raze/source
Christoph Oelckers 3d538b4c8f - use explicit vertex attributes for everything.
No more glVertex, glTexCoord or glColor calls anywhere.
2019-10-06 10:46:23 +02:00
..
audiolib - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
blood/src - use GZDoom's texture backend to read hightile textures. (Hightile tinting code moved to the shader but isn't active yet. 2019-10-05 21:59:03 +02:00
build - use explicitly declared matrix uniforms. 2019-10-06 10:19:51 +02:00
common - use stb_image to read the image formats supported by kplib but not by GZDoom. 2019-10-06 08:48:07 +02:00
duke3d/src - use GZDoom's texture backend to read hightile textures. (Hightile tinting code moved to the shader but isn't active yet. 2019-10-05 21:59:03 +02:00
glad - use full GL 4.6 API. 2019-09-16 17:52:14 +02:00
glbackend - use explicit vertex attributes for everything. 2019-10-06 10:46:23 +02:00
libsmackerdec - added NBlood source. 2019-09-20 00:42:45 +02:00
libxmp-lite - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
mact - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
platform - added stripped down versions of GZDoom's texture classes 2019-10-05 19:38:25 +02:00
rr/src - use GZDoom's texture backend to read hightile textures. (Hightile tinting code moved to the shader but isn't active yet. 2019-10-05 21:59:03 +02:00
sw/src - fixed the setup. 2019-09-23 01:28:18 +02:00
thirdparty - removed miniz which is no longer in use. 2019-10-05 08:47:12 +02:00
CMakeLists.txt - use stb_image to read the image formats supported by kplib but not by GZDoom. 2019-10-06 08:48:07 +02:00
g_pch.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
sdlappicon.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
version.h - fixed the setup. 2019-09-23 01:28:18 +02:00