raze/polymer/eduke32/source/cmdline.c

841 lines
28 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 2016 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "duke3d.h"
#include "demo.h"
#include "screens.h"
#include "renderlayer.h"
#ifdef LUNATIC
char const * const * g_argv;
const char **g_elModules;
#endif
int32_t g_commandSetup = 0;
int32_t g_noSetup = 0;
int32_t g_noAutoLoad = 0;
int32_t g_noSound = 0;
int32_t g_noMusic = 0;
const char *CommandMap = NULL;
const char *CommandName = NULL;
int32_t g_forceWeaponChoice = 0;
int32_t g_fakeMultiMode = 0;
void G_ShowParameterHelp(void)
{
const char *s = "Usage: eduke32 [files] [options]\n"
"Example: eduke32 -q4 -a -m -tx -map nukeland.map\n\n"
"Files can be *.grp/zip/con/def/rts\n"
"\n"
"-cfg [file.cfg]\tUse an alternate configuration file\n"
#ifdef HAVE_CLIPSHAPE_FEATURE
"-clipmap [file.map]\tLoad an additional clipping map for use with clipshape\n"
#endif
"-connect [host]\tConnect to a multiplayer game\n"
"-c#\t\tUse MP mode #, 1 = Dukematch, 2 = Coop, 3 = Dukematch(no spawn)\n"
"-d [file.edm or demonum]\tPlay a demo\n"
"-g [file.grp]\tLoad additional game data\n"
"-h [file.def]\tLoad an alternate definitions file\n"
"-j [dir]\t\tAdds a directory to EDuke32's search list\n"
"-l#\t\tWarp to level #, see -v\n"
"-map [file.map]\tLoads a map\n"
"-mh [file.def]\tInclude an additional definitions module\n"
"-mx [file.con]\tInclude an additional CON script module\n"
"-m\t\tDisable monsters\n"
"-nam\t\tRun in NAM compatibility mode\n"
"-napalm\t\tRun in NAPALM compatibility mode\n"
"-rts [file.rts]\tLoad a custom Remote Ridicule sound bank\n"
"-r\t\tRecord demo\n"
"-s#\t\tSet skill level (1-4)\n"
"-server\t\tStart a multiplayer game for other players to join\n"
#ifdef STARTUP_SETUP_WINDOW
"-setup/nosetup\tEnables/disables startup window\n"
#endif
"-t#\t\tSet respawn mode: 1 = Monsters, 2 = Items, 3 = Inventory, x = All\n"
"-usecwd\t\tRead game data and configuration file from working directory\n"
"-u#########\tUser's favorite weapon order (default: 3425689071)\n"
"-v#\t\tWarp to volume #, see -l\n"
"-ww2gi\t\tRun in WWII GI compatibility mode\n"
"-x [game.con]\tLoad custom CON script\n"
"-#\t\tLoad and run a game from slot # (0-9)\n"
// "\n-?/--help\tDisplay this help message and exit\n"
"\nSee eduke32 -debughelp for debug parameters"
;
#ifdef WM_MSGBOX_WINDOW
Bsnprintf(tempbuf, sizeof(tempbuf), HEAD2 " %s", s_buildRev);
wm_msgbox(tempbuf, "%s", s);
#else
initprintf("%s\n", s);
#endif
}
void G_ShowDebugHelp(void)
{
const char *s = "Usage: eduke32 [files] [options]\n"
"\n"
"-a\t\tUse fake player AI (fake multiplayer only)\n"
"-cachesize #\tSets cache size, in Kb\n"
"-game_dir [dir]\tDuke3d_w32 compatibility option, see -j\n"
"-gamegrp \tSelects which file to use as main grp\n"
"-name [name]\tPlayer name in multiplay\n"
"-noautoload\tDisable loading content from autoload dir\n"
#ifdef _WIN32
"-nodinput\t\tDisable DirectInput (joystick) support\n"
#endif
"-nologo\t\tSkip the logo anim\n"
"-ns/-nm\t\tDisable sound or music\n"
"-rotatesprite-no-widescreen\tpass bit 1024 to all CON rotatesprite calls\n"
"-q#\t\tFake multiplayer with # (2-8) players\n"
"-z#/-condebug\tEnable line-by-line CON compile debugging at level #\n"
"-conversion YYYYMMDD\tSelects CON script version for compatibility with older mods\n"
#ifdef LUNATIC
"-Lopts=<opt1>,<opt2>,...\n"
" Pass options to Lunatic, valid ones are:\n"
" diag, nojit, traces, dump, strict\n"
#endif
;
#ifdef WM_MSGBOX_WINDOW
Bsnprintf(tempbuf, sizeof(tempbuf), HEAD2 " %s", s_buildRev);
wm_msgbox(tempbuf, "%s", s);
#else
initprintf("%s\n", s);
#endif
}
static void G_AddDemo(const char* param)
{
Bstrncpy(tempbuf, param, sizeof(tempbuf));
char * colon = (char *) Bstrchr(tempbuf, ':');
int32_t framespertic=-1, numrepeats=1;
if (colon && colon != tempbuf)
{
// -d<filename>:<num>[,<num>]
// profiling options
*(colon++) = 0;
Bsscanf(colon, "%u,%u", &framespertic, &numrepeats);
}
Demo_SetFirst(tempbuf);
if (framespertic < 0)
{
initprintf("Play demo %s.\n", g_firstDemoFile);
}
else
{
framespertic = clamp(framespertic, 0, 8)+1;
// TODO: repeat count and gathering statistics.
initprintf("Profile demo %s, %d frames/gametic, repeated 1x.\n", g_firstDemoFile,
framespertic-1);
Demo_PlayFirst(framespertic, 1);
g_noLogo = 1;
}
}
void G_CheckCommandLine(int32_t argc, char const * const * argv)
{
int16_t i = 1, j;
const char *c, *k;
#ifdef LUNATIC
g_argv = argv;
g_elModules = (const char **) Xcalloc(argc+1, sizeof(char *));
#endif
ud.fta_on = 1;
ud.god = 0;
ud.m_respawn_items = 0;
ud.m_respawn_monsters = 0;
ud.m_respawn_inventory = 0;
ud.warp_on = 0;
ud.cashman = 0;
ud.m_player_skill = ud.player_skill = 2;
g_player[0].wchoice[0] = 3;
g_player[0].wchoice[1] = 4;
g_player[0].wchoice[2] = 5;
g_player[0].wchoice[3] = 7;
g_player[0].wchoice[4] = 8;
g_player[0].wchoice[5] = 6;
g_player[0].wchoice[6] = 0;
g_player[0].wchoice[7] = 2;
g_player[0].wchoice[8] = 9;
g_player[0].wchoice[9] = 1;
Bsprintf(ud.wchoice, "3457860291");
#ifdef HAVE_CLIPSHAPE_FEATURE
// pre-form the default 10 clipmaps
for (j = '0'; j<='9'; ++j)
{
char clipshape[16] = "_clipshape0.map";
clipshape[10] = j;
g_clipMapFiles = (char **) Xrealloc(g_clipMapFiles, (g_clipMapFilesNum+1) * sizeof(char *));
g_clipMapFiles[g_clipMapFilesNum] = Xstrdup(clipshape);
++g_clipMapFilesNum;
}
#endif
if (argc > 1)
{
#ifdef LUNATIC
int32_t numlmods = 0;
#endif
initprintf("Application parameters: ");
while (i < argc)
initprintf("%s ", argv[i++]);
initprintf("\n");
i = 1;
do
{
const char *const oc = argv[i];
int32_t shortopt = 0, ignored_short_opt = 0;
c = oc;
if ((*c == '-')
#ifdef _WIN32
|| (*c == '/')
#endif
)
{
shortopt = 0;
if (!Bstrcasecmp(c+1, "?") || !Bstrcasecmp(c+1, "help") || !Bstrcasecmp(c+1, "-help"))
{
G_ShowParameterHelp();
Bexit(0);
}
if (!Bstrcasecmp(c+1, "addon"))
{
if (argc > i+1)
{
g_usingAddon = Batoi(argv[i+1]);
if (g_usingAddon > ADDON_NONE && g_usingAddon < NUMADDONS)
g_noSetup = 1;
else g_usingAddon = ADDON_NONE;
i++;
}
i++;
continue;
}
if (!Bstrcasecmp(c+1, "debughelp") || !Bstrcasecmp(c+1, "-debughelp"))
{
G_ShowDebugHelp();
Bexit(0);
}
if (!Bstrcasecmp(c+1, "grp") || !Bstrcasecmp(c+1, "g"))
{
if (argc > i+1)
{
G_AddGroup(argv[i+1]);
i++;
}
i++;
continue;
}
if (!Bstrcasecmp(c+1, "game_dir"))
{
if (argc > i+1)
{
Bstrncpyz(g_modDir, argv[i+1], sizeof(g_modDir));
G_AddPath(argv[i+1]);
i++;
}
i++;
continue;
}
if (!Bstrcasecmp(c+1, "cfg"))
{
if (argc > i+1)
{
Bstrcpy(setupfilename, argv[i+1]);
i++;
}
i++;
continue;
}
if (!Bstrcasecmp(c+1, "gamegrp"))
{
if (argc > i+1)
{
clearGrpNamePtr();
g_grpNamePtr = dup_filename(argv[i+1]);
i++;
}
i++;
continue;
}
if (!Bstrcasecmp(c+1, "nam"))
{
g_gameType = GAMEFLAG_NAM;
i++;
continue;
}
if (!Bstrcasecmp(c+1, "napalm"))
{
g_gameType = GAMEFLAG_NAM|GAMEFLAG_NAPALM;
i++;
continue;
}
if (!Bstrcasecmp(c+1, "ww2gi"))
{
g_gameType = GAMEFLAG_WW2GI;
i++;
continue;
}
if (!Bstrcasecmp(c+1, "setup"))
{
g_commandSetup = TRUE;
i++;
continue;
}
if (!Bstrcasecmp(c+1, "nosetup"))
{
g_noSetup = 1;
g_commandSetup = 0;
i++;
continue;
}
#if defined RENDERTYPEWIN
if (!Bstrcasecmp(c+1, "nodinput"))
{
initprintf("DirectInput (joystick) support disabled\n");
di_disabled = 1;
i++;
continue;
}
#endif
if (!Bstrcasecmp(c+1, "noautoload"))
{
initprintf("Autoload disabled\n");
g_noAutoLoad = 1;
i++;
continue;
}
if (!Bstrcasecmp(c+1, "net"))
{
G_GameExit("EDuke32 no longer supports legacy networking.\n\n"
"If using YANG or other launchers that only support legacy netplay, download an older build of EDuke32. "
"Otherwise, run the following:\n\n"
"eduke32 -server\n\n"
"Other clients can then connect by typing \"connect [host]\" in the console.\n\n"
"EDuke32 will now close.");
}
if (!Bstrcasecmp(c+1, "port"))
{
if (argc > i+1)
{
g_netPort = Batoi(argv[i+1]);
i++;
}
i++;
continue;
}
if (!Bstrcasecmp(c+1, "server"))
{
g_networkMode = NET_SERVER;
g_noSetup = g_noLogo = TRUE;
i++;
continue;
}
if (!Bstrcasecmp(c+1, "dedicated"))
{
g_networkMode = NET_DEDICATED_SERVER;
g_noSetup = g_noLogo = TRUE;
i++;
continue;
}
if (!Bstrcasecmp(c+1, "connect"))
{
if (argc > i+1)
{
Net_Connect(argv[i+1]);
g_noSetup = g_noLogo = TRUE;
i++;
}
i++;
continue;
}
if (!Bstrcasecmp(c+1, "password"))
{
if (argc > i+1)
{
Bstrncpyz(g_netPassword, argv[i+1], sizeof(g_netPassword));
i++;
}
i++;
continue;
}
if (!Bstrcasecmp(c+1, "name"))
{
if (argc > i+1)
{
CommandName = argv[i+1];
i++;
}
i++;
continue;
}
if (!Bstrcasecmp(c+1, "map"))
{
if (argc > i+1)
{
CommandMap = argv[i+1];
i++;
}
i++;
continue;
}
if (!Bstrcasecmp(c+1, "rts"))
{
if (argc > i+1)
{
g_rtsNamePtr = argv[i+1];
Bstrncpyz(ud.rtsname, g_rtsNamePtr, sizeof(ud.rtsname));
initprintf("Using RTS file \"%s\".\n", ud.rtsname);
i++;
}
i++;
continue;
}
if (!Bstrcasecmp(c+1, "x"))
{
if (argc > i+1)
{
G_AddCon(argv[i+1]);
i++;
}
i++;
continue;
}
if (!Bstrcasecmp(c+1, "mx"))
{
if (argc > i+1)
{
G_AddConModule(argv[i+1]);
i++;
}
i++;
continue;
}
if (!Bstrcasecmp(c+1, "h"))
{
if (argc > i+1)
{
G_AddDef(argv[i+1]);
i++;
}
i++;
continue;
}
if (!Bstrcasecmp(c+1, "mh"))
{
if (argc > i+1)
{
G_AddDefModule(argv[i+1]);
i++;
}
i++;
continue;
}
if (!Bstrcasecmp(c+1, "j"))
{
if (argc > i+1)
{
G_AddPath(argv[i+1]);
i++;
}
i++;
continue;
}
if (!Bstrcasecmp(c+1, "d"))
{
if (argc > i+1)
{
G_AddDemo(argv[i+1]);
i++;
}
i++;
continue;
}
#ifdef HAVE_CLIPSHAPE_FEATURE
if (!Bstrcasecmp(c+1, "clipmap"))
{
if (argc > i+1)
{
G_AddClipMap(argv[i+1]);
i++;
}
i++;
continue;
}
#endif
if (!Bstrcasecmp(c+1, "condebug"))
{
g_scriptDebug = 1;
i++;
continue;
}
if (!Bstrcasecmp(c+1, "nologo"))
{
g_noLogo = 1;
i++;
continue;
}
if (!Bstrcasecmp(c+1, "rotatesprite-no-widescreen"))
{
g_rotatespriteNoWidescreen = 1;
i++;
continue;
}
if (!Bstrcasecmp(c+1, "usecwd"))
{
usecwd = 1;
i++;
continue;
}
if (!Bstrcasecmp(c+1, "cachesize"))
{
if (argc > i+1)
{
uint32_t j = Batol(argv[i+1]);
MAXCACHE1DSIZE = j<<10;
initprintf("Cache size: %dkB\n", j);
i++;
}
i++;
continue;
}
if (!Bstrcasecmp(c+1, "noinstancechecking"))
{
i++;
continue;
}
#if defined(RENDERTYPEWIN) && defined(USE_OPENGL)
if (!Bstrcasecmp(c+1, "forcegl"))
{
forcegl = 1;
i++;
continue;
}
#endif
// the following two dummy entries allow us to serve as a drop-in replacement for NAM on Steam
if (!Bstrcasecmp(c+1, "noconsole"))
{
i++;
continue;
}
if (!Bstrcasecmp(c+1, "conf"))
{
if (argc > i+1)
i++;
i++;
continue;
}
}
if ((*c == '-')
#ifdef _WIN32
|| (*c == '/')
#endif
)
{
shortopt = 1;
c++;
switch (Btolower(*c))
{
case 'a':
ud.playerai = 1;
initprintf("Other player AI.\n");
break;
case 'c':
c++;
ud.m_coop = 0;
while ((*c >= '0')&&(*c <= '9'))
{
ud.m_coop *= 10;
ud.m_coop += *c - '0';
c++;
}
ud.m_coop--;
break;
case 'd':
{
c++;
if (*c)
G_AddDemo(c);
break;
}
#ifdef LUNATIC
case 'f':
break;
#endif
case 'g':
c++;
if (*c)
G_AddGroup(c);
break;
case 'h':
c++;
if (*c)
G_AddDef(c);
break;
case 'j':
c++;
if (*c)
G_AddPath(c);
break;
case 'l':
// NOTE: Overlaid with -Lopts=... options for Lunatic, hence the check.
if (Bisdigit(c[1]))
{
ud.warp_on = 1;
c++;
ud.m_level_number = ud.level_number = ((unsigned) (Batoi(c)-1))%MAXLEVELS;
}
break;
case 'm':
if (*(c+1) != 'a' && *(c+1) != 'A')
{
ud.m_monsters_off = 1;
ud.m_player_skill = ud.player_skill = 0;
initprintf("Monsters off.\n");
}
break;
case 'n':
c++;
if (*c == 's' || *c == 'S')
{
g_noSound = 2;
initprintf("Sound off.\n");
}
else if (*c == 'm' || *c == 'M')
{
g_noMusic = 1;
initprintf("Music off.\n");
}
else
{
G_ShowParameterHelp();
exit(-1);
}
break;
case 'q':
if (*(++c) == 0)
{
ud.multimode = 1;
initprintf("Fake multiplayer mode: expected number after -q, falling back to 1 player.\n");
}
else
{
int32_t numpl = Batoi(c);
if (numpl < 2 || numpl > MAXPLAYERS)
{
initprintf("Fake multiplayer mode: expected 2-%d players, falling back to 1.\n",
MAXPLAYERS);
}
else
{
ud.multimode = numpl;
initprintf("Fake multiplayer mode: %d players.\n", ud.multimode);
g_fakeMultiMode = numpl;
}
}
ud.m_coop = ud.coop = 0;
ud.m_marker = ud.marker = 1;
ud.m_respawn_monsters = ud.respawn_monsters = 1;
ud.m_respawn_items = ud.respawn_items = 1;
ud.m_respawn_inventory = ud.respawn_inventory = 1;
break;
case 'r':
ud.m_recstat = 1;
initprintf("Demo record mode on.\n");
break;
case 's':
c++;
ud.m_player_skill = ud.player_skill = (Batoi(c)%5);
if (ud.m_player_skill == 4)
ud.m_respawn_monsters = ud.respawn_monsters = 1;
break;
case 't':
c++;
if (*c == '1') ud.m_respawn_monsters = 1;
else if (*c == '2') ud.m_respawn_items = 1;
else if (*c == '3') ud.m_respawn_inventory = 1;
else
{
ud.m_respawn_monsters = 1;
ud.m_respawn_items = 1;
ud.m_respawn_inventory = 1;
}
initprintf("Respawn on.\n");
break;
case 'u':
g_forceWeaponChoice = 1;
c++;
j = 0;
if (*c)
{
initprintf("Using favorite weapon order(s).\n");
while (*c)
{
g_player[0].wchoice[j] = *c-'0';
ud.wchoice[j] = *c;
c++;
j++;
}
while (j < 10)
{
if (j == 9)
{
g_player[0].wchoice[9] = 1;
ud.wchoice[9] = '1';
}
else
{
g_player[0].wchoice[j] = 2;
ud.wchoice[j] = '2';
}
j++;
}
}
else
{
initprintf("Using default weapon orders.\n");
g_player[0].wchoice[0] = 3;
g_player[0].wchoice[1] = 4;
g_player[0].wchoice[2] = 5;
g_player[0].wchoice[3] = 7;
g_player[0].wchoice[4] = 8;
g_player[0].wchoice[5] = 6;
g_player[0].wchoice[6] = 0;
g_player[0].wchoice[7] = 2;
g_player[0].wchoice[8] = 9;
g_player[0].wchoice[9] = 1;
Bsprintf(ud.wchoice, "3457860291");
}
break;
case 'v':
c++;
ud.warp_on = 1;
ud.m_volume_number = ud.volume_number = ((unsigned) (Batoi(c)-1))%MAXVOLUMES;
break;
case 'w':
ud.coords = 1;
break;
#ifdef LUNATIC
case 'W':
break;
#endif
case 'x':
c++;
if (*c)
G_AddCon(c);
break;
case '0':
case '1':
case '2':
case '3':
case '4':
case '5':
case '6':
case '7':
case '8':
case '9':
ud.warp_on = 2 + (*c) - '0';
break;
case 'z':
c++;
g_scriptDebug = Batoi(c);
if (!g_scriptDebug)
g_scriptDebug = 1;
break;
default:
ignored_short_opt = 1;
break;
}
}
else
{
shortopt = 0;
k = Bstrrchr(c, '.');
if (k)
{
if (!Bstrcasecmp(k, ".map"))
{
CommandMap = argv[i++];
continue;
}
if (!Bstrcasecmp(k, ".grp") || !Bstrcasecmp(k, ".zip") || !Bstrcasecmp(k, ".pk3") || !Bstrcasecmp(k, ".pk4"))
{
G_AddGroup(argv[i++]);
continue;
}
if (!Bstrcasecmp(k, ".con"))
{
clearScriptNamePtr();
g_scriptNamePtr = dup_filename(argv[i++]);
initprintf("Using CON file \"%s\".\n", g_scriptNamePtr);
continue;
}
if (!Bstrcasecmp(k, ".def"))
{
clearDefNamePtr();
g_defNamePtr = dup_filename(argv[i++]);
initprintf("Using DEF file \"%s\".\n", g_defNamePtr);
continue;
}
if (!Bstrcasecmp(k, ".rts"))
{
g_rtsNamePtr = argv[i++];
Bstrncpyz(ud.rtsname, g_rtsNamePtr, sizeof(ud.rtsname));
initprintf("Using RTS file \"%s\".\n", ud.rtsname);
continue;
}
#ifdef LUNATIC
if (!Bstrcmp(k, ".lua")) // NOTE: case sensitive!
{
g_elModules[numlmods++] = argv[i++];
continue;
}
#endif
}
}
if (!shortopt || ignored_short_opt)
initprintf("Warning: ignored application parameter \"%s\".\n", oc);
i++;
} while (i < argc);
}
}