raze/polymer
helixhorned 4a6ded3f98 engine: fix a possible crash with texel-hitscan.
Reproduced as follows (assuming all tiles have texel-hitscan for simplicity):
In E2L5, shoot the opening switch with the shotgun, aiming for the border.
The crash occurs because the *other*, depressed switch tile isn't yet loaded
when we index into its tile storage. Dereferencing 0+small number == BAD!

git-svn-id: https://svn.eduke32.com/eduke32@3364 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-02 22:33:27 +00:00
..
eduke32 engine: fix a possible crash with texel-hitscan. 2013-01-02 22:33:27 +00:00
synthesis.sh Revert "Make synthesis use i686-w64-mingw32-gcc-4.7.2-release-linux64 + native NASM." 2012-12-31 23:39:36 +00:00