raze/source/common/2d
Simon dff31bcad2 Additional 2D drawer for fullscreen palette blend (for damage/pickups)
and also for drawing the crosshair and fps counter.
Required for RazeXR since the standard HUD 2D drawer is now scalable.
2023-01-16 20:14:08 +00:00
..
v_2ddrawer.cpp Additional 2D drawer for fullscreen palette blend (for damage/pickups) 2023-01-16 20:14:08 +00:00
v_2ddrawer.h Additional 2D drawer for fullscreen palette blend (for damage/pickups) 2023-01-16 20:14:08 +00:00
v_draw.cpp - got new CVar system from GZDoom. 2022-10-22 00:12:17 +02:00
v_draw.h Additional 2D drawer for fullscreen palette blend (for damage/pickups) 2023-01-16 20:14:08 +00:00
v_drawtext.cpp - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
wipe.cpp - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
wipe.h - backend update from GZDoom. 2022-10-02 20:33:18 +02:00