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2d.cpp
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- avoid larger time jumps in Ramses text scroll.
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2022-01-04 12:42:45 +01:00 |
aistuff.h
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anims.cpp
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-renamed spritetype’s owner field to ‚intowner‘
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2022-05-24 00:30:41 +02:00 |
anubis.cpp
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-renamed spritetype’s owner field to ‚intowner‘
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2022-05-24 00:30:41 +02:00 |
bubbles.cpp
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-renamed spritetype’s owner field to ‚intowner‘
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2022-05-24 00:30:41 +02:00 |
bullet.cpp
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- store indices in sectionsPerSector.
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2022-02-20 23:11:04 +01:00 |
cd.cpp
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- Exhumed: use the loop flag when starting music.
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2022-01-04 12:42:45 +01:00 |
cheats.cpp
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d_menu.cpp
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engine.h
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enginesubs.cpp
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exhumed.cpp
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- Exhumed: Properly fix interpolation issues when at the end of the level instead of trying to back up everything.
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2022-02-20 20:35:35 +11:00 |
exhumed.h
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- fixed: The new renderer still called the Polymost screen finish function.
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2022-01-08 13:50:47 +01:00 |
exhumedactor.h
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fish.cpp
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-renamed spritetype’s owner field to ‚intowner‘
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2022-05-24 00:30:41 +02:00 |
freelistarray.h
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gameloop.cpp
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- add level names to title bar (and by proxy, to RPC)
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2022-03-18 05:06:58 -04:00 |
grenade.cpp
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-renamed spritetype’s owner field to ‚intowner‘
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2022-05-24 00:30:41 +02:00 |
gun.cpp
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- Exhumed: pin death arms to the right side of the screen
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2022-05-06 00:03:54 +02:00 |
init.cpp
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- fixed sprite indices for map spawned sprites.
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2022-03-20 12:08:47 +01:00 |
input.cpp
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input.h
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items.cpp
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-renamed spritetype’s owner field to ‚intowner‘
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2022-05-24 00:30:41 +02:00 |
lavadude.cpp
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-renamed spritetype’s owner field to ‚intowner‘
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2022-05-24 00:30:41 +02:00 |
light.cpp
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lighting.cpp
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- changed math utilities to floating point coordinate system.
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2022-02-15 22:18:26 +01:00 |
lion.cpp
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-renamed spritetype’s owner field to ‚intowner‘
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2022-05-24 00:30:41 +02:00 |
map.cpp
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- cleanup of 3D viewport code.
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2022-08-05 17:04:45 +02:00 |
menu.cpp
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move.cpp
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-renamed spritetype’s owner field to ‚intowner‘
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2022-05-24 00:30:41 +02:00 |
movie.cpp
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mummy.cpp
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-renamed spritetype’s owner field to ‚intowner‘
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2022-05-24 00:30:41 +02:00 |
namelist.h
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names.h
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object.cpp
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-renamed spritetype’s owner field to ‚intowner‘
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2022-05-24 00:30:41 +02:00 |
osdcmds.cpp
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- moved opos and oang to DCoreActor.
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2021-12-30 18:21:02 +01:00 |
player.cpp
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Revert "- Simplify PlayerHorizon::settarget() by adding a dedicated angle setter that resets interpolated value as well."
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2022-06-06 18:41:45 +10:00 |
player.h
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queen.cpp
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-renamed spritetype’s owner field to ‚intowner‘
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2022-05-24 00:30:41 +02:00 |
ra.cpp
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-renamed spritetype’s owner field to ‚intowner‘
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2022-05-24 00:30:41 +02:00 |
ramses.cpp
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
random.cpp
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rat.cpp
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- Exhumed: fix position init in BuildfRat
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2022-08-05 09:41:25 +02:00 |
rex.cpp
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-renamed spritetype’s owner field to ‚intowner‘
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2022-05-24 00:30:41 +02:00 |
roach.cpp
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-renamed spritetype’s owner field to ‚intowner‘
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2022-05-24 00:30:41 +02:00 |
runlist.cpp
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-renamed spritetype’s owner field to ‚intowner‘
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2022-05-24 00:30:41 +02:00 |
save.cpp
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- sky management rework.
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2022-01-16 12:12:43 +01:00 |
scorp.cpp
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-renamed spritetype’s owner field to ‚intowner‘
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2022-05-24 00:30:41 +02:00 |
sequence.cpp
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- Exhumed: pin death arms to the right side of the screen
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2022-05-06 00:03:54 +02:00 |
sequence.h
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- Exhumed: pin death arms to the right side of the screen
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2022-05-06 00:03:54 +02:00 |
set.cpp
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-renamed spritetype’s owner field to ‚intowner‘
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2022-05-24 00:30:41 +02:00 |
snake.cpp
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-renamed spritetype’s owner field to ‚intowner‘
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2022-05-24 00:30:41 +02:00 |
sound.cpp
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-use an access function for reading wall positions so that we have a non-modifiable value wherever this is possible.
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2022-02-15 22:18:23 +01:00 |
sound.h
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spider.cpp
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-renamed spritetype’s owner field to ‚intowner‘
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2022-05-24 00:30:41 +02:00 |
status.cpp
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- cleanup of 3D viewport code.
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2022-08-05 17:04:45 +02:00 |
status.h
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switch.cpp
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-use an access function for reading wall positions so that we have a non-modifiable value wherever this is possible.
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2022-02-15 22:18:23 +01:00 |
trigdat.cpp
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view.cpp
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- cleanup of 3D viewport code.
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2022-08-05 17:04:45 +02:00 |
view.h
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wasp.cpp
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-renamed spritetype’s owner field to ‚intowner‘
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2022-05-24 00:30:41 +02:00 |