raze/source
Christoph Oelckers 44803c1109 - lots of z-velocity crap.
The math for this is atrocious...
2022-10-17 17:03:51 +02:00
..
build - floatified BuildNearTagList 2022-10-16 10:26:30 +02:00
common - fixed: Arrays serialized as array elements may not skip their serialization if their content are all zero. 2022-10-16 23:47:18 +02:00
core - increase angular threshold for aligning wall sprites. 2022-10-16 10:59:04 +02:00
games - lots of z-velocity crap. 2022-10-17 17:03:51 +02:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
g_pch.h - removed compat.h entirely, all that was left was redundant #includes. 2021-12-26 23:10:07 +01:00