raze/source
Christoph Oelckers 3e0075a34d - disabled the broken savegame pic code for the GL renderer.
I have no idea how this is supposed to work, but all it does is create corrupt images, so for now it reverts to the software renderer which generates working 320x200 images.
2019-11-15 19:07:24 +01:00
..
audiolib - so music is finally working but I don't know - adding a second sound backend because the existing one is such a piece of shit is certainly not the best solution. 2019-11-11 21:50:20 +01:00
blood - fixed savegame loading in Blood. 2019-11-14 21:22:42 +01:00
build - fix compile on vs2017, change pow2char to static 2019-11-13 16:40:08 -05:00
common - save custom data as JSON. 2019-11-15 18:57:26 +01:00
duke3d - disabled the broken savegame pic code for the GL renderer. 2019-11-15 19:07:24 +01:00
glad - hooked up the 2D drawer 2019-11-05 23:35:38 +01:00
glbackend - fixed brightmaps again - hopefully for real this time. 2019-11-11 23:54:09 +01:00
libsmackerdec - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
mact - added blend table translucency estimation instead of using a lame default. 2019-11-10 15:15:14 +01:00
platform - fixed savegame path generation 2019-11-06 23:41:56 +01:00
rr - disabled the broken savegame pic code for the GL renderer. 2019-11-15 19:07:24 +01:00
sw - made brightmaps operational. 2019-11-10 19:42:26 +01:00
thirdparty - save custom data as JSON. 2019-11-15 18:57:26 +01:00
zmusic - added GZDoom's resource management classes. 2019-10-28 23:46:15 +01:00
CMakeLists.txt - fixed savegame issues. 2019-11-14 21:07:43 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
sdlappicon.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00