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The entire method at use here is essentially not correct. Interpolation should be handled independently of the game timer directly based on the underlying clock, like in ZDoom. There's interpolation bugs in the Build games that cannot be fixed if totalclock is used for it, but if we use something else we do not need a fractional totalclock. |
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.. | ||
animvpx.h | ||
baselayer.h | ||
build.h | ||
buildtypes.h | ||
clip.h | ||
clockticks.hpp | ||
common.h | ||
compat.h | ||
cstat.h | ||
hash.h | ||
mdsprite.h | ||
mmulti.h | ||
osd.h | ||
polymost.h | ||
pragmas.h | ||
print.h | ||
prlights.h | ||
scriptfile.h | ||
timer.h | ||
tracker.hpp |