raze/source/common/rendering
Christoph Oelckers 455137e5e0 - re-enabled depth clamping.
This was never supposed to remain deactivated.
2020-02-21 21:36:42 +01:00
..
gl - re-enabled depth clamping. 2020-02-21 21:36:42 +01:00
gl_load - removed message about vintage build 2020-02-10 15:10:45 +02:00
hwrenderer - increased amount of vertices to allow handling voxel packs. 2020-02-09 08:32:40 +01:00
i_video.h - fixed all undefined symbols except OpenGLFrameBuffer. 2019-12-23 10:53:58 +01:00
r_videoscale.cpp - pull most recent video scale changes from gzdoom 2020-01-01 23:42:09 -05:00
r_videoscale.h - pull most recent video scale changes from gzdoom 2020-01-01 23:42:09 -05:00
v_framebuffer.cpp - collect all 3D geometry in a list so that it can be rendered later. 2020-01-18 22:41:08 +01:00
v_video.cpp - more macOS compilation fixes 2020-01-07 01:11:19 +01:00
v_video.h - infrastructure for savegame pics. 2020-01-12 23:16:21 +01:00