.. |
2d_d.cpp
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- Duke: replaced the game type macros with inline functions.
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2020-10-11 14:30:42 +02:00 |
2d_r.cpp
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- added texture aliases so that tiles can given real names in the texture manager.
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2020-10-06 19:26:22 +02:00 |
actors.cpp
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- moved some non-owner info out of the owner field.
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2020-11-04 20:40:07 +01:00 |
actors_d.cpp
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- fixed a few bad parameters.
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2020-11-04 20:39:39 +01:00 |
actors_lava.cpp
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- player.i, part 1
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2020-11-04 20:39:42 +01:00 |
actors_r.cpp
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- ported the sound code to actors and removed the inline helpers.
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2020-11-04 20:40:07 +01:00 |
animatesprites_d.cpp
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- fixed compilation of release build.
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2020-11-04 07:01:25 +01:00 |
animatesprites_r.cpp
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- fixed compilation of release build.
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2020-11-04 07:01:25 +01:00 |
bowling.cpp
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- henstand and bowling.
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2020-11-01 17:07:45 +01:00 |
ccmds.cpp
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- cheats.cpp and ccmds.cpp handled.
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2020-11-03 07:06:27 +01:00 |
cheats.cpp
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- fixed a few bad parameters.
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2020-11-04 20:39:39 +01:00 |
concmd.h
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- tabification of new sources and replacement of the CON instruction symbols.
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2020-06-21 22:55:09 +02:00 |
condef.h
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- added the remaining CON features from EDuke 2.x
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2020-09-17 23:06:54 +02:00 |
conlabel.h
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- Duke: added missing include guard to conlabel.h.
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2020-10-11 14:30:42 +02:00 |
conlabeldef.h
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- Blood/Duke/RR/SW: Unify the player's horizon function.
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2020-09-20 20:01:36 +10:00 |
constants.h
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- cleaned up the checkhitswitch interface to receive sprites as pointers.
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2020-11-04 19:55:15 +01:00 |
d_menu.cpp
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- findplayer
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2020-11-01 17:07:47 +01:00 |
dispatch.cpp
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- 3 more wrappers gone.
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2020-11-04 20:40:07 +01:00 |
duke3d.h
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- 3 more wrappers gone.
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2020-11-04 20:40:07 +01:00 |
dukeactor.h
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- two more
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2020-11-04 20:40:07 +01:00 |
flags_d.cpp
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- fall_common and its fallspecial subfunction.
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2020-11-01 10:48:26 +01:00 |
flags_r.cpp
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- fall_common and its fallspecial subfunction.
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2020-11-01 10:48:26 +01:00 |
funct.h
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- initcrane and spawneffector.
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2020-11-04 20:40:06 +01:00 |
game.cpp
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- set up the main menu background as default console background for Duke and its offspring games.
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2020-10-25 15:06:06 +01:00 |
game_misc.cpp
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- actorflag, actorfella, automap, animateaccess, holoduke spawn, initreactor.
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2020-11-03 19:21:43 +01:00 |
gamedef.cpp
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- fixed clearing of actorinfo.
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2020-10-15 01:34:24 +02:00 |
gameexec.cpp
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- player.i, part 1
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2020-11-04 20:39:42 +01:00 |
gameloop.cpp
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- fixed some issues with prematurely terminated sounds.
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2020-10-10 12:57:43 +02:00 |
gamevar.cpp
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- use an actor pointer in Get/SetGameVarID's parameters to weed out the ordering screwups.
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2020-11-03 19:21:43 +01:00 |
gamevar.h
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- use an actor pointer in Get/SetGameVarID's parameters to weed out the ordering screwups.
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2020-11-03 19:21:43 +01:00 |
global.cpp
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- cleaned up the checkhitswitch interface to receive sprites as pointers.
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2020-11-04 19:55:15 +01:00 |
global.h
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- cleaned up the checkhitswitch interface to receive sprites as pointers.
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2020-11-04 19:55:15 +01:00 |
hudweapon_d.cpp
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- access_spritenum
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2020-11-03 22:49:17 +01:00 |
hudweapon_r.cpp
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- use GetActor() wrapper in hud weapon code.
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2020-11-03 07:06:30 +01:00 |
inlines.h
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- player.i, part 1
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2020-11-04 20:39:42 +01:00 |
input.cpp
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- player.i, part 3
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2020-11-04 20:39:43 +01:00 |
interpolate.cpp
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- changed setsectinterpolate to receive a sector number, not a sprite number.
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2020-11-04 19:55:16 +01:00 |
namelist_d.h
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- ImageScroller WIP commit.
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2020-10-08 22:20:41 +02:00 |
namelist_r.h
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- moveexplosions.
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2020-11-01 17:07:45 +01:00 |
names.h
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- Most of Duke's menus work again.
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2020-10-07 20:32:43 +02:00 |
names_d.h
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- added texture aliases so that tiles can given real names in the texture manager.
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2020-10-06 19:26:22 +02:00 |
names_r.h
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- added texture aliases so that tiles can given real names in the texture manager.
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2020-10-06 19:26:22 +02:00 |
noise.cpp
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- movefta and ifhitsectors.
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2020-11-01 11:58:41 +01:00 |
player.cpp
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- player.i, part 3
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2020-11-04 20:39:43 +01:00 |
player_d.cpp
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- 3 more wrappers gone.
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2020-11-04 20:40:07 +01:00 |
player_r.cpp
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- 3 more wrappers gone.
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2020-11-04 20:40:07 +01:00 |
player_w.cpp
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- player.i, part 3
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2020-11-04 20:39:43 +01:00 |
prediction.cpp
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- handle the cheap-ass ROR code.
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2020-11-04 19:55:17 +01:00 |
prediction.h
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- gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke.
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2020-10-07 23:13:29 +11:00 |
premap.cpp
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- two more
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2020-11-04 20:40:07 +01:00 |
premap_d.cpp
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- first part of spawn.cpp.
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2020-11-04 20:40:06 +01:00 |
premap_r.cpp
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- the spawn dispatcher is no longer used.
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2020-11-04 20:40:06 +01:00 |
render.cpp
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- player.i, part 1
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2020-11-04 20:39:42 +01:00 |
savegame.cpp
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- 6 more loops.
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2020-11-04 19:55:17 +01:00 |
sbar.cpp
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- replaced "sprite[p->i]" globally.
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2020-11-03 19:21:42 +01:00 |
sbar.h
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- make DHUDFont an object.
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2020-10-31 13:20:54 +01:00 |
sbar_d.cpp
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- fixed compilation of release build.
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2020-11-04 07:01:25 +01:00 |
sbar_r.cpp
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- fixed compilation of release build.
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2020-11-04 07:01:25 +01:00 |
sectors.cpp
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- removed inline wrappers that are not needed anymore.
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2020-11-04 20:40:07 +01:00 |
sectors_d.cpp
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- first part of spawn.cpp.
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2020-11-04 20:40:06 +01:00 |
sectors_r.cpp
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- first part of spawn.cpp.
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2020-11-04 20:40:06 +01:00 |
soundefs.h
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- constant cleanup.
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2020-07-06 13:26:26 +02:00 |
sounds.cpp
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- ported the sound code to actors and removed the inline helpers.
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2020-11-04 20:40:07 +01:00 |
sounds.h
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- ported the sound code to actors and removed the inline helpers.
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2020-11-04 20:40:07 +01:00 |
spawn.cpp
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- moved some non-owner info out of the owner field.
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2020-11-04 20:40:07 +01:00 |
spawn_d.cpp
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- two more
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2020-11-04 20:40:07 +01:00 |
spawn_r.cpp
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- two more
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2020-11-04 20:40:07 +01:00 |
types.h
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- moved some non-owner info out of the owner field.
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2020-11-04 20:40:07 +01:00 |