raze/source
2023-02-09 18:30:55 -05:00
..
build - fixed bad slope sprite offset in clipmove. 2023-01-21 13:39:16 +01:00
common - Change viewport aspect calculation from 6aa94a9b8e to be a reciprocal multiplication. 2023-02-06 19:58:08 +11:00
core - Re-calculate the sector for each eye if it has a shift factor applied. 2023-02-06 19:55:46 +11:00
games - Duke: fixed setup of purely scripted enemies, 2023-02-09 17:34:59 +01:00
platform - updated minimum macOS version in bundle .plist file 2022-12-15 10:26:51 +02:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - reflect https://github.com/ZDoom/gzdoom/pull/1983 2023-02-09 18:30:55 -05:00
g_pch.h - backend cleanup from GZDoom. 2022-12-18 16:31:50 +01:00