raze/source/games/exhumed/src
Christoph Oelckers 42b70a7d93 - added internationalized fonts.
This still needs a bit of fixing and tweaking but most is working.
2021-05-31 21:20:30 +02:00
..
2d.cpp - added internationalized fonts. 2021-05-31 21:20:30 +02:00
aistuff.h - Exhumed: Replace asserts for range checks with if's. 2021-03-09 20:02:08 +01:00
anims.cpp - give each DrawInfo its own list of tsprites. 2021-04-02 10:28:40 +02:00
anubis.cpp - skill stuff for Exhumed. 2021-02-27 14:08:08 +01:00
bubbles.cpp Merge branch 'scriptable_cutscenes' into newrenderer 2021-05-02 22:37:46 +02:00
bullet.cpp - fixed all warnings in Exhumed. 2021-05-12 21:50:01 +02:00
cd.cpp - removed the non-functional and long abandoned level music alias feature. 2021-05-12 21:48:40 +02:00
cheats.cpp - ported Exhumed's status bar. 2021-05-15 10:25:38 +02:00
d_menu.cpp - make all games return to the main menu when the game is ended with F10. 2021-05-04 11:32:09 +02:00
engine.h - project cleanup 2021-01-10 20:31:32 +01:00
enginesubs.cpp - check r_precache in all games. 2021-04-30 20:08:35 +02:00
exhumed.cpp - turning some of the player arrays into Player members. 2021-05-15 10:25:38 +02:00
exhumed.h - make all games return to the main menu when the game is ended with F10. 2021-05-04 11:32:09 +02:00
fish.cpp - give each DrawInfo its own list of tsprites. 2021-04-02 10:28:40 +02:00
freelistarray.h - project cleanup 2021-01-10 20:31:32 +01:00
gameloop.cpp - split the screen job code into a generic and a Raze specific part. 2021-05-22 01:35:50 +02:00
grenade.cpp - handled the remaining arrays that got accessed by the status bar. 2021-05-15 10:25:38 +02:00
gun.cpp - Exhumed: Don't autoaim backwards. 2021-05-16 19:20:36 +02:00
init.cpp - turning some of the player arrays into Player members. 2021-05-15 10:25:38 +02:00
input.cpp - Exhumed: changed lung display as well. 2021-05-15 10:25:37 +02:00
input.h - project cleanup 2021-01-10 20:31:32 +01:00
items.cpp - handled the remaining arrays that got accessed by the status bar. 2021-05-15 10:25:38 +02:00
lavadude.cpp - fixed all warnings in Exhumed. 2021-05-12 21:50:01 +02:00
light.cpp - moved backend independent HUD code out of glbackend.cpp. 2021-04-11 08:40:18 +02:00
lighting.cpp - fixed all warnings in Exhumed. 2021-05-12 21:50:01 +02:00
lion.cpp - skill stuff for Exhumed. 2021-02-27 14:08:08 +01:00
map.cpp - handled the remaining arrays that got accessed by the status bar. 2021-05-15 10:25:38 +02:00
menu.cpp - scriptified Exhumed's 2D content (minus the programmatic textures.) 2021-04-30 20:08:36 +02:00
move.cpp - Exhumed: made the status bar independent of static global state. 2021-05-15 10:25:38 +02:00
movie.cpp - fixed all warnings in Exhumed. 2021-05-12 21:50:01 +02:00
mummy.cpp - skill stuff for Exhumed. 2021-02-27 14:08:08 +01:00
namelist.h - ported Exhumed's status bar. 2021-05-15 10:25:38 +02:00
names.h - ported Exhumed's status bar. 2021-05-15 10:25:38 +02:00
object.cpp - migrated Exhumed's level setup to RMAPINFO. 2021-05-02 15:54:19 +02:00
osdcmds.cpp - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
player.cpp - ported Exhumed's status bar. 2021-05-15 10:25:38 +02:00
player.h - ported Exhumed's status bar. 2021-05-15 10:25:38 +02:00
queen.cpp - scriptified Exhumed's 2D content (minus the programmatic textures.) 2021-04-30 20:08:36 +02:00
ra.cpp - give each DrawInfo its own list of tsprites. 2021-04-02 10:28:40 +02:00
ramses.cpp - fixed all warnings in Exhumed. 2021-05-12 21:50:01 +02:00
random.cpp - project cleanup 2021-01-10 20:31:32 +01:00
rat.cpp - project cleanup 2021-01-10 20:31:32 +01:00
rex.cpp - skill stuff for Exhumed. 2021-02-27 14:08:08 +01:00
roach.cpp - skill stuff for Exhumed. 2021-02-27 14:08:08 +01:00
runlist.cpp - Exhumed: Replace asserts for range checks with if's. 2021-03-09 20:02:08 +01:00
save.cpp - turning some of the player arrays into Player members. 2021-05-15 10:25:38 +02:00
scorp.cpp - skill stuff for Exhumed. 2021-02-27 14:08:08 +01:00
sequence.cpp - handled the remaining arrays that got accessed by the status bar. 2021-05-15 10:25:38 +02:00
sequence.h - project cleanup 2021-01-10 20:31:32 +01:00
set.cpp - skill stuff for Exhumed. 2021-02-27 14:08:08 +01:00
snake.cpp - handled the remaining arrays that got accessed by the status bar. 2021-05-15 10:25:38 +02:00
sound.cpp - fixed all warnings in Exhumed. 2021-05-12 21:50:01 +02:00
sound.h - project cleanup 2021-01-10 20:31:32 +01:00
spider.cpp - skill stuff for Exhumed. 2021-02-27 14:08:08 +01:00
status.cpp - removed the native implementation od Exhumed's status bar. 2021-05-15 10:25:39 +02:00
status.h - Exhumed: made the status bar independent of static global state. 2021-05-15 10:25:38 +02:00
switch.cpp - Exhumed: restored old static switch array. 2021-01-24 14:49:51 +01:00
trigdat.cpp - project cleanup 2021-01-10 20:31:32 +01:00
view.cpp - fixed all warnings in Exhumed. 2021-05-12 21:50:01 +02:00
view.h - Consolidate all game interpolation code into inline functions. 2021-04-11 16:45:35 +10:00
wasp.cpp - skill stuff for Exhumed. 2021-02-27 14:08:08 +01:00