raze/polymer/eduke32
2016-06-15 07:08:40 +00:00
..
build Makefile: Revamp setup of all things SDL. 2016-06-15 07:08:35 +00:00
jit Bump jit/bcsave.lua to the one from LuaJIT 2.0.3. 2014-04-05 11:28:02 +00:00
package Remove trailing whitespace from anything we don't need to rebase from an upstream. 2016-06-05 04:46:28 +00:00
platform Delete all SDL_mixer Windows libs from our repo since they're not part of our automated build process, and are not recommended. 2016-06-15 07:08:40 +00:00
rsrc Remove trailing whitespace from anything we don't need to rebase from an upstream. 2016-06-05 04:46:28 +00:00
source Duke3D: Restore some accidentally-working cases of SEs 5, 6, 14, and 30 broken in r3161. 2016-06-10 18:23:15 +00:00
_clang-format Add my _clang-format file to the repository. These options are pretty close to what most of our code already looks like, the primary difference being that it enforces spaces between operators and operands. I was initially opposed to the spaces, but I would be lying if I said they didn't increase legibility of much of our code, in addition to making it a lot easier to identify the specific intent in cases where we have a lot of expressions nested within one another. DONT_BUILD. 2014-11-22 12:28:21 +00:00
Android.mk More Android build changes. DONT_BUILD. 2016-05-11 01:03:56 +00:00
eduke32.sln VS solution update. DONT_BUILD. 2016-05-13 22:15:34 +00:00
eduke32.vcxproj Makefile: Revamp setup of all things SDL. 2016-06-15 07:08:35 +00:00
eduke32.vcxproj.filters Android stuff. DONT_BUILD. 2016-03-14 00:07:28 +00:00
Makefile Makefile: Revamp setup of all things SDL. 2016-06-15 07:08:35 +00:00
Makefile.common Makefile: Revamp setup of all things SDL. 2016-06-15 07:08:35 +00:00
Makefile.deps Break out screen drawing stuff from game.c into screens.c and command line processing stuff into cmdline.c 2016-02-13 21:05:57 +00:00
Makefile.msvc Makefile: Revamp setup of all things SDL. 2016-06-15 07:08:35 +00:00