raze/source
Christoph Oelckers 4142d3792b - delete BUILDART header if found.
This will otherwise cause problems down the line because these 8 bytes are ignored in the offsets.
2019-10-19 00:26:43 +02:00
..
audiolib - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
blood - fixed bad endif() placing in CMake projects 2019-10-17 08:44:01 +02:00
build - more palookup information dumping 2019-10-19 00:25:42 +02:00
common - delete BUILDART header if found. 2019-10-19 00:26:43 +02:00
duke3d - hictinting cleanup. 2019-10-17 20:29:58 +02:00
glad - use full GL 4.6 API. 2019-09-16 17:52:14 +02:00
glbackend - fixed creation of true color textures and disabled fog in palette mode. 2019-10-18 22:09:19 +02:00
libsmackerdec - added NBlood source. 2019-09-20 00:42:45 +02:00
libxmp-lite - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
mact - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
platform - added stripped down versions of GZDoom's texture classes 2019-10-05 19:38:25 +02:00
rr - silenced a few warnings. 2019-10-18 17:55:22 +02:00
sw - silenced a few warnings. 2019-10-18 17:55:22 +02:00
thirdparty - removed miniz which is no longer in use. 2019-10-05 08:47:12 +02:00
CMakeLists.txt - hictinting cleanup. 2019-10-17 20:29:58 +02:00
g_pch.h - project rework to shorten compile times. 2019-10-16 23:09:02 +02:00
sdlappicon.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
version.h - fixed the setup. 2019-09-23 01:28:18 +02:00