raze/source/games/exhumed/src
Christoph Oelckers c2fc7577db - cleanup of 3D viewport code.
Removes all the hackery that Polymost needed and now uses a sane struct to store the info.
2022-08-05 17:04:45 +02:00
..
2d.cpp - avoid larger time jumps in Ramses text scroll. 2022-01-04 12:42:45 +01:00
aistuff.h
anims.cpp -renamed spritetype’s owner field to ‚intowner‘ 2022-05-24 00:30:41 +02:00
anubis.cpp -renamed spritetype’s owner field to ‚intowner‘ 2022-05-24 00:30:41 +02:00
bubbles.cpp -renamed spritetype’s owner field to ‚intowner‘ 2022-05-24 00:30:41 +02:00
bullet.cpp - store indices in sectionsPerSector. 2022-02-20 23:11:04 +01:00
cd.cpp - Exhumed: use the loop flag when starting music. 2022-01-04 12:42:45 +01:00
cheats.cpp
d_menu.cpp
engine.h
enginesubs.cpp
exhumed.cpp - Exhumed: Properly fix interpolation issues when at the end of the level instead of trying to back up everything. 2022-02-20 20:35:35 +11:00
exhumed.h - fixed: The new renderer still called the Polymost screen finish function. 2022-01-08 13:50:47 +01:00
exhumedactor.h
fish.cpp -renamed spritetype’s owner field to ‚intowner‘ 2022-05-24 00:30:41 +02:00
freelistarray.h
gameloop.cpp - add level names to title bar (and by proxy, to RPC) 2022-03-18 05:06:58 -04:00
grenade.cpp -renamed spritetype’s owner field to ‚intowner‘ 2022-05-24 00:30:41 +02:00
gun.cpp - Exhumed: pin death arms to the right side of the screen 2022-05-06 00:03:54 +02:00
init.cpp - fixed sprite indices for map spawned sprites. 2022-03-20 12:08:47 +01:00
input.cpp
input.h
items.cpp -renamed spritetype’s owner field to ‚intowner‘ 2022-05-24 00:30:41 +02:00
lavadude.cpp -renamed spritetype’s owner field to ‚intowner‘ 2022-05-24 00:30:41 +02:00
light.cpp
lighting.cpp - changed math utilities to floating point coordinate system. 2022-02-15 22:18:26 +01:00
lion.cpp -renamed spritetype’s owner field to ‚intowner‘ 2022-05-24 00:30:41 +02:00
map.cpp - cleanup of 3D viewport code. 2022-08-05 17:04:45 +02:00
menu.cpp
move.cpp -renamed spritetype’s owner field to ‚intowner‘ 2022-05-24 00:30:41 +02:00
movie.cpp
mummy.cpp -renamed spritetype’s owner field to ‚intowner‘ 2022-05-24 00:30:41 +02:00
namelist.h
names.h
object.cpp -renamed spritetype’s owner field to ‚intowner‘ 2022-05-24 00:30:41 +02:00
osdcmds.cpp - moved opos and oang to DCoreActor. 2021-12-30 18:21:02 +01:00
player.cpp Revert "- Simplify PlayerHorizon::settarget() by adding a dedicated angle setter that resets interpolated value as well." 2022-06-06 18:41:45 +10:00
player.h
queen.cpp -renamed spritetype’s owner field to ‚intowner‘ 2022-05-24 00:30:41 +02:00
ra.cpp -renamed spritetype’s owner field to ‚intowner‘ 2022-05-24 00:30:41 +02:00
ramses.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
random.cpp
rat.cpp - Exhumed: fix position init in BuildfRat 2022-08-05 09:41:25 +02:00
rex.cpp -renamed spritetype’s owner field to ‚intowner‘ 2022-05-24 00:30:41 +02:00
roach.cpp -renamed spritetype’s owner field to ‚intowner‘ 2022-05-24 00:30:41 +02:00
runlist.cpp -renamed spritetype’s owner field to ‚intowner‘ 2022-05-24 00:30:41 +02:00
save.cpp - sky management rework. 2022-01-16 12:12:43 +01:00
scorp.cpp -renamed spritetype’s owner field to ‚intowner‘ 2022-05-24 00:30:41 +02:00
sequence.cpp - Exhumed: pin death arms to the right side of the screen 2022-05-06 00:03:54 +02:00
sequence.h - Exhumed: pin death arms to the right side of the screen 2022-05-06 00:03:54 +02:00
set.cpp -renamed spritetype’s owner field to ‚intowner‘ 2022-05-24 00:30:41 +02:00
snake.cpp -renamed spritetype’s owner field to ‚intowner‘ 2022-05-24 00:30:41 +02:00
sound.cpp -use an access function for reading wall positions so that we have a non-modifiable value wherever this is possible. 2022-02-15 22:18:23 +01:00
sound.h
spider.cpp -renamed spritetype’s owner field to ‚intowner‘ 2022-05-24 00:30:41 +02:00
status.cpp - cleanup of 3D viewport code. 2022-08-05 17:04:45 +02:00
status.h
switch.cpp -use an access function for reading wall positions so that we have a non-modifiable value wherever this is possible. 2022-02-15 22:18:23 +01:00
trigdat.cpp
view.cpp - cleanup of 3D viewport code. 2022-08-05 17:04:45 +02:00
view.h
wasp.cpp -renamed spritetype’s owner field to ‚intowner‘ 2022-05-24 00:30:41 +02:00