raze/source
Christoph Oelckers 3e5e956b72 - run most cheats through the network.
The remaining excpetions are the "give" CCMD and any level change action.
Unfortunately the implementation of most cheats is not multiplayer safe so right now it'd only be useful for demo recording (assuming that worked to begin with... ;))
2020-09-03 01:32:51 +02:00
..
blood - run most cheats through the network. 2020-09-03 01:32:51 +02:00
build - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
common - implemented the 'god' cheat as a network command. 2020-09-03 00:29:17 +02:00
core - run most cheats through the network. 2020-09-03 01:32:51 +02:00
exhumed - run most cheats through the network. 2020-09-03 01:32:51 +02:00
games/duke - run most cheats through the network. 2020-09-03 01:32:51 +02:00
glbackend - tinkering with the savepic code. 2020-09-01 19:21:00 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - run most cheats through the network. 2020-09-03 01:32:51 +02:00
thirdparty - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - implemented the 'god' cheat as a network command. 2020-09-03 00:29:17 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00