raze/wadsrc/static
Christoph Oelckers 9e6fe2cbaa - added workaround to render the crane in WT's 'Docks' map correctly.
This one violates engine specifications by creating overlapping walls when the crane is rotated.
2022-06-26 09:36:01 +02:00
..
credits - aded widescreen assets for all games except Exhumed where usage rights have not been fully cleared yet. 2020-09-16 19:13:05 +02:00
engine - added workaround to render the crane in WT's 'Docks' map correctly. 2022-06-26 09:36:01 +02:00
filter - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
fonts/consolefont - added ZDoom's menu system as a base to build a new menu on. 2019-11-21 18:03:09 +01:00
glstuff - uncommented the portal code in hw_walls.cpp. 2021-03-21 19:36:55 +01:00
graphics - consolidated crosshair drawing and added ZDoom's crosshair code. 2020-09-05 13:57:26 +02:00
shaders - add gl_satformula == 2 - an optional 'more accurate' desaturation 2022-03-18 04:32:34 -04:00
shaders_gles - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
zscript - SW: changed fullscreen HUD to display all 8 keys without gaps ans overlapping. 2022-06-06 22:03:42 +02:00
language.0 - language update 2022-01-22 14:33:10 +01:00
language.csv - language update 2022-01-22 14:33:10 +01:00
menudef.txt - Remove m_filter option from the menu. The remainder of the removal will come from a backend sync with GZDoom. 2022-05-30 21:42:25 +10:00
newconsolefont.hex - use GZDoom's font code to fix the crash issues and moved around some files in the PK3. 2020-05-24 23:28:44 +02:00
textcolors.txt - ported the level stats display to be game independent. 2020-07-02 23:56:22 +02:00
vga-rom-font.16 - enabled the ENDOOM-like text screens when quitting Duke and SW. 2021-05-31 23:16:52 +02:00
x11r6rgb.txt - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
xhairs.txt - consolidated crosshair drawing and added ZDoom's crosshair code. 2020-09-05 13:57:26 +02:00
zscript.txt - added scripting exports for the global map types and a few more actor utilities. 2022-02-21 00:12:51 +01:00