raze/polymer/eduke32/source/lunatic
helixhorned 3bcdc5acb8 Lunatic reorganization part 2: split into engine and editor/game parts.
On the engine side (functions starting with L_), there are now the basic
parts like state creation and running code from strings and files.
The game and editor can add to that by e.g. loading whatever they please
into the state. Their functions start with El_ and Em_, respectively.
The Lua scripts still reside in source/lunatic, even for the common ones.
This is because they will be embedded into the binaries as bytecode or
compressed source eventually, so their location on disk will be irrelevant.

git-svn-id: https://svn.eduke32.com/eduke32@3148 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-10 20:59:00 +00:00
..
test Lunatic: update structures, find maps case-insensitively in findmaps.sh. 2012-11-03 19:32:43 +00:00
bitar.lua
bittest.lua
build.lua
con_lang.lua Add EVENT_CHANGEMENU and clean up menus.c a little more. 2012-10-29 04:29:45 +00:00
control.lua
defs.ilua Lunatic: "fix" building. 2012-11-08 20:17:19 +00:00
defs_common.lua Lunatic: "fix" building. 2012-11-08 20:17:19 +00:00
defs_m32.ilua
dynsymlist Lunatic: expose updatesector*, add random walker as timing test for them. 2012-10-07 15:26:29 +00:00
dynsymlist_m32 Lunatic: expose updatesector*, add random walker as timing test for them. 2012-10-07 15:26:29 +00:00
findmaps.sh Lunatic: update structures, find maps case-insensitively in findmaps.sh. 2012-11-03 19:32:43 +00:00
foreachmap.lua
geom.lua Lunatic: make geom.lua work standalone, fix __eq metamethods for dvec[23]_t. 2012-11-03 19:32:35 +00:00
lunacon.lua
lunatic_game.c Lunatic reorganization part 2: split into engine and editor/game parts. 2012-11-10 20:59:00 +00:00
lunatic_game.h Lunatic reorganization part 2: split into engine and editor/game parts. 2012-11-10 20:59:00 +00:00
lunatic_m32.c Lunatic reorganization part 2: split into engine and editor/game parts. 2012-11-10 20:59:00 +00:00
lunatic_m32.h Lunatic reorganization part 2: split into engine and editor/game parts. 2012-11-10 20:59:00 +00:00
map2text.lua
mapastats.lua
mapdiff.sh
mapstats.lua
mapypan.lua
profdemo.lua
randgen.lua
randwalk.lua Lunatic: expose updatesector*, add random walker as timing test for them. 2012-10-07 15:26:29 +00:00
stat.lua Lunatic: various tweaks and API changes/additions. 2012-10-07 15:26:24 +00:00
strict.lua
test.elua Lunatic: update structures, find maps case-insensitively in findmaps.sh. 2012-11-03 19:32:43 +00:00