raze/polymer/eduke32/build
helixhorned 44904b12be Clean up picanm[] by making its elements values of struct type picanm_t.
The size of that struct is currently 4, and its layout almost the same as
what is read in with loadpics().  The number of tiles in an animation is
bumped to 256, so that the max. tile difference in DEF's animtilerange is
255. (There's no way to have such animations from ART.)

git-svn-id: https://svn.eduke32.com/eduke32@3202 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-17 19:46:28 +00:00
..
doc Set union ['] and difference [;] for sector selection in Mapster32; probably fix for crash on clipshape-init; replace tabs in doc/build*.txt with three spaces. 2010-11-20 16:47:18 +00:00
include Clean up picanm[] by making its elements values of struct type picanm_t. 2012-11-17 19:46:28 +00:00
obj.gnu Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
obj.msc Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
rsrc Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
src Clean up picanm[] by making its elements values of struct type picanm_t. 2012-11-17 19:46:28 +00:00
buildlic.txt Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
MakeDistributions Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
Makefile Tools updates: 2012-11-15 06:42:37 +00:00
Makefile.deps Lunatic reorganization part 2: split into engine and editor/game parts. 2012-11-10 20:59:00 +00:00
Makefile.msvc Split r3159..r3161, part 1: Makefile and MSVC project file changes. 2012-11-15 14:27:49 +00:00
Makefile.shared Tools updates: 2012-11-15 06:42:37 +00:00