raze/source/build/src
Christoph Oelckers 41a2a63efd - moved the VP8 decoding loop into the movie player class and got rid of animvpx.
This allowed significant simplification of code data and many of the error checks could also be simplified because this player doesn't really need it all.
Also use nanoseconds to count frame delays, not milliseconds, as milliseconds can cause timing anomalies with common frame rates very easily.
2020-09-10 17:54:27 +02:00
..
clip.cpp - more compat.h cleanup 2020-09-08 18:48:18 +02:00
defs.cpp - added support for Megaton's widescreen assets. 2020-09-10 00:05:10 +02:00
engine.cpp - more compat.h cleanup 2020-09-08 18:48:18 +02:00
engine_oldmap.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
engine_priv.h - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
mdsprite.cpp - more compat.h cleanup 2020-09-08 18:48:18 +02:00
mhk.cpp - more compat.h cleanup 2020-09-08 18:48:18 +02:00
polymost.cpp - more compat.h cleanup 2020-09-08 18:48:18 +02:00
scriptfile.cpp - added support for Megaton's widescreen assets. 2020-09-10 00:05:10 +02:00
voxmodel.cpp - more compat.h cleanup 2020-09-08 18:48:18 +02:00