mirror of
https://github.com/DrBeef/Raze.git
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695 lines
19 KiB
C++
695 lines
19 KiB
C++
/*
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** music_win_mididevice.cpp
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** Provides a WinMM implementation of a MIDI output device.
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**
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**---------------------------------------------------------------------------
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** Copyright 2008 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#ifdef _WIN32
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <mmsystem.h>
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#include <algorithm>
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#include <mutex>
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#include <assert.h>
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// HEADER FILES ------------------------------------------------------------
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#include "mididevice.h"
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#include "zmusic/m_swap.h"
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#include "zmusic/mus2midi.h"
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#ifndef __GNUC__
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#include <mmdeviceapi.h>
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#endif
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// MACROS ------------------------------------------------------------------
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// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
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// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
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// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
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static bool IgnoreMIDIVolume(UINT id);
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// EXTERNAL DATA DECLARATIONS ----------------------------------------------
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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// WinMM implementation of a MIDI output device -----------------------------
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class WinMIDIDevice : public MIDIDevice
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{
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public:
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WinMIDIDevice(int dev_id, bool precache);
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~WinMIDIDevice();
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int Open();
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void Close();
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bool IsOpen() const;
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int GetTechnology() const;
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int SetTempo(int tempo);
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int SetTimeDiv(int timediv);
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int StreamOut(MidiHeader *data);
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int StreamOutSync(MidiHeader *data);
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int Resume();
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void Stop();
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int PrepareHeader(MidiHeader *data);
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int UnprepareHeader(MidiHeader *data);
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bool FakeVolume();
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bool Pause(bool paused);
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void InitPlayback() override;
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bool Update() override;
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void PrecacheInstruments(const uint16_t *instruments, int count);
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DWORD PlayerLoop();
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bool CanHandleSysex() const override
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{
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// No Sysex for GS synth.
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return VolumeWorks;
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}
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//protected:
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static void CALLBACK CallbackFunc(HMIDIOUT, UINT, DWORD_PTR, DWORD, DWORD);
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HMIDISTRM MidiOut;
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UINT DeviceID;
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DWORD SavedVolume;
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MIDIHDR WinMidiHeaders[2];
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int HeaderIndex;
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bool VolumeWorks;
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bool Precache;
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HANDLE BufferDoneEvent;
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HANDLE ExitEvent;
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HANDLE PlayerThread;
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};
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// PUBLIC DATA DEFINITIONS -------------------------------------------------
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// CODE --------------------------------------------------------------------
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//==========================================================================
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//
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// WinMIDIDevice Contructor
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//
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//==========================================================================
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WinMIDIDevice::WinMIDIDevice(int dev_id, bool precache)
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{
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DeviceID = std::max<DWORD>(dev_id, 0);
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MidiOut = 0;
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HeaderIndex = 0;
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Precache = precache;
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memset(WinMidiHeaders, 0, sizeof(WinMidiHeaders));
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BufferDoneEvent = CreateEvent(nullptr, FALSE, FALSE, nullptr);
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if (BufferDoneEvent == nullptr)
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{
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throw std::runtime_error("Could not create buffer done event for MIDI playback");
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}
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ExitEvent = CreateEvent(nullptr, FALSE, FALSE, nullptr);
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if (ExitEvent == nullptr)
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{
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CloseHandle(BufferDoneEvent);
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BufferDoneEvent = nullptr;
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throw std::runtime_error("Could not create exit event for MIDI playback");
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}
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PlayerThread = nullptr;
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}
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//==========================================================================
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//
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// WinMIDIDevice Destructor
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//
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//==========================================================================
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WinMIDIDevice::~WinMIDIDevice()
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{
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Close();
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if (ExitEvent != nullptr)
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{
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CloseHandle(ExitEvent);
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}
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if (BufferDoneEvent != nullptr)
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{
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CloseHandle(BufferDoneEvent);
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}
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}
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//==========================================================================
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//
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// WinMIDIDevice :: Open
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//
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//==========================================================================
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int WinMIDIDevice::Open()
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{
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MMRESULT err;
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if (MidiOut == nullptr)
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{
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err = midiStreamOpen(&MidiOut, &DeviceID, 1, (DWORD_PTR)CallbackFunc, (DWORD_PTR)this, CALLBACK_FUNCTION);
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if (err == MMSYSERR_NOERROR)
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{
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if (IgnoreMIDIVolume(DeviceID))
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{
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VolumeWorks = false;
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}
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else
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{
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// Set master volume to full, if the device allows it on this interface.
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VolumeWorks = (MMSYSERR_NOERROR == midiOutGetVolume((HMIDIOUT)MidiOut, &SavedVolume));
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if (VolumeWorks)
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{
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VolumeWorks &= (MMSYSERR_NOERROR == midiOutSetVolume((HMIDIOUT)MidiOut, 0xffffffff));
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}
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}
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}
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else
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{
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return 1;
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}
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}
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return 0;
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}
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//==========================================================================
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//
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// WinMIDIDevice :: Close
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//
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//==========================================================================
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void WinMIDIDevice::Close()
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{
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if (MidiOut != nullptr)
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{
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midiStreamClose(MidiOut);
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MidiOut = nullptr;
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}
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}
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//==========================================================================
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//
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// WinMIDIDevice :: IsOpen
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//
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//==========================================================================
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bool WinMIDIDevice::IsOpen() const
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{
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return MidiOut != nullptr;
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}
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//==========================================================================
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//
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// WinMIDIDevice :: GetTechnology
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//
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//==========================================================================
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int WinMIDIDevice::GetTechnology() const
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{
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MIDIOUTCAPS caps;
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if (MMSYSERR_NOERROR == midiOutGetDevCaps(DeviceID, &caps, sizeof(caps)))
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{
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return caps.wTechnology;
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}
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return -1;
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}
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//==========================================================================
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//
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// WinMIDIDevice :: SetTempo
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//
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//==========================================================================
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int WinMIDIDevice::SetTempo(int tempo)
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{
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MIDIPROPTEMPO data = { sizeof(MIDIPROPTEMPO), (DWORD)tempo };
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return midiStreamProperty(MidiOut, (LPBYTE)&data, MIDIPROP_SET | MIDIPROP_TEMPO);
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}
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//==========================================================================
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//
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// WinMIDIDevice :: SetTimeDiv
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//
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//==========================================================================
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int WinMIDIDevice::SetTimeDiv(int timediv)
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{
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MIDIPROPTIMEDIV data = { sizeof(MIDIPROPTIMEDIV), (DWORD)timediv };
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return midiStreamProperty(MidiOut, (LPBYTE)&data, MIDIPROP_SET | MIDIPROP_TIMEDIV);
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}
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//==========================================================================
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//
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// MIDIStreamer :: PlayerProc Static
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//
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// Entry point for the player thread.
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//
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//==========================================================================
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DWORD WINAPI PlayerProc(LPVOID lpParameter)
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{
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return ((WinMIDIDevice *)lpParameter)->PlayerLoop();
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}
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//==========================================================================
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//
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// WinMIDIDevice :: Resume
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//
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//==========================================================================
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int WinMIDIDevice::Resume()
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{
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DWORD tid;
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int ret = midiStreamRestart(MidiOut);
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if (ret == 0)
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{
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PlayerThread = CreateThread(nullptr, 0, PlayerProc, this, 0, &tid);
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if (PlayerThread == nullptr)
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{
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Stop();
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throw std::runtime_error("Creating MIDI thread failed\n");
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}
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}
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return ret;
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}
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//==========================================================================
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//
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// WinMIDIDevice :: InitPlayback
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//
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//==========================================================================
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void WinMIDIDevice::InitPlayback()
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{
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ResetEvent(ExitEvent);
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ResetEvent(BufferDoneEvent);
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}
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//==========================================================================
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//
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// WinMIDIDevice :: Stop
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//
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//==========================================================================
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void WinMIDIDevice::Stop()
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{
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if (PlayerThread != nullptr)
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{
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SetEvent(ExitEvent);
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WaitForSingleObject(PlayerThread, INFINITE);
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CloseHandle(PlayerThread);
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PlayerThread = nullptr;
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}
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midiStreamStop(MidiOut);
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midiOutReset((HMIDIOUT)MidiOut);
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if (VolumeWorks)
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{
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midiOutSetVolume((HMIDIOUT)MidiOut, SavedVolume);
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}
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}
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//==========================================================================
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//
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// MIDIStreamer :: PlayerLoop
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//
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// Services MIDI playback events.
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//
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//==========================================================================
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DWORD WinMIDIDevice::PlayerLoop()
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{
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HANDLE events[2] = { BufferDoneEvent, ExitEvent };
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SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_TIME_CRITICAL);
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for (;;)
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{
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switch (WaitForMultipleObjects(2, events, FALSE, INFINITE))
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{
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case WAIT_OBJECT_0:
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if (Callback != nullptr) Callback(CallbackData);
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break;
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case WAIT_OBJECT_0 + 1:
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return 0;
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default:
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// Should not happen.
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return MMSYSERR_ERROR;
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}
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}
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return 0;
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}
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//==========================================================================
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//
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// WinMIDIDevice :: PrecacheInstruments
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//
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// Each entry is packed as follows:
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// Bits 0- 6: Instrument number
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// Bits 7-13: Bank number
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// Bit 14: Select drum set if 1, tone bank if 0
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//
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// My old GUS PnP needed the instruments to be preloaded, or it would miss
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// some notes the first time through a song. I doubt any modern
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// hardware has this problem, but since I'd already written the code for
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// ZDoom 1.22 and below, I'm resurrecting it now for completeness, since I'm
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// using preloading for the internal Timidity.
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//
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// NOTETOSELF: Why did I never notice the midiOutCache(Drum)Patches calls
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// before now? Should I switch to them? This code worked on my GUS, but
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// using the APIs intended for caching might be better.
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//
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//==========================================================================
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void WinMIDIDevice::PrecacheInstruments(const uint16_t *instruments, int count)
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{
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// Setting snd_midiprecache to false disables this precaching, since it
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// does involve sleeping for more than a miniscule amount of time.
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if (!Precache)
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{
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return;
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}
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uint8_t bank[16] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
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int i, chan;
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for (i = 0, chan = 0; i < count; ++i)
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{
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int instr = instruments[i] & 127;
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int banknum = (instruments[i] >> 7) & 127;
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int percussion = instruments[i] >> 14;
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if (percussion)
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{
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if (bank[9] != banknum)
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{
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midiOutShortMsg((HMIDIOUT)MidiOut, MIDI_CTRLCHANGE | 9 | (0 << 8) | (banknum << 16));
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bank[9] = banknum;
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}
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midiOutShortMsg((HMIDIOUT)MidiOut, MIDI_NOTEON | 9 | ((instruments[i] & 0x7f) << 8) | (1 << 16));
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}
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else
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{ // Melodic
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if (bank[chan] != banknum)
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{
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midiOutShortMsg((HMIDIOUT)MidiOut, MIDI_CTRLCHANGE | 9 | (0 << 8) | (banknum << 16));
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bank[chan] = banknum;
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}
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midiOutShortMsg((HMIDIOUT)MidiOut, MIDI_PRGMCHANGE | chan | (instruments[i] << 8));
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midiOutShortMsg((HMIDIOUT)MidiOut, MIDI_NOTEON | chan | (60 << 8) | (1 << 16));
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if (++chan == 9)
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{ // Skip the percussion channel
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chan = 10;
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}
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}
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// Once we've got an instrument playing on each melodic channel, sleep to give
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// the driver time to load the instruments. Also do this for the final batch
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// of instruments.
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if (chan == 16 || i == count - 1)
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{
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Sleep(250);
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for (chan = 15; chan-- != 0; )
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{
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// Turn all notes off
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midiOutShortMsg((HMIDIOUT)MidiOut, MIDI_CTRLCHANGE | chan | (123 << 8));
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}
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// And now chan is back at 0, ready to start the cycle over.
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}
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}
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// Make sure all channels are set back to bank 0.
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for (i = 0; i < 16; ++i)
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{
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if (bank[i] != 0)
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{
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midiOutShortMsg((HMIDIOUT)MidiOut, MIDI_CTRLCHANGE | 9 | (0 << 8) | (0 << 16));
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}
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}
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}
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//==========================================================================
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//
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// WinMIDIDevice :: Pause
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//
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// Some docs claim pause is unreliable and can cause the stream to stop
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// functioning entirely. Truth or fiction?
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//
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//==========================================================================
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bool WinMIDIDevice::Pause(bool paused)
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{
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return false;
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}
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//==========================================================================
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//
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// WinMIDIDevice :: StreamOut
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//
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//==========================================================================
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int WinMIDIDevice::StreamOut(MidiHeader *header)
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{
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auto syshdr = (MIDIHDR*)header->lpNext;
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assert(syshdr == &WinMidiHeaders[0] || syshdr == &WinMidiHeaders[1]);
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return midiStreamOut(MidiOut, syshdr, sizeof(MIDIHDR));
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}
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//==========================================================================
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//
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// WinMIDIDevice :: StreamOutSync
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//
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//==========================================================================
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int WinMIDIDevice::StreamOutSync(MidiHeader *header)
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{
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return StreamOut(header);
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}
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//==========================================================================
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//
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// WinMIDIDevice :: PrepareHeader
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//
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//==========================================================================
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int WinMIDIDevice::PrepareHeader(MidiHeader *header)
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{
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// This code depends on the driving implementation only having two buffers that get passed alternatingly.
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// If there were more buffers this would require more intelligent handling.
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assert(header->lpNext == nullptr);
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MIDIHDR *syshdr = &WinMidiHeaders[HeaderIndex ^= 1];
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memset(syshdr, 0, sizeof(MIDIHDR));
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syshdr->lpData = (LPSTR)header->lpData;
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syshdr->dwBufferLength = header->dwBufferLength;
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syshdr->dwBytesRecorded = header->dwBytesRecorded;
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// this device does not use the lpNext pointer to link MIDI events so use it to point to the system data structure.
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header->lpNext = (MidiHeader*)syshdr;
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return midiOutPrepareHeader((HMIDIOUT)MidiOut, syshdr, sizeof(MIDIHDR));
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}
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//==========================================================================
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//
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// WinMIDIDevice :: UnprepareHeader
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//
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//==========================================================================
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int WinMIDIDevice::UnprepareHeader(MidiHeader *header)
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{
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auto syshdr = (MIDIHDR*)header->lpNext;
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if (syshdr != nullptr)
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{
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assert(syshdr == &WinMidiHeaders[0] || syshdr == &WinMidiHeaders[1]);
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header->lpNext = nullptr;
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return midiOutUnprepareHeader((HMIDIOUT)MidiOut, syshdr, sizeof(MIDIHDR));
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}
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else
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{
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return MMSYSERR_NOERROR;
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}
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}
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//==========================================================================
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//
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// WinMIDIDevice :: FakeVolume
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//
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// Because there are too many MIDI devices out there that don't support
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// global volume changes, fake the volume for all of them.
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//
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//==========================================================================
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bool WinMIDIDevice::FakeVolume()
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{
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return true;
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}
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//==========================================================================
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//
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// WinMIDIDevice :: Update
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//
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//==========================================================================
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bool WinMIDIDevice::Update()
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{
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// If the PlayerThread is signalled, then it's dead.
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if (PlayerThread != nullptr &&
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WaitForSingleObject(PlayerThread, 0) == WAIT_OBJECT_0)
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{
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static const char *const MMErrorCodes[] =
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{
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"No error",
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"Unspecified error",
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"Device ID out of range",
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|
"Driver failed enable",
|
|
"Device already allocated",
|
|
"Device handle is invalid",
|
|
"No device driver present",
|
|
"Memory allocation error",
|
|
"Function isn't supported",
|
|
"Error value out of range",
|
|
"Invalid flag passed",
|
|
"Invalid parameter passed",
|
|
"Handle being used simultaneously on another thread",
|
|
"Specified alias not found",
|
|
"Bad registry database",
|
|
"Registry key not found",
|
|
"Registry read error",
|
|
"Registry write error",
|
|
"Registry delete error",
|
|
"Registry value not found",
|
|
"Driver does not call DriverCallback",
|
|
"More data to be returned",
|
|
};
|
|
static const char *const MidiErrorCodes[] =
|
|
{
|
|
"MIDI header not prepared",
|
|
"MIDI still playing something",
|
|
"MIDI no configured instruments",
|
|
"MIDI hardware is still busy",
|
|
"MIDI port no longer connected",
|
|
"MIDI invalid MIF",
|
|
"MIDI operation unsupported with open mode",
|
|
"MIDI through device 'eating' a message",
|
|
};
|
|
DWORD code = 0xABADCAFE;
|
|
GetExitCodeThread(PlayerThread, &code);
|
|
CloseHandle(PlayerThread);
|
|
PlayerThread = nullptr;
|
|
char errmsg[100];
|
|
const char *m = "MIDI playback failure: ";
|
|
if (code < 8)
|
|
{
|
|
snprintf(errmsg, 100, "%s%s", m, MMErrorCodes[code]);
|
|
}
|
|
else if (code >= MIDIERR_BASE && code < MIDIERR_BASE + 8)
|
|
{
|
|
snprintf(errmsg, 100, "%s%s", m, MMErrorCodes[code - MIDIERR_BASE]);
|
|
}
|
|
else
|
|
{
|
|
snprintf(errmsg, 100, "%s%08x", m, code);
|
|
}
|
|
throw std::runtime_error(errmsg);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// WinMIDIDevice :: CallbackFunc static
|
|
//
|
|
//==========================================================================
|
|
|
|
void CALLBACK WinMIDIDevice::CallbackFunc(HMIDIOUT hOut, UINT uMsg, DWORD_PTR dwInstance, DWORD dwParam1, DWORD dwParam2)
|
|
{
|
|
WinMIDIDevice *self = (WinMIDIDevice *)dwInstance;
|
|
if (uMsg == MOM_DONE)
|
|
{
|
|
SetEvent(self->BufferDoneEvent);
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// IgnoreMIDIVolume
|
|
//
|
|
// Should we ignore this MIDI device's volume control even if it works?
|
|
//
|
|
// Under Windows Vista and up, when using the standard "Microsoft GS
|
|
// Wavetable Synth", midiOutSetVolume() will affect the application's audio
|
|
// session volume rather than the volume for just the MIDI stream. At first,
|
|
// I thought I could get around this by enumerating the streams in the
|
|
// audio session to find the MIDI device's stream to set its volume
|
|
// manually, but there doesn't appear to be any way to enumerate the
|
|
// individual streams in a session. Consequently, we'll just assume the MIDI
|
|
// device gets created at full volume like we want. (Actual volume changes
|
|
// are done by sending MIDI channel volume messages to the stream, not
|
|
// through midiOutSetVolume().)
|
|
//
|
|
//==========================================================================
|
|
|
|
static bool IgnoreMIDIVolume(UINT id)
|
|
{
|
|
MIDIOUTCAPSA caps;
|
|
|
|
if (MMSYSERR_NOERROR == midiOutGetDevCapsA(id, &caps, sizeof(caps)))
|
|
{
|
|
if (caps.wTechnology == MIDIDEV_MAPPER)
|
|
{
|
|
// We cannot determine what this is so we have to assume the worst, as the default
|
|
// devive's volume control is irreparably broken.
|
|
return true;
|
|
}
|
|
// The Microsoft GS Wavetable Synth advertises itself as MIDIDEV_SWSYNTH with a VOLUME control.
|
|
// If the one we're using doesn't match that, we don't need to bother checking the name.
|
|
if (caps.wTechnology == MIDIDEV_SWSYNTH && (caps.dwSupport & MIDICAPS_VOLUME))
|
|
{
|
|
if (strncmp(caps.szPname, "Microsoft GS", 12) == 0)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
MIDIDevice *CreateWinMIDIDevice(int mididevice)
|
|
{
|
|
return new WinMIDIDevice(mididevice, miscConfig.snd_midiprecache);
|
|
}
|
|
#endif
|
|
|
|
|