raze/polymer/eduke32/Makefile
2013-12-31 11:52:01 +00:00

570 lines
17 KiB
Makefile

#
# EDuke32 Makefile for GNU Make
#
include Makefile.common
# Build locations
#
SRC=source
RSRC=rsrc
ESRC=$(EROOT)/src
EINC=$(EROOT)/include
INC=$(SRC)
o=o
# ENETROOT=$(ESRC)/enet
ifneq (0,$(RELEASE))
# Debugging disabled
debug+= $(F_NO_STACK_PROTECTOR)
else
# Debugging enabled
ifneq (0,$(KRANDDEBUG))
debug+= -fno-inline -fno-inline-functions -fno-inline-functions-called-once
endif
endif
OURCOMMONFLAGS=$(BASECOMMONFLAGS) \
-I$(INC) -I$(EINC) -I$(SRC)/jmact -I$(JAUDIOLIBDIR)/include -I$(ENETDIR)/include
OURCFLAGS=$(OURCOMMONFLAGS) $(BASECFLAGS)
OURCXXFLAGS=$(BASECXXFLAGS)
OURCONLYFLAGS=$(BASECONLYFLAGS)
OURASFLAGS=$(BASEASFLAGS)
PRINTLDFLAGS=$(BASELDFLAGS)
OURLDFLAGS=$(OURCOMMONFLAGS) $(PRINTLDFLAGS)
# Game/editor-specific linker options
GAMELDFLAGS=
EDITORLDFLAGS=
LIBS=
LIBDIRS=
JAUDIOLIBDIR=$(SRC)/jaudiolib
JAUDIOLIB=libjfaudiolib.a
ENETDIR=$(SRC)/enet
ENETLIB=libenet.a
ifeq ($(NETCODE),0)
ENET_TARGET=
else
ENET_TARGET=$(ENETDIR)/$(ENETLIB)
endif
include $(EROOT)/Makefile.shared
# The reasoning for this order is so SDL_mixer can link to SDL, etc.
OURLIBS=$(LIBDIRS) $(BASELIBDIRS) $(BUILDLIBDIRS) $(LIBS) $(BASELIBS) $(BUILDLIBS)
EDUKE32 ?= eduke32$(EXESUFFIX)
MAPSTER32 ?= mapster32$(EXESUFFIX)
EDUKE32_TARGET:=$(EDUKE32)
MAPSTER32_TARGET:=$(MAPSTER32)
ifndef EBACKTRACEDLL
EBACKTRACEDLL = ebacktrace1.dll
ifeq ($(findstring x86_64,$(COMPILERTARGET)),x86_64)
EBACKTRACEDLL = ebacktrace1-64.dll
endif
endif
EBACKTRACEDLL_TARGET:=$(EBACKTRACEDLL)
ifeq ($(PLATFORM),WINDOWS)
OBJ=$(SRC)/obj_win
EOBJ=$(SRC)/eobj_win
else
ifeq ($(SUBPLATFORM),LINUX)
LIBS+= -lrt
endif
OBJ=$(SRC)/obj
EOBJ=$(SRC)/eobj
endif
JMACTOBJ=$(OBJ)/file_lib.$o \
$(OBJ)/control.$o \
$(OBJ)/keyboard.$o \
$(OBJ)/mouse.$o \
$(OBJ)/joystick.$o \
$(OBJ)/mathutil.$o \
$(OBJ)/scriplib.$o \
$(OBJ)/animlib.$o
GAMEOBJS=$(OBJ)/game.$o \
$(OBJ)/actors.$o \
$(OBJ)/anim.$o \
$(OBJ)/common.$o \
$(OBJ)/config.$o \
$(OBJ)/demo.$o \
$(OBJ)/gamedef.$o \
$(OBJ)/gameexec.$o \
$(OBJ)/gamevars.$o \
$(OBJ)/global.$o \
$(OBJ)/input.$o \
$(OBJ)/menus.$o \
$(OBJ)/namesdyn.$o \
$(OBJ)/net.$o \
$(OBJ)/player.$o \
$(OBJ)/premap.$o \
$(OBJ)/savegame.$o \
$(OBJ)/sector.$o \
$(OBJ)/rts.$o \
$(OBJ)/osdfuncs.$o \
$(OBJ)/osdcmds.$o \
$(OBJ)/grpscan.$o \
$(OBJ)/sounds.$o \
$(OBJ)/soundsdyn.$o \
$(JMACTOBJ)
EDITOROBJS=$(OBJ)/astub.$o \
$(OBJ)/common.$o \
$(OBJ)/m32def.$o \
$(OBJ)/m32exec.$o \
$(OBJ)/m32vars.$o \
$(OBJ)/mathutil.$o \
$(OBJ)/sounds_mapster32.$o
ifneq ($(USE_LIBVPX),0)
GAMEOBJS+= $(OBJ)/animvpx.$o
endif
ifneq (0,$(DISABLEINLINING))
GAMEOBJS+= $(OBJ)/game_inline.$o \
$(OBJ)/actors_inline.$o \
$(OBJ)/sector_inline.$o
endif
MISCGAMEDEPS=
MISCEDITORDEPS=
## Lunatic devel
ifneq (0,$(LUNATIC))
LUNATIC_COMMON_OBJS = \
$(OBJ)/luaJIT_BC_defs_common.$o \
$(OBJ)/luaJIT_BC_engine_maptext.$o \
$(OBJ)/luaJIT_BC_engine.$o \
$(OBJ)/luaJIT_BC_bcarray.$o \
$(OBJ)/luaJIT_BC_bcheck.$o \
$(OBJ)/luaJIT_BC_bitar.$o \
$(OBJ)/luaJIT_BC_xmath.$o \
$(OBJ)/luaJIT_BC_v.$o \
$(OBJ)/luaJIT_BC_dump.$o \
$(OBJ)/luaJIT_BC_dis_x86.$o \
$(OBJ)/luaJIT_BC_dis_x64.$o \
# TODO: remove debugging modules from release build
EDITOROBJS+= $(OBJ)/lunatic_m32.$o $(LUNATIC_COMMON_OBJS)
GAMEOBJS+= $(OBJ)/lunatic_game.$o $(LUNATIC_COMMON_OBJS)
EDITOROBJS+= $(OBJ)/luaJIT_BC_defs_m32.$o
ifneq ($(PLATFORM),WINDOWS)
# On non-Windows, we expect to have liblpeg.a (or a symlink to it) in source/.
# On Windows, it will reside in platform/Windows/lib32 or lib64.
LIBDIRS+= -L$(OBJ)/..
ifeq ($(realpath $(OBJ)/../liblpeg.a),)
# XXX: This cripples "make clean" etc. too, but IMO it's better than warning.
$(error "liblpeg.a not found in $(realpath $(OBJ)/..)")
endif
endif
LIBS+= -llpeg
GAMEOBJS+= $(OBJ)/luaJIT_BC_con_lang.$o \
$(OBJ)/luaJIT_BC_lunacon.$o \
$(OBJ)/luaJIT_BC_randgen.$o \
$(OBJ)/luaJIT_BC_stat.$o \
$(OBJ)/luaJIT_BC_control.$o \
$(OBJ)/luaJIT_BC_defs.$o \
$(OBJ)/luaJIT_BC_savegame.$o \
$(OBJ)/luaJIT_BC_fs.$o \
# now, take care of having the necessary symbols (sector, wall, etc.) in the
# executable no matter what the debugging level
ifeq ($(PLATFORM),DARWIN)
# strip on OSX says: removing global symbols from a final linked no longer supported.
# Use -exported_symbols_list at link time when building
# But, following _their_ directions does not give us the symbols! wtf?
ifneq ($(STRIP),0)
STRIP+= -s $(SRC)/lunatic/dynsymlist_osx
endif
MISCGAMEDEPS+= $(SRC)/lunatic/dynsymlist_osx
PRINTLDFLAGS+= -pagezero_size 10000 -image_base 100000000 #-Wl,-alias_list -Wl,$(SRC)/lunatic/aliases_list #-exported_symbols_list $(SRC)/lunatic/dynsymlist_osx
endif
ifeq ($(PLATFORM),WINDOWS)
override STRIP=
MISCGAMEDEPS+= $(SRC)/lunatic/eduke32.def
GAMELDFLAGS+= $(SRC)/lunatic/eduke32.def
MISCEDITORDEPS+= $(SRC)/lunatic/mapster32.def
EDITORLDFLAGS+= $(SRC)/lunatic/mapster32.def
endif
ifeq ($(SUBPLATFORM),LINUX)
override STRIP=
GAMELDFLAGS+= -Wl,--dynamic-list=$(SRC)/lunatic/dynsymlist
EDITORLDFLAGS+= -Wl,--dynamic-list=$(SRC)/lunatic/dynsymlist_m32
endif
endif
# PLATFORM SPECIFIC SETTINGS
ifeq ($(SUBPLATFORM),LINUX)
ifeq (0,$(CLANG))
OURCOMMONFLAGS += -fno-pic
endif
OURASFLAGS += -f elf
LIBS += -lFLAC -lvorbisfile -lvorbis -logg
endif
ifeq ($(PLATFORM),DARWIN)
OURCOMMONFLAGS += -fno-pic
LIBDIRS += -L$(abspath $(JAUDIOLIBDIR)/third-party/Apple/lib)
ifneq ($(findstring x86_64,$(ARCH)),x86_64)
ifeq (,$(ARCH))
ifneq ($(findstring x86_64,$(SYSARCH)),x86_64)
LIBS += -read_only_relocs suppress
endif
else
LIBS += -read_only_relocs suppress
endif
endif
ifeq (1,$(SDL_FRAMEWORK))
OURCOMMONFLAGS += -I$(APPLE_FRAMEWORKS)/SDL.framework/Headers \
-I$(APPLE_FRAMEWORKS)/SDL_mixer.framework/Headers
LIBS += -lFLAC -lvorbisfile -lvorbis -logg -lm \
-Wl,-framework,SDL -Wl,-framework,SDL_mixer platform/Apple/lib/libSDLmain.a \
-Wl,-framework,Cocoa -Wl,-framework,Carbon -Wl,-framework,OpenGL \
-Wl,-framework,CoreMidi -Wl,-framework,AudioUnit \
-Wl,-framework,AudioToolbox -Wl,-framework,IOKit -Wl,-framework,AGL \
-Wl,-framework,QuickTime -lm \
-Wl,-rpath -Wl,"@loader_path/../Frameworks"
# We have SDLMain.m from the OSX SDL package in the Apple/ subdir:
EDITOROBJS+=$(OBJ)/SDLMain.$o
GAMEOBJS+=$(OBJ)/SDLMain.$o
else
OURCOMMONFLAGS += -I$(SDLROOT)/include -I$(SDLROOT)/include/SDL
LIBS += -lFLAC -lvorbisfile -lvorbis -logg -lm -lSDL_mixer \
-Wl,-framework,Cocoa -Wl,-framework,Carbon -Wl,-framework,OpenGL \
-Wl,-framework,CoreMidi -Wl,-framework,AudioUnit \
-Wl,-framework,AudioToolbox -Wl,-framework,IOKit -Wl,-framework,AGL \
-Wl,-framework,QuickTime -lm
endif
ifneq (0,$(OSX_STARTUPWINDOW))
GAMEOBJS+=$(OBJ)/GrpFile.game.$o $(OBJ)/GameListSource.game.$o $(OBJ)/startosx.game.$o
endif
OURASFLAGS += -f macho
endif
ifeq ($(PLATFORM),WINDOWS)
OURCOMMONFLAGS += -fno-pic -DUNDERSCORES
OURASFLAGS+= -DUNDERSCORES -f win32
LIBS += -lFLAC -lvorbisfile -lvorbis -logg
LIBDIRS += -L$(abspath $(JAUDIOLIBDIR)/third-party/Windows/lib$(WINLIB))
GAMEOBJS+= $(OBJ)/gameres.$o $(OBJ)/winbits.$o $(OBJ)/startwin.game.$o
EDITOROBJS+= $(OBJ)/buildres.$o
JAUDIOLIB=libjfaudiolib_win32.a
ENETLIB=libenet_win32.a
OURCOMMONFLAGS += -I$(DXROOT) -I$(DXROOT)/include
ifeq ($(MIXERTYPE),WIN)
LIBS+= -ldsound
GAMEOBJS+= $(OBJ)/music.$o $(OBJ)/midi.$o $(OBJ)/mpu401.$o
endif
endif
# -lGLU to build with gluBuild2DMipmaps
ifeq ($(RENDERTYPE),SDL)
ifeq (1,$(HAVE_GTK2))
OURCOMMONFLAGS+= -DHAVE_GTK2 $(shell pkg-config --cflags gtk+-2.0)
GAMEOBJS+= $(OBJ)/game_banner.$o $(OBJ)/startgtk.game.$o
EDITOROBJS+= $(OBJ)/editor_banner.$o
endif
GAMEOBJS+= $(OBJ)/game_icon.$o
EDITOROBJS+= $(OBJ)/build_icon.$o
endif
ifeq ($(MIXERTYPE),SDL)
ifeq ($(PLATFORM),WINDOWS)
OURCOMMONFLAGS += -I$(SDLROOT)/include -I$(SDLROOT)/include/SDL
ifeq ($(SDL_TARGET),1)
LIBS+= platform/Windows/lib$(WINLIB)/SDL_mixer.lib
else
LIBS+= -l$(SDLNAME)_mixer
endif
LIBDIRS+= -L$(SDLROOT)/lib
else
ifneq ($(PLATFORM),DARWIN)
LIBS+= -l$(SDLNAME)_mixer
endif
endif
GAMEOBJS+= $(OBJ)/sdlmusic.$o
endif
OURCOMMONFLAGS+= $(BUILDCOMMONFLAGS)
ifeq ($(PLATFORM),WINDOWS)
ifneq ($(findstring x86_64,$(COMPILERTARGET)),x86_64)
PRINTLDFLAGS+= -Wl,--large-address-aware
endif
endif
#ifneq (0,$(KRANDDEBUG))
ifeq ($(PLATFORM),DARWIN)
PRINTLDFLAGS+=-Wl,-map -Wl,$@.memmap
else
PRINTLDFLAGS+=-Wl,-Map=$@.memmap
endif
#endif
ifneq (0,$(PROFILER))
PRINTLDFLAGS+=-pg
endif
ifeq ($(PLATFORM),WII)
PRINTLDFLAGS+= -mrvl -meabi -mhard-float -Wl,--gc-sections -Wl,-Map,$(notdir $@).map
# -msdata=eabi
endif
COMPILER=$(CC) $(OURCONLYFLAGS)
LINKER=$(L_CC)
ifneq ($(CPLUSPLUS),0)
COMPILER=$(CXX) $(OURCXXFLAGS)
LINKER=$(L_CXX)
endif
ifeq ($(PRETTY_OUTPUT),1)
.SILENT:
endif
.PHONY: clean all engine $(EOBJ)/$(ENGINELIB) $(EOBJ)/$(EDITORLIB) $(JAUDIOLIBDIR)/$(JAUDIOLIB) $(ENETDIR)/$(ENETLIB)
# TARGETS
UTILOBJS=$(OBJ)/ivfrate.$o
UTILS=ivfrate$(EXESUFFIX)
all: start $(EDUKE32_TARGET) $(MAPSTER32_TARGET) finish
ifneq (,$(EDUKE32_TARGET))
@ls -l $(EDUKE32)
endif
ifneq (,$(MAPSTER32_TARGET))
@ls -l $(MAPSTER32)
endif
ebacktrace: start $(EBACKTRACEDLL_TARGET) finish
ifneq (,$(EBACKTRACEDLL_TARGET))
@ls -l $(EBACKTRACEDLL)
endif
utils: start $(UTILS) finish
@ls -l $(UTILS)
start:
$(BUILD_STARTED)
finish:
$(BUILD_FINISHED)
$(EDUKE32): $(GAMEOBJS) $(EOBJ)/$(ENGINELIB) $(JAUDIOLIBDIR)/$(JAUDIOLIB) $(ENET_TARGET) $(MISCGAMEDEPS)
$(LINK_STATUS)
if $(LINKER) -o $@ $^ $(OURLDFLAGS) $(GAMELDFLAGS) $(OURLIBS) $(STATICSTDCPP); then $(LINK_OK); else $(LINK_FAILED); fi
ifneq ($(STRIP),)
$(STRIP) $(EDUKE32)
endif
ifeq ($(PLATFORM),DARWIN)
cp -RPf "platform/Apple/bundles/EDuke32.app" "./"
mkdir -p "EDuke32.app/Contents/MacOS"
cp -f "$(EDUKE32)" "EDuke32.app/Contents/MacOS/"
endif
$(MAPSTER32): $(EDITOROBJS) $(EOBJ)/$(ENGINELIB) $(EOBJ)/$(EDITORLIB) $(JAUDIOLIBDIR)/$(JAUDIOLIB) $(MISCEDITORDEPS)
$(LINK_STATUS)
if $(LINKER) -o $@ $^ $(OURLDFLAGS) $(EDITORLDFLAGS) $(OURLIBS) $(STATICSTDCPP); then $(LINK_OK); else $(LINK_FAILED); fi
ifneq ($(STRIP),)
$(STRIP) $(MAPSTER32)
endif
ifeq ($(PLATFORM),DARWIN)
cp -RPf "platform/Apple/bundles/Mapster32.app" "./"
mkdir -p "Mapster32.app/Contents/MacOS"
cp -f "$(MAPSTER32)" "Mapster32.app/Contents/MacOS/"
endif
include Makefile.deps
.PHONY: enginelib editorlib
enginelib editorlib:
-mkdir -p $(EOBJ)
ifeq ($(PRETTY_OUTPUT),1)
printf "\033[K\033[0;35mChanging dir to \033[1;35m$(CURDIR)/$(EROOT)\033[0;35m \033[0m\n"
endif
$(MAKE) -C $(EROOT)/ "OBJ=../$(EOBJ)" $@ LUNATIC=$(LUNATIC)
ifeq ($(PRETTY_OUTPUT),1)
printf "\033[K\033[0;35mChanging dir to \033[1;35m$(CURDIR)\033[0;35m \033[0m\n"
endif
$(EOBJ)/$(ENGINELIB): enginelib
$(EOBJ)/$(EDITORLIB): editorlib
$(JAUDIOLIBDIR)/$(JAUDIOLIB):
ifeq ($(PRETTY_OUTPUT),1)
printf "\033[K\033[0;35mChanging dir to \033[1;35m$(CURDIR)/$(JAUDIOLIBDIR)\033[0;35m \033[0m\n"
endif
$(MAKE) -C $(JAUDIOLIBDIR)
ifeq ($(PRETTY_OUTPUT),1)
printf "\033[K\033[0;35mChanging dir to \033[1;35m$(CURDIR)\033[0;35m \033[0m\n"
endif
$(ENETDIR)/$(ENETLIB):
ifeq ($(PRETTY_OUTPUT),1)
printf "\033[K\033[0;35mChanging dir to \033[1;35m$(CURDIR)/$(ENETDIR)\033[0;35m \033[0m\n"
endif
$(MAKE) -C $(ENETDIR)
ifeq ($(PRETTY_OUTPUT),1)
printf "\033[K\033[0;35mChanging dir to \033[1;35m$(CURDIR)\033[0;35m \033[0m\n"
endif
# RULES
$(EBACKTRACEDLL): platform/Windows/src/backtrace.c
$(COMPILE_STATUS)
if $(CC) $(OURCONLYFLAGS) -O2 -shared -Wall -Wextra -static-libgcc -I$(EINC) -o $@ $^ -lbfd -liberty -limagehlp; then $(COMPILE_OK); else $(COMPILE_FAILED); fi
$(OBJ)/%.$o: $(SRC)/%.nasm
$(COMPILE_STATUS)
$(AS) $(OURASFLAGS) $< -o $@
$(OBJ)/%.$o: $(SRC)/%.c
$(COMPILE_STATUS)
if $(COMPILER) $(OURCFLAGS) -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi
#### Frama-C and related
.PHONY: print-compiler-options
print-compiler-options:
@echo "$(OURCFLAGS)"
#frama-c-check:
# frama-c -machdep x86_64 -cpp-command "gcc -C -E $(OURCFLAGS)" -no-annot -val source/anim.c
#### Utilities
$(OBJ)/%.$o: $(SRC)/util/%.c
$(COMPILE_STATUS)
if $(COMPILER) $(OURCFLAGS) -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi
ivfrate$(EXESUFFIX): $(OBJ)/ivfrate.$o
$(ONESTEP_STATUS)
if $(LINKER) -o $@ $^ $(OURLDFLAGS) $(OURLIBS); then $(ONESTEP_OK); else $(ONESTEP_FAILED); fi
#### Lunatic
# Create object files directly with luajit
$(OBJ)/luaJIT_BC_%.$o: $(MAKEFILE_COMMON_DIR)/source/lunatic/%.lua
$(COMPILE_STATUS)
if $(LUAJIT) -bg $(LUAJIT_BCOPTS) $< $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi
# Same thing for defs.ilua which I'm too reluctant to rename now:
# NOTE: The target path must match EXACTLY with that of the DEFS_BC_SIZE
# determination in Makefile.common, because it is embedded into the bytecode as
# debugging information.
$(OBJ)/luaJIT_BC_%.$o: $(MAKEFILE_COMMON_DIR)/source/lunatic/%.ilua
if $(LUAJIT) -bg $(LUAJIT_BCOPTS) $< $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi
$(OBJ)/%.$o: $(SRC)/lunatic/%.c
$(COMPILE_STATUS)
if $(COMPILER) $(OURCFLAGS) -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi
# TODO: _m32
# List of exported symbols, OS X
$(SRC)/lunatic/dynsymlist_osx: $(SRC)/lunatic/dynsymlist
sed 's/[{};]//g;s/[A-Za-z_][A-Za-z_0-9]*/_&/g' $< > $@
#$(SRC)/lunatic/aliases_list: $(SRC)/lunatic/dynsymlist_osx
# sed 's/_\([A-Za-z_][A-Za-z_0-9]*\)/_\1 \1/g' $< > $@
# List of exported symbols, Windows
$(SRC)/lunatic/eduke32.def: $(SRC)/lunatic/dynsymlist
echo EXPORTS > $@
sed 's/[{};]//g' $< >> $@
$(SRC)/lunatic/mapster32.def: $(SRC)/lunatic/dynsymlist_m32
echo EXPORTS > $@
sed 's/[{};]//g' $< >> $@
####
$(OBJ)/%.$o: platform/Apple/%.m
$(COMPILE_STATUS)
if $(COMPILER) $(OURCFLAGS) -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi
$(OBJ)/%.$o: $(SRC)/%.m
$(COMPILE_STATUS)
if $(COMPILER) $(OURCFLAGS) -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi
$(OBJ)/%.$o: $(SRC)/%.cc
$(COMPILE_STATUS)
if $(CXX) $(OURCXXFLAGS) $(OURCFLAGS) -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi
$(OBJ)/%.$o: $(SRC)/%.cpp
$(COMPILE_STATUS)
if $(CXX) $(OURCXXFLAGS) $(OURCFLAGS) -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi
$(OBJ)/%.$o: $(SRC)/%.cxx
$(COMPILE_STATUS)
if $(CXX) $(OURCXXFLAGS) $(OURCFLAGS) -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi
$(OBJ)/%.$o: $(SRC)/jmact/%.c
$(COMPILE_STATUS)
if $(COMPILER) $(OURCFLAGS) -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi
$(OBJ)/%.$o: $(SRC)/misc/%.rc
$(COMPILE_STATUS)
if $(RC) -i $< -o $@ --include-dir=$(EINC) --include-dir=$(SRC) -DPOLYMER=$(POLYMER); then $(COMPILE_OK); else $(COMPILE_FAILED); fi
$(OBJ)/%.$o: $(RSRC)/%.c
$(COMPILE_STATUS)
if $(COMPILER) $(OURCFLAGS) -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi
$(OBJ)/game_banner.$o: $(RSRC)/game_banner.c
$(COMPILE_STATUS)
if $(COMPILER) $(OURCFLAGS) -Wno-pointer-sign -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi
$(OBJ)/editor_banner.$o: $(RSRC)/editor_banner.c
$(COMPILE_STATUS)
if $(COMPILER) $(OURCFLAGS) -Wno-pointer-sign -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi
$(RSRC)/game_banner.c: $(RSRC)/game.bmp
echo "#include <gdk-pixbuf/gdk-pixdata.h>" > $@
echo "extern const GdkPixdata startbanner_pixdata;" >> $@
gdk-pixbuf-csource --extern --struct --raw --name=startbanner_pixdata $^ | sed 's/load_inc//' >> $@
$(RSRC)/editor_banner.c: $(RSRC)/build.bmp
echo "#include <gdk-pixbuf/gdk-pixdata.h>" > $@
echo "extern const GdkPixdata startbanner_pixdata;" >> $@
gdk-pixbuf-csource --extern --struct --raw --name=startbanner_pixdata $^ | sed 's/load_inc//' >> $@
# PHONIES
clean:
-rm -f $(OBJ)/* $(EDUKE32) $(EDUKE32).memmap $(MAPSTER32) $(MAPSTER32).memmap core* && $(MAKE) -C $(JAUDIOLIBDIR) clean && $(MAKE) -C $(ENETDIR) clean
ifeq ($(PLATFORM),DARWIN)
-rm -rf EDuke32.app Mapster32.app
endif
echo -n "" > $(OBJ)/keep.me
cleanutils:
-rm -f $(UTILS) $(UTILOBJS) $(addsuffix .memmap, $(UTILS))
veryclean: clean cleanutils
-rm -f $(EOBJ)/* $(RSRC)/*banner* $(EBACKTRACEDLL)
echo -n "" > $(EOBJ)/keep.me
printutils:
echo "$(UTILS)"