raze/polymer/eduke32/source/lunatic/doc
helixhorned 86d985620c Lunatic: for gameactor(), deprecate AF.replace_hard, make AF.replace default.
That is, always bitwise-OR the per-tile actor flags with the existing ones.

git-svn-id: https://svn.eduke32.com/eduke32@4374 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-15 14:10:50 +00:00
..
din_w_collapse.png Lunatic doc: move icons to doc/ root, as they were not showing up properly online. 2013-08-23 17:01:19 +00:00
din_w_crushing.png Lunatic doc: move icons to doc/ root, as they were not showing up properly online. 2013-08-23 17:01:19 +00:00
din_w_explosive.png Lunatic doc: move icons to doc/ root, as they were not showing up properly online. 2013-08-23 17:01:19 +00:00
din_w_toxic.png Lunatic doc: move icons to doc/ root, as they were not showing up properly online. 2013-08-23 17:01:19 +00:00
how_to_build_lunatic.txt Windows: Full library refresh. 2014-02-10 10:58:38 +00:00
lpeg-lunatic.patch Lunatic: slight Makefile tweak for Windows preparation. 2013-07-07 20:59:14 +00:00
lunacon.txt LunaCON: add and document option -ferror-negative-tag-write. 2014-02-28 20:33:46 +00:00
lunatic.conf
lunatic.txt Lunatic: for gameactor(), deprecate AF.replace_hard, make AF.replace default. 2014-03-15 14:10:50 +00:00
lunatic_sh.style Lunatic doc: add Lua source code highlighting using GNU Source-highlight. 2013-10-24 17:48:19 +00:00
Makefile Lunatic: document fundamentals of shade tables, but not 'engine' API yet. 2014-01-02 00:08:39 +00:00