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a.h
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- removed most extern "C" from the rest of the code base.
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2019-09-21 20:14:34 +02:00 |
animvpx.h
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baselayer.h
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- all non-shader related GL calls are gone from the main code base.
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2019-10-04 21:13:04 +02:00 |
build.h
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- moved the main shader and its entire uniform maintenance into the backend.
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2019-10-05 12:28:08 +02:00 |
buildtypes.h
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More meaningful names for build object struct members
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2019-09-30 20:31:11 +02:00 |
cache1d.h
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- removed some legacy demo stuff from RedNukem backend.
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2019-09-26 00:19:49 +02:00 |
clip.h
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- removed most extern "C" from the rest of the code base.
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2019-09-21 20:14:34 +02:00 |
clockticks.hpp
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- manual merge of all NBlood changes that couldn't get cherry picked.
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2019-09-21 13:02:17 +02:00 |
collections.h
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Replace #if CXXSTD >= 2011 || EDUKE32_MSVC_PREREQ(1800) with #ifdef HAVE_CXX11_HEADERS
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2019-09-19 14:23:29 +02:00 |
colmatch.h
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- removed most extern "C" from the rest of the code base.
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2019-09-21 20:14:34 +02:00 |
common.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
compat.h
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- removed most extern "C" from the rest of the code base.
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2019-09-21 20:14:34 +02:00 |
dxdidf.h
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glbuild.h
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- abstracted away more OpenGL calls, in particular all matrix access.
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2019-10-04 18:12:03 +02:00 |
glsurface.h
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hash.h
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- removed most extern "C" from the rest of the code base.
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2019-09-21 20:14:34 +02:00 |
hightile.h
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- removed most extern "C" from the rest of the code base.
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2019-09-21 20:14:34 +02:00 |
kplib.h
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- transitioned project to CMake and deleted most of the old build system.
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2019-09-22 23:15:46 +02:00 |
linklist.h
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Fix compilation of linklist.h in C++11 mode with clang
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2019-09-20 15:11:03 +02:00 |
mdsprite.h
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Simplify voxel rotation handling
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2019-09-30 20:31:09 +02:00 |
mmulti.h
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- removed some unused files.
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2019-09-25 23:00:10 +02:00 |
mutex.h
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Re-implement our mutex_lock() family of functions using SDL's atomic spinlocks
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2019-09-20 15:46:32 +02:00 |
osd.h
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- removed most extern "C" from the rest of the code base.
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2019-09-21 20:14:34 +02:00 |
palette.h
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- transitioned project to CMake and deleted most of the old build system.
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2019-09-22 23:15:46 +02:00 |
pngwrite.h
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- transitioned project to CMake and deleted most of the old build system.
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2019-09-22 23:15:46 +02:00 |
polymost.h
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- moved the animvpx shader to the backend code.
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2019-10-05 13:38:02 +02:00 |
pragmas.h
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- removed most extern "C" from the rest of the code base.
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2019-09-21 20:14:34 +02:00 |
print.h
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Convert loops using unsigned integers as iterators to use regular signed ints instead
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2019-09-20 10:04:24 +02:00 |
prlights.h
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renderlayer.h
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scancodes.h
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scriptfile.h
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- removed most extern "C" from the rest of the code base.
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2019-09-21 20:14:34 +02:00 |
sdl_inc.h
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sdlappicon.h
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- transitioned project to CMake and deleted most of the old build system.
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2019-09-22 23:15:46 +02:00 |
sdlayer.h
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- Blood merge
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2019-09-19 22:06:49 +02:00 |
softsurface.h
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startwin.editor.h
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stats.h
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- removed the compressed texture cache.
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2019-09-17 20:18:18 +02:00 |
texcache.h
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- removed most extern "C" from the rest of the code base.
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2019-09-21 20:14:34 +02:00 |
timer.h
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This timing stuff actually works
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2019-09-20 16:12:16 +02:00 |
tracker.hpp
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Gump redux
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2019-09-20 14:16:06 +02:00 |
vfs.h
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windows_inc.h
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- transitioned project to CMake and deleted most of the old build system.
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2019-09-22 23:15:46 +02:00 |