raze/polymer/eduke32
2016-06-21 00:33:35 +00:00
..
build Clipping function tweaks. Fixes building without HAVE_CLIPSHAPE_FEATURE. 2016-06-21 00:33:35 +00:00
jit Bump jit/bcsave.lua to the one from LuaJIT 2.0.3. 2014-04-05 11:28:02 +00:00
package Remove trailing whitespace from anything we don't need to rebase from an upstream. 2016-06-05 04:46:28 +00:00
platform Replace uses of the HAVE_DS and HAVE_SDL preprocessor macros with MIXERTYPEWIN and MIXERTYPESDL. 2016-06-15 07:08:45 +00:00
rsrc Remove trailing whitespace from anything we don't need to rebase from an upstream. 2016-06-05 04:46:28 +00:00
source Clipping function tweaks. Fixes building without HAVE_CLIPSHAPE_FEATURE. 2016-06-21 00:33:35 +00:00
_clang-format Add my _clang-format file to the repository. These options are pretty close to what most of our code already looks like, the primary difference being that it enforces spaces between operators and operands. I was initially opposed to the spaces, but I would be lying if I said they didn't increase legibility of much of our code, in addition to making it a lot easier to identify the specific intent in cases where we have a lot of expressions nested within one another. DONT_BUILD. 2014-11-22 12:28:21 +00:00
Android.mk Replace uses of the HAVE_DS and HAVE_SDL preprocessor macros with MIXERTYPEWIN and MIXERTYPESDL. 2016-06-15 07:08:45 +00:00
eduke32.sln VS solution update. DONT_BUILD. 2016-05-13 22:15:34 +00:00
eduke32.vcxproj Relocate maphack related code into mhk.c. 2016-06-21 00:33:30 +00:00
eduke32.vcxproj.filters Relocate maphack related code into mhk.c. 2016-06-21 00:33:30 +00:00
Makefile Relocate maphack related code into mhk.c. 2016-06-21 00:33:30 +00:00
Makefile.common Makefile: Revamp setup of all things SDL. 2016-06-15 07:08:35 +00:00
Makefile.deps Break out screen drawing stuff from game.c into screens.c and command line processing stuff into cmdline.c 2016-02-13 21:05:57 +00:00
Makefile.msvc Relocate maphack related code into mhk.c. 2016-06-21 00:33:30 +00:00