raze/source
2021-11-29 00:55:24 +01:00
..
build - girlninj.cpp 2021-11-29 00:55:18 +01:00
common - Move InputScale() out of inputstate.cpp and into i_time.cpp as I_GetInputFrac() to make it available to GZDoom for potential future requirements. 2021-11-29 00:55:01 +01:00
core - Adjust PlayerHorizon and PlayerAngle struct member scaletozero() to consistently return to zero at the same speed for synchronised and unsynchronised input at any framerate from 60 fps to at least 1000 fps. 2021-11-29 00:55:15 +01:00
games - player.cpp global search & replace. 2021-11-29 00:55:24 +01:00
glbackend
platform
thirdparty
CMakeLists.txt
g_pch.h
gitinfo.cpp