber16(namestart, num, maxnumber, sign, NULL)
|
|
void printmessage256(int32_t x, int32_t y, const char *name);
|
|
void message(const char *fmt, ...) ATTRIBUTE((format(printf,1,2)));
|
|
void silentmessage(const char *fmt, ...) ATTRIBUTE((format(printf,1,2)));
|
|
extern int32_t AskIfSure(const char *text);
|
|
|
|
extern char getmessage[162], getmessageleng;
|
|
extern int32_t getmessagetimeoff;
|
|
|
|
extern int32_t mouseaction;
|
|
|
|
const char* getstring_simple(const char *querystr, const char *defaultstr, int32_t maxlen, int32_t completion);
|
|
|
|
// like snprintf, but pads the output buffer with 'fill' at the end
|
|
//int32_t snfillprintf(char *outbuf, size_t bufsiz, int32_t fill, const char *fmt, ...);
|
|
void _printmessage16(const char *fmt, ...) ATTRIBUTE((format(printf,1,2)));
|
|
|
|
#define printmessage16(fmt, ...) lastpm16time = totalclock, _printmessage16(fmt, ## __VA_ARGS__)
|
|
|
|
extern char lastpm16buf[156];
|
|
|
|
int32_t fillsector(int16_t sectnum, int32_t fillcolor); // fillcolor == -1: default (pulsating)
|
|
int32_t ask_if_sure(const char *query, uint32_t flags);
|
|
int32_t editor_ask_function(const char *question, const char *dachars, int32_t numchars);
|
|
|
|
void spriteoncfz(int32_t i, int32_t *czptr, int32_t *fzptr) ATTRIBUTE((nonnull(2,3)));
|
|
void DoSpriteOrnament(int32_t i);
|
|
|
|
void getpoint(int32_t searchxe, int32_t searchye, int32_t *x, int32_t *y);
|
|
int32_t getpointhighlight(int32_t xplc, int32_t yplc, int32_t point);
|
|
void update_highlight(void);
|
|
void update_highlightsector(void);
|
|
void reset_highlightsector(void);
|
|
void reset_highlight(void);
|
|
void ovh_whiteoutgrab(int32_t restoreredwalls);
|
|
|
|
int32_t inside_editor_curpos(int16_t sectnum);
|
|
void correct_sprite_yoffset(int32_t i);
|
|
|
|
void inflineintersect(int32_t x1, int32_t y1, int32_t x2, int32_t y2,
|
|
int32_t x3, int32_t y3, int32_t x4, int32_t y4,
|
|
int32_t *intx, int32_t *inty, int32_t *sign12, int32_t *sign34);
|
|
|
|
void ovhscrcoords(int32_t x, int32_t y, int32_t *scrx, int32_t *scry);
|
|
|
|
extern uint8_t hlsectorbitmap[MAXSECTORS>>3];
|
|
|
|
void test_map(int32_t mode);
|
|
|
|
extern void M32RunScript(const char *s);
|
|
|
|
////////// tag labeling system //////////
|
|
// max (strlen+1), i.e. array length to allocate for a tag label:
|
|
#define TAGLAB_MAX 40
|
|
|
|
extern int32_t taglab_load(const char *filename, int32_t flags);
|
|
extern int32_t taglab_save(const char *mapname);
|
|
|
|
extern void taglab_init();
|
|
extern int32_t taglab_add(const char *label, int16_t tag);
|
|
extern const char *taglab_getlabel(int16_t tag);
|
|
extern int32_t taglab_gettag(const char *label);
|
|
|
|
extern int32_t taglab_linktags(int32_t spritep, int32_t num);
|
|
extern int32_t taglab_getnextfreetag(int32_t *duetoptr);
|
|
|
|
extern int32_t showtags;
|
|
|
|
int32_t select_sprite_tag(int32_t spritenum);
|
|
|
|
|
|
#define NEXTWALL(i) (wall[wall[i].nextwall])
|
|
#define POINT2(i) (wall[wall[i].point2])
|
|
#define SPRITESEC(j) (sector[sprite[j].sectnum])
|
|
|
|
#define SCRIPTHISTSIZ 32 // should be the same as OSD_HISTORYDEPTH for maximum win, should be a power of two
|
|
extern char *scripthist[SCRIPTHISTSIZ];
|
|
extern int32_t scripthistend;
|
|
|
|
//////////////////// Aiming ////////////////////
|
|
#define SEARCH_WALL 0
|
|
#define SEARCH_CEILING 1
|
|
#define SEARCH_FLOOR 2
|
|
#define SEARCH_SPRITE 3
|
|
#define SEARCH_MASKWALL 4
|
|
|
|
#define ASSERT_AIMING (searchstat>=0 && searchstat<=4)
|
|
|
|
#define AIMING_AT_WALL (searchstat==0)
|
|
#define AIMING_AT_CEILING (searchstat==1)
|
|
#define AIMING_AT_FLOOR (searchstat==2)
|
|
#define AIMING_AT_SPRITE (searchstat==3)
|
|
#define AIMING_AT_MASKWALL (searchstat==4)
|
|
|
|
#define AIMING_AT_WALL_OR_MASK (AIMING_AT_WALL || AIMING_AT_MASKWALL)
|
|
#define AIMING_AT_CEILING_OR_FLOOR (AIMING_AT_CEILING || AIMING_AT_FLOOR)
|
|
|
|
// SaveBoard flags.
|
|
enum SaveBoardFlags
|
|
{
|
|
M32_SB_NOEXT = 1, // no ExtSaveMap (backup.map) and no taglabels saving
|
|
M32_SB_ASKOV = 2, // for NEW_MAP_FORMAT build, ask whether write map if going from V7/8 to VX
|
|
};
|
|
|
|
// showdebug is now used as a general informational on-screen display
|
|
#define M32_SHOWDEBUG
|
|
|
|
// this should be only used if there's no dependency on endwall after the loop.
|
|
// of course, users of this macro should know that it modifies startwall and endwall.
|
|
#define WALLS_OF_SECTOR(Sect, Itervar) \
|
|
startwall=sector[(Sect)].wallptr, endwall=startwall+sector[(Sect)].wallnum, Itervar=startwall; \
|
|
Itervar < endwall; \
|
|
Itervar++
|
|
|
|
#define SET_PROTECT_BITS(Var, Newval, Bitstoprotect) do { \
|
|
(Var) &= (Bitstoprotect); \
|
|
(Var) |= (Newval) & ~(Bitstoprotect); } while (0)
|
|
|
|
#define BTAG_MAX 65535
|
|
#define BZ_MAX 8388608
|
|
#define BHEINUM_MAX 32767
|
|
|
|
#define M32_MAXPALOOKUPS (MAXPALOOKUPS-RESERVEDPALS-1)
|
|
|
|
FORCE_INLINE int32_t atoi_safe(const char *str) { return (int32_t)Bstrtol(str, NULL, 10); }
|
|
|
|
FORCE_INLINE void inpclamp(int32_t *x, int32_t mi, int32_t ma)
|
|
{
|
|
if (*x > ma) *x = ma;
|
|
if (*x < mi) *x = mi;
|
|
}
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif
|