raze/source/build/src
Christoph Oelckers 4647a0b2bc - fixed cases of small textures being used for the sky.
Case in Point: DukeDC uses a 64x64 texture with palette remap for the sky.
2021-03-29 23:25:43 +02:00
..
clip.cpp - fixed clipping code. 2021-03-27 15:04:16 +01:00
defs.cpp - some further lightening of compat.h. 2021-03-24 21:13:36 +01:00
engine.cpp - call the game specific analyzesprites functions. 2021-03-26 15:06:14 +01:00
engine_priv.h - added sprite collection loop to ProcessSector and did a bit of cleanup on the TSprite code. 2021-03-25 23:16:32 +01:00
mdsprite.cpp - some further lightening of compat.h. 2021-03-24 21:13:36 +01:00
polymost.cpp - fixed cases of small textures being used for the sky. 2021-03-29 23:25:43 +02:00
voxmodel.cpp - fixed issue with empty voxel slots. 2021-03-25 08:37:44 +01:00