.. |
enet
|
Wii: Fix most warnings. Three remain: two are labeled with FIXMEs; the third consists of signed/unsigned comparisons involving LSWAPIB() in kplib.c.
|
2013-02-18 08:50:08 +00:00 |
eobj
|
Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
|
2013-03-04 04:14:19 +00:00 |
eobj_win
|
Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
|
2013-03-04 04:14:19 +00:00 |
jaudiolib
|
Wii: Take advantage of libogc features: PNG screenshots (libpng/zlib), Ogg Vorbis audio (libtremor), and high-resolution profiling timers.
|
2013-02-18 08:50:42 +00:00 |
jmact
|
scriplib: attach const qualifiers to appropriate function input arguments.
|
2013-02-28 17:30:08 +00:00 |
lunatic
|
Lunatic: make con.ai accept literal action/move, check for calling from top.
|
2013-03-03 16:06:37 +00:00 |
misc
|
Win64 support! (Meaning it works, not that we recommend it for everyday use.)
|
2012-12-13 02:37:20 +00:00 |
obj
|
Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
|
2013-03-04 04:14:19 +00:00 |
obj_win
|
Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
|
2013-03-04 04:14:19 +00:00 |
util
|
|
|
_functio.h
|
Lunatic translator: update default defines.
|
2012-11-25 13:18:41 +00:00 |
_midi.h
|
|
|
_rts.h
|
|
|
actors.c
|
Patch up some broken hardcoded behavior with regard to the Sentry versions of the bosses (minibosses), as suggested by Fox.
|
2013-03-04 01:23:55 +00:00 |
actors.h
|
Refactor C code related to gettimedate and sect*interpolation CON commands.
|
2013-02-16 18:53:00 +00:00 |
actors_inline.c
|
|
|
actors_inline.h
|
|
|
anim.c
|
Add predefined REND_CLASSIC, REND_POLYMOST and REND_POLYMER constants and use them everywhere getrendermode() is called.
|
2012-12-30 20:34:34 +00:00 |
anim.h
|
|
|
animvpx.c
|
Fix LTO=1 RELEASE=1 Lunatic build.
|
2012-12-29 15:21:16 +00:00 |
animvpx.h
|
|
|
astub.c
|
Lunatic: compile defs.ilua as bytecode and load it from the executable.
|
2013-02-24 16:05:31 +00:00 |
common.c
|
Lunatic: more commands, timing test for xmath's sine functions.
|
2013-02-16 18:53:15 +00:00 |
common_game.h
|
Factor G_MultiPskyInit into common.c.
|
2012-11-25 04:25:31 +00:00 |
config.c
|
Simplify HUD scale and viewport size logic and clean up related code.
|
2013-01-17 21:59:11 +00:00 |
config.h
|
|
|
demo.c
|
Lunatic: cmdline switch to run test script, compile out more code, 2 more GVs.
|
2013-01-20 21:17:06 +00:00 |
demo.h
|
|
|
duke3d.h
|
Make g_earthquakeTime into a uint16_t, remove DukePlayer_t's name[] member.
|
2013-02-11 17:16:50 +00:00 |
function.h
|
|
|
game.c
|
Make stopping of all sounds after completion of LOGO.ANM conditional on the newly introduced (LOGO_FLAGS & LOGO_STOPANIMSOUNDS). Modifies r3217.
|
2013-03-04 01:24:17 +00:00 |
game.h
|
Make stopping of all sounds after completion of LOGO.ANM conditional on the newly introduced (LOGO_FLAGS & LOGO_STOPANIMSOUNDS). Modifies r3217.
|
2013-03-04 01:24:17 +00:00 |
game_inline.c
|
Simplify HUD scale and viewport size logic and clean up related code.
|
2013-01-17 21:59:11 +00:00 |
game_inline.h
|
|
|
gamedef.c
|
Lunatic: fixups and debugging helpers.
|
2013-02-28 17:30:04 +00:00 |
gamedef.h
|
Lunatic: projectiles...
|
2013-02-07 21:01:03 +00:00 |
gamedefs.h
|
Remove some duplicate or unused control layer defines.
|
2013-02-25 15:31:22 +00:00 |
gameexec.c
|
Fix starttrack crashing when a "null music" is selected.
|
2013-03-03 16:06:40 +00:00 |
gameexec.h
|
gameexec.c: factor out 2x used code into VM_KillIt.
|
2013-02-21 18:54:07 +00:00 |
GameListSource.game.h
|
Clean up some file and directory structure.
|
2012-12-29 10:54:35 +00:00 |
GameListSource.game.m
|
Clean up some file and directory structure.
|
2012-12-29 10:54:35 +00:00 |
gamestructures.c
|
CON parser: don't accept read-only gamevars for 1st arg of *sprite{sect,stat}.
|
2013-01-24 20:02:52 +00:00 |
gamevars.c
|
CON: Fix accessing gamearrays on 64-bit archs.
|
2013-03-03 16:06:18 +00:00 |
gamevars.h
|
Move around some #ifdef LUNATIC to compile out more code, minor cleanup.
|
2013-02-07 21:00:48 +00:00 |
global.c
|
Replace initialize_globals() with global initialization.
|
2012-12-29 10:58:38 +00:00 |
global.h
|
Make g_earthquakeTime into a uint16_t, remove DukePlayer_t's name[] member.
|
2013-02-11 17:16:50 +00:00 |
GNU.TXT
|
|
|
GrpFile.game.h
|
Clean up some file and directory structure.
|
2012-12-29 10:54:35 +00:00 |
GrpFile.game.m
|
Clean up some file and directory structure.
|
2012-12-29 10:54:35 +00:00 |
grpscan.c
|
Split r3159..r3161, part 12: Add explicit casts, non-pointer types.
|
2012-11-15 14:28:41 +00:00 |
grpscan.h
|
|
|
input.c
|
Further minor MACT cleanups
|
2012-11-17 16:48:11 +00:00 |
input.h
|
|
|
keys.h
|
|
|
m32def.c
|
CON/m32script: remove GAMEVAR_DEFAULT uses, since they had no effect.
|
2013-01-20 21:17:15 +00:00 |
m32def.h
|
|
|
m32exec.c
|
Replace dragpoint()'s "dragpoint_noreset" global with a "flags" argument.
|
2013-01-16 20:38:41 +00:00 |
m32structures.c
|
m32script: remove unused tsprite access via spriteext[].tspr.
|
2013-02-01 13:05:10 +00:00 |
m32vars.c
|
Mapster32: add "movement by one" debugging functionality via a.m32.
|
2013-02-19 20:35:14 +00:00 |
macros.h
|
Guard macros.h by #ifndef/#define, remove two decls of nonexistent functions.
|
2012-11-25 13:18:36 +00:00 |
mapster32.h
|
Split r3159..r3161, part 14: The rest.
|
2012-11-15 14:28:47 +00:00 |
mdump.cpp
|
|
|
mdump.h
|
|
|
menus.c
|
Remove some duplicate or unused control layer defines.
|
2013-02-25 15:31:22 +00:00 |
menus.h
|
|
|
midi.c
|
Split r3159..r3161, part 10: add explicit casts to *alloc return values.
|
2012-11-15 14:28:29 +00:00 |
midi.h
|
|
|
mpu401.c
|
Win64 support! (Meaning it works, not that we recommend it for everyday use.)
|
2012-12-13 02:37:20 +00:00 |
mpu401.h
|
|
|
music.c
|
|
|
names.h
|
|
|
namesdyn.c
|
|
|
namesdyn.h
|
|
|
net.c
|
Factor out player[].* allocation into G_MaybeAllocPlayer(), rename 2 functions.
|
2013-02-10 16:24:38 +00:00 |
net.h
|
Fix NETCODE=0 build.
|
2013-01-06 18:56:38 +00:00 |
old.diff
|
|
|
osdcmds.c
|
Factor out setting baslayer timer from game into G_InitTimer().
|
2013-02-16 18:52:56 +00:00 |
osdcmds.h
|
Fix bound keys' commands being truncated in settings.cfg, control* cleanup.
|
2012-11-18 15:44:18 +00:00 |
osdfuncs.c
|
Cleanup of console/on-screen-display (OSD) functionality.
|
2012-12-25 16:13:50 +00:00 |
osdfuncs.h
|
Cleanup of console/on-screen-display (OSD) functionality.
|
2012-12-25 16:13:50 +00:00 |
player.c
|
Patch up some broken hardcoded behavior with regard to the Sentry versions of the bosses (minibosses), as suggested by Fox.
|
2013-03-04 01:23:55 +00:00 |
player.h
|
Lunatic: fixups and debugging helpers.
|
2013-02-28 17:30:04 +00:00 |
premap.c
|
gameexec.c: factor out 2x used code into VM_KillIt.
|
2013-02-21 18:54:07 +00:00 |
premap.h
|
Reimplement pixel doubling by drawing scene at 1/(2*2) resolution and expanding.
|
2013-01-20 21:17:31 +00:00 |
quotes.h
|
|
|
rev.h
|
|
|
rts.c
|
Split r3159..r3161, part 10: add explicit casts to *alloc return values.
|
2012-11-15 14:28:29 +00:00 |
rts.h
|
|
|
savegame.c
|
Lunatic: conditionally compile out more legacy code, remove old mixed mode code.
|
2013-02-03 12:48:17 +00:00 |
savegame.h
|
|
|
sdlmusic.c
|
For novelty, add support for RENDERTYPE=SDL under Windows.
|
2012-11-24 09:13:29 +00:00 |
sector.c
|
player.c: factor out repeated code into P_SetWeaponGamevars().
|
2013-01-20 21:16:54 +00:00 |
sector.h
|
Make g_earthquakeTime into a uint16_t, remove DukePlayer_t's name[] member.
|
2013-02-11 17:16:50 +00:00 |
sector_inline.c
|
|
|
sector_inline.h
|
|
|
soundefs.h
|
|
|
sounds.c
|
Wrap some ud.camera* and g_camera{Distance,Clock} into CAMERA* macros.
|
2013-01-19 18:28:32 +00:00 |
sounds.h
|
gameexec.c: factor code for "ifnosounds" into sounds.c: A_CheckAnySoundPlaying.
|
2013-01-02 22:33:32 +00:00 |
sounds_mapster32.c
|
Guard macros.h by #ifndef/#define, remove two decls of nonexistent functions.
|
2012-11-25 13:18:36 +00:00 |
sounds_mapster32.h
|
|
|
standard.h
|
|
|
startgtk.game.c
|
Split r3159..r3161, part 3: MSVC, nedmalloc, *layer, startup windows.
|
2012-11-15 14:27:57 +00:00 |
startosx.game.m
|
Clean up some file and directory structure.
|
2012-12-29 10:54:35 +00:00 |
startwin.game.c
|
Win64 support! (Meaning it works, not that we recommend it for everyday use.)
|
2012-12-13 02:37:20 +00:00 |
startwin.game.h
|
|
|
winbits.c
|
Windows: Fix potential crash in version checker.
|
2012-11-29 12:49:41 +00:00 |