raze/source/build/include
Christoph Oelckers 3c193bb243 - moved the animvpx shader to the backend code.
This removes the final access to OpenGL from the rest of the source, with the exception of the glFinish call in the swap code.
2019-10-05 13:38:02 +02:00
..
a.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
animvpx.h
baselayer.h - all non-shader related GL calls are gone from the main code base. 2019-10-04 21:13:04 +02:00
build.h - moved the main shader and its entire uniform maintenance into the backend. 2019-10-05 12:28:08 +02:00
buildtypes.h More meaningful names for build object struct members 2019-09-30 20:31:11 +02:00
cache1d.h - removed some legacy demo stuff from RedNukem backend. 2019-09-26 00:19:49 +02:00
clip.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
clockticks.hpp - manual merge of all NBlood changes that couldn't get cherry picked. 2019-09-21 13:02:17 +02:00
collections.h Replace #if CXXSTD >= 2011 || EDUKE32_MSVC_PREREQ(1800) with #ifdef HAVE_CXX11_HEADERS 2019-09-19 14:23:29 +02:00
colmatch.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
common.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
compat.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
dxdidf.h
glbuild.h - abstracted away more OpenGL calls, in particular all matrix access. 2019-10-04 18:12:03 +02:00
glsurface.h
hash.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
hightile.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
kplib.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
linklist.h Fix compilation of linklist.h in C++11 mode with clang 2019-09-20 15:11:03 +02:00
mdsprite.h Simplify voxel rotation handling 2019-09-30 20:31:09 +02:00
mmulti.h - removed some unused files. 2019-09-25 23:00:10 +02:00
mutex.h Re-implement our mutex_lock() family of functions using SDL's atomic spinlocks 2019-09-20 15:46:32 +02:00
osd.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
palette.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
pngwrite.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
polymost.h - moved the animvpx shader to the backend code. 2019-10-05 13:38:02 +02:00
pragmas.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
print.h Convert loops using unsigned integers as iterators to use regular signed ints instead 2019-09-20 10:04:24 +02:00
prlights.h
renderlayer.h
scancodes.h
scriptfile.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
sdl_inc.h
sdlappicon.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
sdlayer.h - Blood merge 2019-09-19 22:06:49 +02:00
softsurface.h
startwin.editor.h
stats.h - removed the compressed texture cache. 2019-09-17 20:18:18 +02:00
texcache.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
timer.h This timing stuff actually works 2019-09-20 16:12:16 +02:00
tracker.hpp Gump redux 2019-09-20 14:16:06 +02:00
vfs.h
windows_inc.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00