raze/polymer/eduke32/source
helixhorned 441e2ed220 Fix savegame loading. Bump BYTEVERSION.
git-svn-id: https://svn.eduke32.com/eduke32@3295 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-15 11:28:56 +00:00
..
enet
jaudiolib Change a few paths in various MSVC Makefiles to better suit my current dev environment. This doesn't really affect anyone else since these paths need to be customized to fit whatever machine by anyone building with MSVC anyway. 2012-12-14 17:13:17 +00:00
jmact Guard macros.h by #ifndef/#define, remove two decls of nonexistent functions. 2012-11-25 13:18:36 +00:00
lunatic Networking patch from Jasper Foreman 2012-12-12 02:53:13 +00:00
misc Win64 support! (Meaning it works, not that we recommend it for everyday use.) 2012-12-13 02:37:20 +00:00
util
_functio.h Lunatic translator: update default defines. 2012-11-25 13:18:41 +00:00
_midi.h
_rts.h
actors.c Networking patch from Jasper Foreman 2012-12-12 02:53:13 +00:00
actors.h Networking patch from Jasper Foreman 2012-12-12 02:53:13 +00:00
actors_inline.c
actors_inline.h
anim.c
anim.h
animvpx.c
animvpx.h
astub.c Mapster32: correct message when changing shade by small steps ([+], [-], mwheel) 2012-12-14 19:28:11 +00:00
common.c Recognize the .pk4 file extension when loading grps and zips for shits and giggles (.pk3 was already recognized). 2012-12-12 02:53:10 +00:00
common_game.h Factor G_MultiPskyInit into common.c. 2012-11-25 04:25:31 +00:00
config.c Fix bound keys' commands being truncated in settings.cfg, control* cleanup. 2012-11-18 15:44:18 +00:00
config.h
demo.c demo.c: time G_DoMoveThings() using a double instead of an int32_t. 2012-11-15 14:28:53 +00:00
demo.h
duke3d.h Fix savegame loading. Bump BYTEVERSION. 2012-12-15 11:28:56 +00:00
function.h
game.c Rename global visibility to g_visibility, remove useless casts & old fog code. 2012-12-14 19:28:05 +00:00
game.h RENDERTYPE=SDL on Windows, part 2. 2012-11-25 04:26:37 +00:00
game_inline.c
game_inline.h
gamedef.c Win64 support! (Meaning it works, not that we recommend it for everyday use.) 2012-12-13 02:37:20 +00:00
gamedef.h Port system gamearray access from M32Script to CON. Expose tilesizx and tilesizy. 2012-12-13 02:33:53 +00:00
gamedefs.h
gameexec.c Port system gamearray access from M32Script to CON. Expose tilesizx and tilesizy. 2012-12-13 02:33:53 +00:00
gameexec.h Make EventNames[] an array of (const char *) instead of const tokenlist. 2012-12-09 13:24:36 +00:00
gamestructures.c Fix warnings involving printf() requiring explicit casts on tracked types. 2012-11-26 08:26:04 +00:00
gamevars.c Fix savegame loading. Bump BYTEVERSION. 2012-12-15 11:28:56 +00:00
gamevars.h Port system gamearray access from M32Script to CON. Expose tilesizx and tilesizy. 2012-12-13 02:33:53 +00:00
global.c
global.h
GNU.TXT
grpscan.c
grpscan.h
input.c Further minor MACT cleanups 2012-11-17 16:48:11 +00:00
input.h
keys.h
m32def.c Win64 support! (Meaning it works, not that we recommend it for everyday use.) 2012-12-13 02:37:20 +00:00
m32def.h
m32exec.c Factor dist() and ldist() into common.c. 2012-11-29 12:49:38 +00:00
m32structures.c
m32vars.c Port system gamearray access from M32Script to CON. Expose tilesizx and tilesizy. 2012-12-13 02:33:53 +00:00
macros.h Guard macros.h by #ifndef/#define, remove two decls of nonexistent functions. 2012-11-25 13:18:36 +00:00
mapster32.h Split r3159..r3161, part 14: The rest. 2012-11-15 14:28:47 +00:00
mdump.cpp
mdump.h
menus.c Replace the scrolling contributor credits with a static programmatic three-column layout. 2012-12-14 23:11:26 +00:00
menus.h
midi.c
midi.h
mpu401.c Win64 support! (Meaning it works, not that we recommend it for everyday use.) 2012-12-13 02:37:20 +00:00
mpu401.h
music.c
names.h
namesdyn.c
namesdyn.h
net.c Fix building as C instead of C++ 2012-12-12 02:53:15 +00:00
net.h Fix building as C instead of C++ 2012-12-12 02:53:15 +00:00
old.diff
osdcmds.c Experimental NETCODE Makefile variable, enabled by default. 2012-12-09 13:24:44 +00:00
osdcmds.h Fix bound keys' commands being truncated in settings.cfg, control* cleanup. 2012-11-18 15:44:18 +00:00
osdfuncs.c Clean up picanm[] by making its elements values of struct type picanm_t. 2012-11-17 19:46:28 +00:00
osdfuncs.h
player.c Replace outer apScriptGameEvent[...] checks with G_HaveEvent(). 2012-12-10 18:17:57 +00:00
player.h Lunatic: knee-deep in code. 2012-12-03 18:24:25 +00:00
premap.c Networking patch from Jasper Foreman 2012-12-12 02:53:13 +00:00
premap.h
quotes.h
rev.h
rts.c
rts.h
savegame.c Initialize BADGUY sprite flags for hardcoded enemies. 2012-12-09 13:24:32 +00:00
savegame.h
sdlmusic.c For novelty, add support for RENDERTYPE=SDL under Windows. 2012-11-24 09:13:29 +00:00
sector.c Networking patch from Jasper Foreman 2012-12-12 02:53:13 +00:00
sector.h
sector_inline.c
sector_inline.h
soundefs.h
sounds.c Replace outer apScriptGameEvent[...] checks with G_HaveEvent(). 2012-12-10 18:17:57 +00:00
sounds.h
sounds_mapster32.c Guard macros.h by #ifndef/#define, remove two decls of nonexistent functions. 2012-11-25 13:18:36 +00:00
sounds_mapster32.h
standard.h
startgtk.game.c
startwin.game.c Win64 support! (Meaning it works, not that we recommend it for everyday use.) 2012-12-13 02:37:20 +00:00
startwin.game.h
winbits.c Windows: Fix potential crash in version checker. 2012-11-29 12:49:41 +00:00